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  1. #11
    Originally Posted by Granorg Go to original post
    Ok, so, I know this mod existed, because I advised my clan mate not to use it unless he was going full tech as it would mean he would be waiting a week to change load outs, and I know I had one, but upon checking my inventory today, (in prep for the coming and totally unjustified nurf to base charges on the reviver), I found that the one I had, is gone.
    Now, I know I didn't break it down, as I always favourite the mods I am keeping so I don't lose them, but it's gone, it's not in my Inventory nor my stash.
    Now, my +4 stinger, repair, and stim are all still there... But the +4 revive is gone.
    So, dear Devs, is this yet another example of the underhanded and dishonest approach you take towards your players, another instance where you remove something from the game that is of benefit to the players on the Qt, hoping no one notices and calls you out on it? Or another example of your total incompetence resulting in it being removed by mistake? Frankly, I don't no which is worse... dishonesty or incompetence.
    So, why don't you be good little code monkeys, and stop stealing our stuff, and give me back my god damn +4 revive charge mod, as I'm quite sure I'm not the only player who is totally fed up With your attitude towards us. Thanks in advance. -.-
    Interesting coincidence, logged in to find my Mechanical Animal is also missing from my loadout, i had it favourited as part of several loadout and now its gone not in inventory and not in my stash...wtf Massive that was a crucial part of my skill builds for overcharge
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  2. #12
    For those doubting there is a +4 revive charges for the revive hive in have one on my build
     1 people found this helpful
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  3. #13
    TITLE UPDATE 10.1

    This week’s State of the Game was filled to the brim with information regarding improvements you can expect to see in Title Update 10.1, coming on July 21. Some highlights:

    Loadout Swapping & Revive Hive

    Changing behavior so that Agents can swap loadouts even if skills are on cooldown.
    Reducing Revive Hive charges and cooldown time to shorten the wait time before the skill can be changed.
    Revive Hive will have 1 charge at Skill Tier 0 and receives +1 charge per Skill Tier.


    But it´s not on yet, isnt´it?
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