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  1. #1

    More nerfs? Sigh

    So Bullwark and chem and stinger hive getting nerfed .
    The moment you find a way to beat the AI it gets nerfed like are we allowed to win or not ?
    You play the game puzzle a build out only so you can nerf it i mean common Massive!
    And with your track record its 99% chance that Bullwark and Eclipse Protocol is going to the trash can.
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  2. #2
    Apzung's Avatar Senior Member
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    Where did you see that both the chem and stinger will be nerfed?
    Because i've only seen the revive hive nerf and the booster will be altered, but nothing about the 2 above
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  3. #3
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Venquar7 Go to original post
    So Bullwark and chem and stinger hive getting nerfed .
    The moment you find a way to beat the AI it gets nerfed like are we allowed to win or not ?
    You play the game puzzle a build out only so you can nerf it i mean common Massive!
    And with your track record its 99% chance that Bullwark and Eclipse Protocol is going to the trash can.
    Foundry Bulwark isn't getting nerfed. 2% armor regen is turning into 50% more shield health. Anyone who uses a shield knows how good this is.

    Chem launcher Firestarter and Stinger Hive changes are only happening in PVP. So maybe get your facts straight before getting angry.
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  4. #4
    Originally Posted by Sircowdog1 Go to original post
    Foundry Bulwark isn't getting nerfed. 2% armor regen is turning into 50% more shield health. Anyone who uses a shield knows how good this is.

    Chem launcher Firestarter and Stinger Hive changes are only happening in PVP. So maybe get your facts straight before getting angry.
    Yeah, only in PvP so that makes it OK. Perfectly OK for a developer to harbour, cultivate and act on a prejudice against skills. So OK in fact that all those PvP players will be throwing money at Massive to suuport the game.

    Not OK by me though. Not by a country mile.
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  5. #5
    xcel30's Avatar Senior Member
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    Originally Posted by Venquar7 Go to original post
    So Bullwark and chem and stinger hive getting nerfed .
    The moment you find a way to beat the AI it gets nerfed like are we allowed to win or not ?
    You play the game puzzle a build out only so you can nerf it i mean common Massive!
    And with your track record its 99% chance that Bullwark and Eclipse Protocol is going to the trash can.
    check whats PVP and whats not first
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  6. #6
    Originally Posted by Sircowdog1 Go to original post
    Foundry Bulwark isn't getting nerfed. 2% armor regen is turning into 50% more shield health. Anyone who uses a shield knows how good this is.
    And anyone that uses half shields, more specificaly deflector shield, knows that this is a nerf.

    So what that your Deflector now has 17 million HP? You don't, so back to lamewark it is then.
    screw deflector shield right? I wouldn't be suprised if the devs even forgot that skil existed
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  7. #7
    Merphee's Avatar Volunteer Moderator
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    Originally Posted by Venquar7 Go to original post
    And with your track record [...] Eclipse Protocol is going to the trash can.
    Honestly, I've been having this thought lately.

    The current situation is very reminiscent of the days when people were complaining that there was too much seeker mine on the field.
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  8. #8
    Originally Posted by RichardOshea Go to original post
    Yeah, only in PvP so that makes it OK. Perfectly OK for a developer to harbour, cultivate and act on a prejudice against skills. So OK in fact that all those PvP players will be throwing money at Massive to suuport the game.

    Not OK by me though. Not by a country mile.
    @RichardOshea - I am not sure if you played against some of these skills in PvP, but I did, and it was absolutley toxic. As the developers indicated on SOTG, this explosive damage was going through walls and cover indiscriminately. It was ruining PvP, and I welcome this change. Your post refers to "prejudice" which seems a bit overly dramatic. If something is breaking PvP, then the devs have every right to adjust it. Perhaps you can explain why you feel that this is justified to keep?

    Originally Posted by Merphee Go to original post
    Honestly, I've been having this thought lately.

    The current situation is very reminiscent of the days when people were complaining that there was too much seeker mine on the field.
    @Merphee - I see ythat you are a "volunteer moderator" but your message seems to imply that you are advocating the seeking mine debacle that occurred pre-TU8? If you recall, seeker minds in that time period were highly OP, and ruining missions at Heroic level. All you needed was 2 or 3 people to spam 11 seekers into any room (every 20 seconds or less), and not a shot needed to be fired. The devs publicly acknowledged that this was highly sub-optimal.
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  9. #9
    Sircowdog1's Avatar Senior Member
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    Originally Posted by RichardOshea Go to original post
    Yeah, only in PvP so that makes it OK. Perfectly OK for a developer to harbour, cultivate and act on a prejudice against skills. So OK in fact that all those PvP players will be throwing money at Massive to suuport the game.

    Not OK by me though. Not by a country mile.
    Changes to balance PVP happen literally every patch. Balancing PVP is always going to be a thing, and if you come to The Division for PVP, you already know you're in for a rollercoaster

    I don't know what to tell you. You're being mad about something that was clearly causing a problem in PVP and is being adjusted. It probably will change again in a couple weeks anyway.

    Originally Posted by krios41 Go to original post
    And anyone that uses half shields, more specificaly deflector shield, knows that this is a nerf.

    So what that your Deflector now has 17 million HP? You don't, so back to lamewark it is then.
    screw deflector shield right? I wouldn't be suprised if the devs even forgot that skil existed
    Deflector shields has A LOT more problems than its health. This change doesn't even matter, since the deflector is garbage to begin with. It's been garbage since before WONY.

    I don't even know what point you're trying to make here. This change literally has zero impact on that skill, so what is the actual complaint?
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  10. #10
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Deltium Go to original post
    @RichardOshea - I am not sure if you played against some of these skills in PvP, but I did, and it was absolutley toxic. As the developers indicated on SOTG, this explosive damage was going through walls and cover indiscriminately. It was ruining PvP, and I welcome this change. Your post refers to "prejudice" which seems a bit overly dramatic. If something is breaking PvP, then the devs have every right to adjust it.
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