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  1. #1
    Wild-Recon's Avatar Senior Member
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    Question: will Far Cry 6 have same tiered loot/enemies system from New Dawn?

    In New Dawn was implemented tiered loot/enemies system like in Division or Breakpoint (or Odyssey). And, in my opinion, it was step in wrong direction. This system was very restricting: if your gear level was lower than enemy level - you had troubles killing them (or it was almost impossible to do). It was not only totally alien to Far Cry games, but also it restricted free map exploration. What is the point of exploring, if you can run into high level enemies who will one-shot you? Also, it restricted player to in which order which outposts and mission he should complete. Otherwise enemies will be too strong.

    So, in my opinion, game system with more freedom from previous games (3rd, 4th, 5th, Blood Dragon, Primal) was much better. They allowed player to explor and play as he wanted. Also, it was free of dumb moment when lightly armored looking enemy was a bulletsponge to lower level weapons. It was quite strange when simple human could withstand few magazines from assault rifle without being severly wounded or killed.

    Also, tiered enemies system brough that stupid lifebars above enemies heads and flying digits of damage like in any other looter shooter. It was also strange and immersion breaking.

    So, which system will Far Cry 6 have: from New Dawn with tiered loot/enemies or from other games in Far Cry series with more freedom for player?
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  2. #2
    i am crossing all 10 fingers and all 10 toes that the enemy and weapon levels are not returning i am also hoping that not all our weapons and attachments will be made of car parts and power tools
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  3. #3
    KrayZee_'s Avatar Senior Member
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    I'd say riot shields, setting up traps on turrets, bombs in cars, enemy enforcers, alarms that are sniper proof, and animals riding shotgun. There's probably a lot more.
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  4. #4
    For loot system, they should have an toggle-able option where you can either have an animation or no animation.

    As for the tier system, they need to go back to the old Far Cry 3 with the pirates/privateers and Far Cry 4 style with the Royal Army/Royal Guard. At the beginning of the game your main enemy faction is a weaker and less armed army with weak vehicles, and for later on in the game you would encounter a much more powerful and trained army with better weapons, vehicles, and armor.
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  5. #5
    HorTyS's Avatar Senior Member
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    Originally Posted by Unsaneboi Go to original post
    For loot system, they should have an toggle-able option where you can either have an animation or no animation.

    As for the tier system, they need to go back to the old Far Cry 3 with the pirates/privateers and Far Cry 4 style with the Royal Army/Royal Guard. At the beginning of the game your main enemy faction is a weaker and less armed army with weak vehicles, and for later on in the game you would encounter a much more powerful and trained army with better weapons, vehicles, and armor.
    Yeah, like how FC4 had it so you could toggle off loot animations if you wanted. This would be great, because on my first playthrough I'd want max immersion and to take my time and see the animations, but subsequent playthroughs maybe I just don't want to be slowed down so I could turn them off if I wanted.
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  6. #6
    Wild-Recon's Avatar Senior Member
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    Originally Posted by Unsaneboi Go to original post
    For loot system, they should have an toggle-able option where you can either have an animation or no animation.

    As for the tier system, they need to go back to the old Far Cry 3 with the pirates/privateers and Far Cry 4 style with the Royal Army/Royal Guard. At the beginning of the game your main enemy faction is a weaker and less armed army with weak vehicles, and for later on in the game you would encounter a much more powerful and trained army with better weapons, vehicles, and armor.
    Totally agree!
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