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  1. #11
    This would be great for infiltrations by parachute that don't include the crash of the helicopter.
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  2. #12
    Hugo-FOU's Avatar Senior Member
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    That could work nicely too. Perhaps a combination of the two ideas, where hitting the change seat button, swaps control from Nomad to NPC pilot and back.
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  3. #13
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Gamma.Six Go to original post
    This would be great for infiltrations by parachute that don't include the crash of the helicopter.
    Exactly, if you plan to infil via parachute, you just give the pilot a destination beyond your intended jump zone and you bail, and he will land at the LZ. You could then request he pick you up later at your current location, or hump it to the LZ where the chopper landed earlier.
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  4. #14
    ArgimonEd's Avatar Senior Member
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    Love this Idea, Chris.
    If we could also Parachute from this, would be really cool.
    This and having classic control back, would help me immerse a lot in game
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  5. #15
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Exactly, if you plan to infil via parachute, you just give the pilot a destination beyond your intended jump zone and you bail, and he will land at the LZ. You could then request he pick you up later at your current location, or hump it to the LZ where the chopper landed earlier.
    This would be fantastic. Thinking about it, you could probably control direction and height even from a passenger position. Once you’re on the position in the aircraft, you only look and dependant on your position, aim. Movement control is redundant since you’re now in a fixed position. So whilst your pilot would lift off and fly at a set height in a straight line to your chosen LZ, you could override direction and height, using the movement control. Forward and backward being up/down, (or down/up, depending on your preference) and left and right being, er well, left and right.

    Hell, this might even be a way of reintroducing the WL helicopter animations. If they did that, I’d never actually pilot a helo again.
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  6. #16
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Exactly, if you plan to infil via parachute, you just give the pilot a destination beyond your intended jump zone and you bail, and he will land at the LZ. You could then request he pick you up later at your current location, or hump it to the LZ where the chopper landed earlier.
    Been saying this for awhile now, we should've never been allowed to fly choppers in the first place, instead a MGSV-like solution, with predetermined LZs all across Auroa, would've provided a far better alternative.
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  7. #17
    ArgimonEd's Avatar Senior Member
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    NAH, I also like flying the helo, specially when it had classic controls (WL) is super cool to land
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  8. #18
    EN075's Avatar Banned
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    Originally Posted by El_Cuervacho Go to original post
    Been saying this for awhile now, we should've never been allowed to fly choppers in the first place, instead a MGSV-like solution, with predetermined LZs all across Auroa, would've provided a far better alternative.
    I like that idea. Many of the bivouacs could be swapped out with LZs for that purpose since the number of bivouacs is over the top.

    I don’t jive with handing over control to the player during the flight- I think the player can point on a map to where he wants to go at some point during the transaction between calling the helo and being aboard... but I don’t personally like the idea of passing control back and forth. The Contrast of getting picked up at a hot LZ fighting for my life and then suddenly I’m a pilot or controlling the helicopter that came to get me from the skid seems a little too... erm... distracting or something.
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  9. #19
    smilecry's Avatar Senior Member
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    Yes agree since there are 3 extra slots on the comms wheel and give at lest a rappelling out of the helo's or a hover command for HALO insertions
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  10. #20
    recklessnico's Avatar Senior Member
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    Originally Posted by Church367A Go to original post
    If you jump on the skid after a rescue hostage event mission they will fly you around randomly, until getting shot down, most likely from a behemoth. If you check the mini map you can clearly see the co-op player is not the one flying the helo. I would appreciate a feature similar to that from MGS V with helo insertion, pickup, and air support.


    Actually they fly you back all the way to the Outcast base (if they don't get shot down on the way).

    My NPC pilot was a pro and was able to avoid the missiles

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