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  1. #1

    The true reason why Ubisoft should listen to it's player base suggestions.

    Because we're the ones who buy and play your game...
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  2. #2
    Plus, there is likely more military experience among the Ghost Recon fanbase, than the entire Ubi Paris studio, if not the entire company. So when we say what types of things need to be in a realistic game about American special forces, we shouldn't be ignored by people whose only combat experience comes from video games better than Breakpoint, and movies.
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  3. #3
    Yes that’s an interesting point
    How many devs are ex mil?
    How many own a gun?
    How many understand ballistics as applied real world
    How many have looked thru a high power optic? Few by way optic is represented

    Not sure it matters much at this point thou
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  4. #4
    Steven527's Avatar Senior Member
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    Originally Posted by red2smok Go to original post
    Yes that’s an interesting point
    How many devs are ex mil?
    How many own a gun?
    How many understand ballistics as applied real world
    How many have looked thru a high power optic? Few by way optic is represented

    Not sure it matters much at this point thou
    To be totally fair I wouldn't be able to answer well on those either. However I'd be damn sure if I was putting out a game to make sure I listened to the people who do know.
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  5. #5
    SofaJockey's Avatar Senior Member
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    Originally Posted by Megalodon26 Go to original post
    ...in a realistic game about American special forces.
    Was this game about a futuristic drone-filled island really advertised as a 'realistic game about American special forces'.?

    I'm not at all convinced it was.
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  6. #6
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by SofaJockey Go to original post
    Was this game about a futuristic drone-filled island really advertised as a 'realistic game about American special forces'.?

    I'm not at all convinced it was.
    It was advertised as the “ultimate spec ops experience”. I’m pretty sure that’s NOT what they delivered.
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  7. #7
    The real problem is that old school players, adults, and not-so-adults looking for a good, realistic single-player experience, are no longer the true target of big companies, we are a minority, we complain a lot and we demand much more, we are a pain in the ***, we are almost like Charlton Heston in "The Omega Man".
    The real objective of large companies are pre-teens and teenagers, who are only looking for a gaming experience very close to the social network, to shoot shots with their buddies and admire each other because you have achieved some pants, a cap, a pistol, some underpants or any other ******** that makes you stand out above the group ... and if that afternoon you have not been able to connect you can always go to the store to be handsome at night.
    And unlike us, they are legion and it is where the great companies come like moths to the light ......
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  8. #8
    Originally Posted by Arbar3s Go to original post
    The real problem is that old school players, adults, and not-so-adults looking for a good, realistic single-player experience, are no longer the true target of big companies, we are a minority, we complain a lot and we demand much more, we are a pain in the ***, we are almost like Charlton Heston in "The Omega Man".
    The real objective of large companies are pre-teens and teenagers, who are only looking for a gaming experience very close to the social network, to shoot shots with their buddies and admire each other because you have achieved some pants, a cap, a pistol, some underpants or any other ******** that makes you stand out above the group ... and if that afternoon you have not been able to connect you can always go to the store to be handsome at night.
    And unlike us, they are legion and it is where the great companies come like moths to the light ......
    Well, with the average "gamers" age being around 35 you would think they would at least try to cater to their audience, especially when they tout it as the ultimate tactical experience.

    Mick.
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  9. #9
    My God so sad but I couldn't agree more...
    Still though, this game failed so apparently in reality it's not all about annoying teenagers. Besides they hardly buy games as opposed to we do.
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  10. #10
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Arbar3s Go to original post
    The real problem is that old school players, adults, and not-so-adults looking for a good, realistic single-player experience, are no longer the true target of big companies, we are a minority, we complain a lot and we demand much more, we are a pain in the ***, we are almost like Charlton Heston in "The Omega Man".
    The real objective of large companies are pre-teens and teenagers, who are only looking for a gaming experience very close to the social network, to shoot shots with their buddies and admire each other because you have achieved some pants, a cap, a pistol, some underpants or any other ******** that makes you stand out above the group ... and if that afternoon you have not been able to connect you can always go to the store to be handsome at night.
    And unlike us, they are legion and it is where the great companies come like moths to the light ......
    I’m no expert on gaming demographics but simply based on the circle of people I know including kids from ages 13 all the way through to my friends in late 40s to early 50s I can say with some certainty, that the ones paying for AAA game content are those with more money to spend. Kids and teens don’t buy a MTX packs that have a Crye shirt with rolled sleeves, but well heeled mature gamers will. In fact, just hanging out here, I learned recently that most younger gamers actually prefer to watch other people game than game themselves.

    So yeah, there’s no doubt we’re a pain in the ***, but for this franchise, we’re the life blood. We’re the ones spending $150 to preorder the Ultimate edition... did I just admit that? I’m actually embarrassed to look at what I spent on Wildlands. Probably more than your average 20-something gamer. Anyway... don’t count us out.
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