Oh my Scott, you are in every single post of this little forum always with the same stuff. New red is too op, new Bradley is too op, DSR is too op, swarms are too op (even Zen in a recent too), you just don't like people playing against you and winning. You need to understand that you can't just play the card you like and win, you need to adapt your game to the thankfully (yet too slow imo) changing meta.
You play somm, the single most destructive card there is, the other cards at least REQUIRE to be played with set up/a bit of brain to be effective. No other single card can compare, no new red, no new bradley.
You play level 4 legedaries below 8k, you can't complain about much really, not when there are people with less than level 3 legendaries competing at your same rank, if they can win you can win too.
You keep saying that adventure is unplayable because of dsr and others, I will keep telling you this is non sense, if you play vs fantasy avoid building conglomerates, force you opponent to play her and play a counter move. Hard life? Well, every swarm user could say the same about playing vs adventure (arrowstorm), this is the game, made of moves and counter moves, I need to force your arrowstorm before I can push, you need to force my dsr before you can stack up fat units. Anyway, please take this point and make it sink: I meet overly many adventure decks, is far from being bad or the weakest. There are powerful and perfectly considerable op cards such as somm, pochaontas, clyde, sharon, inuit, incan, garrison, the 3 spell, more than other theme can boast, I see them effectively used all the times and they are top grade cards. Plus you have another theme plus neutral. In all honestly because you are always here mixing complains about everything, if you can't make it work is your own fault. You need to step up you game.
Btw, love the new card, please more, please more variety, more super heroes, more 'different cards' such as spb and dar, and, very please, increase the rewards at least to back where they were.
lets clear up a few thingsOriginally Posted by Nousella Go to original post
I said speed change effects were buggy, and the new Bradley is a problem just because of that bug, its the same bug that towlie has, if it wasn't for that bug its fine. but yea lets ignore the actual fact of the problem to try and disregard the argument
swarms and low cost spam is a problem because, low cost cards hold too much value, but lets ignore the fact of the matter to disregard the argument, and that is helped by DSR because it takes away the point of using 4-5 cost cards... but again lets not try and change the game because you want to argue for arguing sake.
and no you are right I cant play the game how I want, because I am restricted by card levels, and RNG on cards given. because like I said 7/8 medusa for 6 months.. MBP been stuck there for a fair few as well.
I dont play SOMM.. because its level 3... and didn't last season, except for the adv event
and I play ONE level 4 legend (because the other is SER and pointless in spam/DSR removal meta)
I am using FAR less level 4 legs then most people in 7.5 right now.... given I am wading through 7.2s with level 4 SOMM's and inuits.... my level 3 SMW against level 4 SMW.... various SH whales (faced 2 level 5 mintberry this season.....) and old adventure lock accounts (more 6/5/4 there....) and I have just seen a screenshot of a guy using multiple level 6 legends at 8.1.... and those ADV decks with level 4 SOMM... oh yea they are underwhelming, only time its an issue is when its level 6 sharon behind level 6 zen, and just now 7400 player with level 4 mysterion and MBC.... give me the cards these people have and i would be pushing 8.5.
why is it people feel the need to defend everything and argue against things instead of trying to IMPROVE the game? there are plenty of people who say the new cards are BS as well.
as for all the adventure decks... the ones I see are either Santa/somm and are easy pickings or removal spammers who just frustrate and waste time, which I have already said, there is too much of when trying to earn anything.
some of us just want to enjoy the game, not be frustrated by card RNG, and reward nerfs to the point you can't build a deck you actually need and want because the meta is stacked, and because people are selfish to not play where they SHOULD be playing, and taking 45-60 mins to earn a pvp pack when you can ONLY play on wi-fi, I dont have the time to wade through 0 bar games
this IS the game, duh. go tell people how to play the game your way so YOU don't get frustrated every second.Originally Posted by ScottOld Go to original post
jesus christ this guy.
If the rewards are so ****ty and it takes so much time to win bars, theres literally only one solution, derank till you get easy matches. If you can't beat them, join themOriginally Posted by ScottOld Go to original post![]()
Ok, so, let me get it. There is one card, DSR, that, halving hp and atk is enough to deter the use of fat units, and you feel you can't use them. Then you think swarms/low cost units hold too much value, yet, they are not just halved but completely nullified not by one card but many. Vs swarm you use any Bebe, arrowstorm, fart, Nathan, MBP and so many many more to your energy advantage and when that happen the swarm's user is mostly left defenceless and you win. To recap: DSR (and let's count in the couple of hard counter too) makes fat units unplayable; swarms are op despite the multitude of counters in every theme. Doesn't sound right to me.Originally Posted by ScottOld Go to original post
More, too much value? Say you play Pocha Randy, midfield saved from zap, I play in the same area 2 units for the same cost (enforcer+toolshed/token+rats), your Pocha Randy wins vs the same energy value. Say I play SPB plus gnomes (6 energy), due to the stun my gnomes kill Randy but they also die and my SPB walks to death alone, and is still your energy advantage; and this is not considering that if you pull the little indian him and Randy kill survive the gnomes, kill them and kill Bradley, with Pocha still alive and due to summon a new indian.
