It's the same with enemies. Again, today I had a red enemy strip all my armour (1.4M) and 99% of my health with a single shot from a subgun, he was also at a range that my sniper rifle couldn't touch. So his subgun has a longer range, more accuracy and does more damage than my specialisation .50 sniper rifle?
I thought Massive/UbiSoft claimed to have fixed these issues.
i mean, can some mod look at this and tell me, or ask a dev, if this is intended in the game, beeing sniped by a grenade across the map that is out of the players range with the specialization sniper rifle, but still hits me in the face, after at least 8 seconds of air time?
i got to add that i never had direct contact with this enemy before, i still have the 5 minutes that happened before that grenade
Same as being sniped by a shotgunner, grenades that explode the moment they touch the ground near you , grenades thrown on a string inside buildings, healing stations that last forever (all their skills last forever) with AoE's that aren't centered around the station, faster skill cooldowns, 10x+ armor, periods of immunity, more armor kits, infinite special ammo, seeker minds that will not miss, bigger magazines, 10x+ melee damage, robodogs that can climb ladders, NPC's with pinpoint accuracy even when bobbling wildly like they are having seizures, skills that are not affected by EMP stations, medics that revive NPCs in 1 sec, revived NPCs that have even more armor/hitpoints after they are revived ... that's off the top of my head...Originally Posted by Merlinsdragon1 Go to original post
That is how Massive implements difficulty.