Melee fix
I'm not sure how many of you find the melee and CQC aspects of Ghost Recon Breakpoint to be a point of fun and equal frustration, but I think I may have a solution. The issue is with any suggestion, there are a lot of resources that have to be funded or expended in order to bring a change to the game of this quality. But anything is worth a shot, and I love this game series enough I want to see another game after Breakpoint because some pretty cool improvements have been made to date - let's get to it.
The issue:
Melee consists entirely of long, drawn out animations, which in their own right can be pretty cool from time to time. I have heard from some of you that the melee animations are too long, and I can concur. Many times, I go for a melee kill and get shot to pieces while this animation plays without any ability to pause it or speed it up - or even cancel it. This is not exactly realistic, nor is it fantastic enough to make a fun video game mechanic.
Now clearly Nomad is no Sam Fisher, but Nomad should be pretty good at a few of the techniques Sam uses. Namely, kills that go straight into carries or drags, kills that involve pulling the enemy around or over the cover or corner respectively, etc. Take note of the ~3 minute mark of the Blacklist video: the grappling. Nomad should be able to grapple an enemy quickly (not just in a classic cheap hostage-taker/human shield animation), armbar the enemy and hold them and shoot at other enemies nearby... QUICKLY. Ghosts are pros too, but it's even more immersion breaking when I can't interrupt or speed up my own melee kill animation while taking rounds to the ribs from an AK47 *facepalm*
The solution:
Ubisoft owns the Blacklist code and the Breakpoint code. I believe (but I don't know) that these games are built on vastly different game engines, but wouldn't it be worth a try to request to bring some of the Blacklist magic forward and speed up the kills so we can be fast AND stealthy? Additionally, provide me with some options: can I knock some fools out and wake them back up later if they have something important to say? Shouldn't we be able to choose? Even if nothing can be brought in from another game, the fact remains that if significant functional improvements are made in a melee rework, the value of the game for new and existing customers is going to increase. Win-win. Some requests bullet-point style:
Keep the long animations for when you're seen coming at the enemy and they have a fighting chance. This hard work by the programmers should still be in the game and should add to the realism by being experienced when appropriate.
Give us some non-lethal hand-to-hand options. Some enemies are more important than others, and that should be respected by giving us more options than just shots to the leg (by the way, who the hell can take more than 1 round of .45 to the knee?!)
Add a body drag option for short quick moves. Real ghosts wouldn't go to all the trouble of hucking some dirtbag over their shoulder when a simple ankle drag around the corner would do the trick. This would be useful to add as a vest drag option when moving your downed teammate as well.
Add a control prompt to the melee kills/knockouts to move straight into the body drag. If you want to carry from there, you have to let go and re-engage with the originally programmed body carry mechanic.
Make grapple faster and more realistic by implementing stress positions and armbars (as noted above). Movement in these positions can be nil or slower, I personally wouldn't care as long as there's a way to transition to the originally programmed hold and move mechanic. Again, keep the original 10-minute long grapple animations for when the enemy sees you coming to preserve the hard work of the programmers and add to immersion and realism.
Go the distance for the Ghost Recon community and add ground holds that allow you to pin an enemy with a knee or shin and off their buddies before choosing what to do with the scum you just dirt-napped.
No more locked animations - you start into a long kill animation and decide it's a bad idea, so you hit a button to cancel, then Nomad shoves bad guy number 2237 off and the player is back in control of Nomad to beat feet and return the sentiment at 1000 rounds per minute.
TO CLARIFY:
Obviously as this is a multiplayer/coop game, there is no place for slow motion aiming sequences or automatic headshots as seen in Blacklist. That would ruin the good shooting mechanics the game already has and simply doesn't work when canoeing skulls with your buddies online.
I get it - Nomad and Sam are not the same, so to reiterate, yes the game would be better if all of the moves from Blacklist were just slapped into Breakpoint, but I don't think that would benefit the current "character" of Nomad.
Final Thoughts/Shameless Pandering:
I just wanted to thank all of you for giving this post a few minutes as brevity is not my strong suit. I want to thank Ubisoft for this game - while some of the issues it released with are inexcusable, I still love this game series, and thoroughly enjoy the improvements made in realism (THANK YOU FOR THE DIVEROLL/DODGE ABILITY), survival and much more realistic character animations and movement programming. Please, Ubisoft - if you're listening, consider some improvements like this and come through for those of us who love this game despite it's blemishes. I know there are big plans in the works, but many of us will still be playing this game until the next (fingers crossed) Ghost Recon open world game releases - please make it worth our while.
Fellow Ghosts: what do you think? I know it's a lot to ask for, but you only get to dip the bucket into the well once, so may as well ask for everything and hopefully receive a portion of it. Any other suggestions? Besides CQC, what additions would make this game better for you? Specifically, suggestions besides fixing the bugs and broken mechanics the game already has. Thanks again everybody, and don't forget the survey (if it's still up when you read this). It's super important for us to reciprocate when communication is opened by the developer! Keep calm and Ghost on!
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