But there is no need to make concrete examples, just think to arrowstorm, you use when I have on the field, say, Visitors and any 2 cost card, you kill my units and gain advantage of 1 energy. Too much value swarms is non sense, just include in your deck few of the many counters and learn to use the well (I see people spamming arrowstorm whenever they can).
Should I say that at 7.5k I don't use any leg because mine are level 2, except few level 3 I don't use, and I meet the same people you meet, the same decks and cards you meet, yet I am not making of a wrong game mechanic an attack toward cards that make the game enjoyable? "I can't play swarms because of MBP, because of arrowstorm, because of bebes and somm" No, I don't wonna say it because is not tragic how you picture it.Originally Posted by ScottOld Go to original post
Shall I say that f*** if my leg are not level 4 (nor 3) I still use the themes I like and the cards I like and manage to play at that rank? I would agree with complaints against this game structure that puts against same rank instead of same card level, but not against every single card that slightly counter my own because that's the game.
Why are you in every single post talking about your elo loss? How does it help the game to improve? Even when people are trying to make their points you bring up your usual off topic points that, even if they were valid, fall in a confusing mixer, example of which:Originally Posted by ScottOld Go to original post
this phrase can be broken down in 4 disconnected piecesOriginally Posted by ScottOld Go to original post
_the meta is staked - but they just gave us one card that changes the play style a lot (bradley) and of course you complain about him in every single post. Looking at game stats every theme sees is fair share of games, meaning that there is a variety of cards played, and the swarm meta, the bradley meta, the mbp+pope meta, the removal meta... they are not meta but viable way of playing competitively
_people are selfish - selfish gene... no, let's not go there - maybe some are but how many? Imo, if I play at 7.5k with no leg you are also not playing where you should, this is a game flaw that could be worked on, but if if attributed to selfish palyers
_45-60 mins to earn a pack sucks - agree, but again, how does this connect with "the meta is staked" which you put in the same 2 lines
Your good points fade in the complaints that you think serve to improve the game
_reward nerf - agree, but why again here, why don't you make a post for the problems you want to evidence, wouldn't that be more useful even for the dev attention rather that the everywhere indiscriminate whining?
I am using the exact same deck I reached 8.1k with, last season, which I adapted to deal with the 2 main things I was seeing, hence getting 8.1.
the variety of play? not really, its either mystic/sci/fan... in any combination... the only time you see adventure (usually sitting 7.2 or so.. so should NOT be on my radar...) is for santa somm or removal spamming (or new red incan...)
and I will go to the selfish route, because, what else do you call it? I wAnT eAsY wInS? the fact is its rife because RL have done nothing to prevent it.
the points are not supposed to relate, they are not the same point, they are separate points that need addressing.
whats with the defending of new Bradley? how has it changed anything, except made low cost spam even better? thats not changed anything. if you agree on points, why are you arguing? I already have made a post about it, a few days ago, somewhere else, about changes that need to be made, and have mentioned flaws many times before but it gets IGNORED, thats the problem, you get NOTHING no acknowledgment of the feedback being noted or bug reports being passed on.. some of these flaws have been around for getting on a year, such as the speed change resurrecting cards bug... what do RL do.. oh yea release a speed change Bradley card.
the only "link" is that I am essentially LOCKED into a deck and playstyle, because of nerf after nerf to rewards, to the point I cant switch themes at all, or use the cards I want.. or even experiment because I cant upgrade due to needing cartman coins. its practically make do right now.
oldScott- I think what most of us are saying is, we are not seeing the same issues and flaws, and we are not experiencing the same problems you experience, and we aren’t seeing the same gloom.
The game has bugs for sure, but I can play dozens of matches at the same ELO range and not run into what you are saying. I’m not saying they don’t exist, and I am not saying the game is perfect, I’m saying you might be exaggerating the impact and prevalence.
Adventure is totally playable at 7.5-8.5, and I run against it constantly. I play SH and small Mystic, I usually win when people play SOMM (because the play pattern is so predictable) but I often lose when it’s DAR + Incan. It’s all rock/paper/scissor.
Also my final thought, a deck worth 8100 ELO a month ago is only worth 8.0 the following month, and 7.9 after that, and so on.