Division 1 put forth the groundwork for what makes fun, engaging global events. The current global events in this game are obnoxious, boring, tedious and wholly unrewarding. I argue that the current global events can be easily modified, even with ad hoc fixes, to make them more fun to play as players.
Rule 1: Following the mechanic of the global event should make the player significantly, and unequivocally stronger.
All of the global events besides Polarity Switch fail to make the player meaningfully stronger. If you are going to force players into a specific playstyle, players need to be buffed accordingly. This can be done as lazily as a flat damage buff for even trying to engage with the mechanic.
Rule 2: Global Events need ongoing, meaningful rewards. Not the pittance currently being offered. Being able to target those rewards is even better.
Global events in Division 1 did not limit your participation. You were allowed to grind tokens for as long as you wanted for whatever it was that you wanted.
Providing players with an unlimited means to grind alongside an unlimited potential for rewards makes playing the mechanic worth doing so.
Imagine:
Exotic Caches
Named Item Caches
Brand Caches
Random Caches
Material Caches
All in a shop for credits you earn by playing the mechanic.
Please stop using our gameplay patterns for shareholder metrics and give us some fun in the global events.![]()
This is why i haven't done a single one in either season, heck not bothering with this Manhunt it's a tedious bore with a skill reward i won't even use.Originally Posted by SuspiciousPixel Go to original post
Funny enough the global events in TD1 were more fun/better and rewarded you with either green/green classified and or Exotics.
The stuff you get in this games Global events are not worth the bore fest of ranking up.
Yep. Don’t bother with any of the events because they just aren’t worth the effort, nor do I find checking off boxes to be challenging or fun. The only one I have any interest in is the apparel event, as it’s the only one that you can get items you wouldn’t already get otherwise just playing the game.
I just finished grinding the exotic cache....a Sweet Dreams shotgun....sigh....god dammit.
I have to agree about the lack of fun and engaging elements to the global events in this sequel. In the first game, global events were fun!! I THOROUGHLY enjoyed the one where you did like 150% damage when you remained still for a few seconds. I really liked the one that had you change between fire, bleed, etc Or how about the hilarious one where you charge up a meter and play whack-a-mole with the npc's.....Good times.
The point is that they required the player to play to the event itself. But did so in a fun way that usually saw the player being more powerful in some way....not gimped down, or forced to deal with super sponges, or have to deal with selective invincibility, or any of that nonsense.
The biggest difference that I've experienced, so far, between the first game and this sequel, is the absence of the fun factor in Division 2. That, and the watered down creative options, and the lack of more differing endgame content.
I agree. In Division 1 the global events were can’t miss events. Most of the community got super excited and then opening your event caches to see what pieces of the classified sets you got created that sense of anticipation and reward that Division 2 loot has never quite replicated for me.
But now instead of can’t miss events they’re more like “can’t be bothered.” They feel like tedious checklists that would be annoying enough to complete if your agent wasn’t hobbled by whatever mechanic is in play for the week. They’re just not fun for me, so I don’t even feel like activating them other than to see how it works.
I just don’t know how they lost the plot on these. It feels like just another way they tried to reinvent the wheel when they really didn’t need to.