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  1. #1

    (Request) Healing Chem, Seeker, Hive

    as we all know Healing skills/ damage skills show radius of the "effect"

    However since launch of Division 2 healer has never had any love yet untill now.
    Division 1 had a working healing system with all indication on all skills working as intended

    but there is one feature that makes it difficult, and that is the Healing chem showing absolutely no indication to DPS players that they're being healed, no circle only a buggy partical effect that 9/10 times doesn't show up

    Yet the Healing Hive, DOES show a Circle
    Yet the Healing Seeker DOES show a circle

    Can the developers please add a Circle effect for other players to see when a healing chem shot is being fired
    this is very critical in many situations and as a healer this is just straight up annoying in every way.
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  2. #2
    I see the chem circle just fine. Sometimes I don't see the hive though. Must be just bugs
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  3. #3
    Not sure if the circle effect would work as well for the chem launcher as it is so short lived. I agree that it could benefit from a better visual cue, though an audio cue might be even better. Unless the healer lets the DPS player know a heal is coming their way they have no way of knowing and will quickly move out of the path of the incoming heal. Increasing the radius of the healing chem would also be useful.

    I listen for the sound of the chem launcher when I am playing with the clan healer. He also calls out if we are moving around too much for him to hit us.
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  4. #4
    There is a bit of a secret with the Chem Launcher Reinforcer.

    At times you will see a line indicating that a person will be affected by the chem launcher. That is where you know to launch it. I have used this to often heal people on the other side of the Morozova fight really easily. If where you are tossing it has a line to a player dot, then you know the heal will get them.
     4 people found this helpful
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  5. #5
    Originally Posted by TimesLostArc Go to original post
    There is a bit of a secret with the Chem Launcher Reinforcer.

    At times you will see a line indicating that a person will be affected by the chem launcher. That is where you know to launch it. I have used this to often heal people on the other side of the Morozova fight really easily. If where you are tossing it has a line to a player dot, then you know the heal will get them.
    quoting so you cant miss it
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  6. #6
    Yeah and please add some charge to the hive 36 is to loww and remove healing to ally skill ( in raid we loose charge in 2s), remove duration 60s is to low.

    Add some gun talent take give exemple armor to the team on heal shot

    Give us some talent that give some regen armor to the team,
    Really need other thing than 30% of repair on head hit or 100% reapair when armor is full. We have like 3 talent for healing build.
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  7. #7
    Originally Posted by TimesLostArc Go to original post
    There is a bit of a secret with the Chem Launcher Reinforcer.

    At times you will see a line indicating that a person will be affected by the chem launcher. That is where you know to launch it. I have used this to often heal people on the other side of the Morozova fight really easily. If where you are tossing it has a line to a player dot, then you know the heal will get them.
    I think the issue is not so much that the healer agent doesn't know where to shoot, but rather that the target can't tell whether they are in the AoE radius of the fired shot.
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  8. #8
    Originally Posted by Yuk_Yuk_Yuk Go to original post
    I think the issue is not so much that the healer agent doesn't know where to shoot, but rather that the target can't tell whether they are in the AoE radius of the fired shot.
    yeah, the person who you usually try to heal will just run out of the circle not even knowing or being aware
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  9. #9
    xcel30's Avatar Senior Member
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    Well i'm hoping hte new healing trap skill works better for groups as probably the individual will have to up to it to activate the charges, so it should be a little better
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  10. #10
    Originally Posted by xcel30 Go to original post
    Well i'm hoping hte new healing trap skill works better for groups as probably the individual will have to up to it to activate the charges, so it should be a little better
    It will be good for certain times when a raid team has to be spread out but otherwise I highly doubt it will be that great. You cannot control where traps go so in many instances they will fall to inconvenient locations, or sometimes cluster and pop multiple traps for a single heal.

    I can see this skill being amazing for iron horse and maybe boomer and razorback. Other than those I mean it is a heal and can be utilized but it won't be as effective as say chem launcher or seeker etc.
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