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  1. #1

    Gameplay Thought: Role Progression

    Random sleep-deprived tax-day thought:


    Been playing a lot of Red Dead Online lately. Good "chill out and vibe" game. Got to thinking about the four "roles" that players can advance in / level up and get role-specific rewards for, most of which generally focus on different ways to play the game:



    1. Bounty Hunter role obviously focuses on tracking down and capturing [or killing] wanted criminals.
    2. Trader role focuses on hunting, and selling the products thereof.
    3. Collector role focuses on exploration and finding rare items / collections of items.
    4. Moonshiner role is sort of a "next step" Trader role. It's still focused on economy/business stuff, but obviously switches from "hunting" to "booze."



    Wondering what folks would think about seeing a similar / comparable system in S&B, with different parallel (and not mutually exclusive) progression paths that focus on different types of activities in the game. Maybe something like:



    1. Pirate Hunter — Duh.
    2. Actual Pirate or Privateer — Also duh. "Privateer" could also involve improving relations with one or more AI factions.
    3. Merchant — Collecting cargo (either from port, shipwrecks, islands, etc.) and delivering it (to ports)
    4. Explorer / Treasure Hunter



    Just random ideas, might be room for more roles, might just be plain stupid. I need more caffeine.
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  2. #2
    Loved it it would make the game so alive but i tink that all could improve relations with I.A. line PH could join an I.A. like Portugal and hunt pirates who attack Portugal's ships or fortes or city if they put in the game and do mission related to the role and faction and all classes could have the same story related to le buse.
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  3. #3
    ballon009's Avatar Senior Member
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    Originally Posted by SaintLandwalker Go to original post
    Random sleep-deprived tax-day thought:


    Been playing a lot of Red Dead Online lately. Good "chill out and vibe" game. Got to thinking about the four "roles" that players can advance in / level up and get role-specific rewards for, most of which generally focus on different ways to play the game:



    1. Bounty Hunter role obviously focuses on tracking down and capturing [or killing] wanted criminals.
    2. Trader role focuses on hunting, and selling the products thereof.
    3. Collector role focuses on exploration and finding rare items / collections of items.
    4. Moonshiner role is sort of a "next step" Trader role. It's still focused on economy/business stuff, but obviously switches from "hunting" to "booze."



    Wondering what folks would think about seeing a similar / comparable system in S&B, with different parallel (and not mutually exclusive) progression paths that focus on different types of activities in the game. Maybe something like:



    1. Pirate Hunter — Duh.
    2. Actual Pirate or Privateer — Also duh. "Privateer" could also involve improving relations with one or more AI factions.
    3. Merchant — Collecting cargo (either from port, shipwrecks, islands, etc.) and delivering it (to ports)
    4. Explorer / Treasure Hunter



    Just random ideas, might be room for more roles, might just be plain stupid. I need more caffeine.

    lol what ya described bro is just regular MMO stuff haha. I would bet my life on the fact it will be there. As they are selling this game as a large open world MMO Action RPG
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