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  1. #21
    It got easier. A LOT easier. After all, not only did they buff the heck out of the players but they nerfed the heck out of heroic and legendaries to the point that absolutely no one with any build needs a team any more to do them.
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  2. #22
    2 Hana, 1 Wyvern, 1 Ceska, 1 Grupo, Fox Prayers (or 3 prov). Run both guns InSync. I go with Harmony and Famas. Stack chc to 50, chd to 140-150. You should have 2-3 yellow passives with skill damage. Run whichever spec gives you what you want. I do Sharp for handling and flashbang. Try kinetic and combined arms. Between those and InSync you’re talking 70% skill damage buff and 30% weapon damage. That’s equivalent of 5 reds now.

    You can even do vigilance to get more weapon damage vs skill.

    To me this was one of those TU10 builds where you were far more powerful and helped solo survivability. So many more. Vile mask, 4 eclipse, one wyvern, with InSync guns. Nuts. Just need to experiment.
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  3. #23
    The original post seemed to be a "post of passion". We've all done them or, at least, wanted to. Obviously, certain aspects of the game have prompted this person to rage post with heated messages intended to be read by the devs. No fault, no harm.





    Good luck that the devs read these forums.
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  4. #24
    Sircowdog1's Avatar Senior Member
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    Just want to chime in here. My strongest build is Negotiators Dilemma with a Vector SMG, but I also do the same content with a pistol technician using drone/turret. Generally I play with the directives heal/skills/special ammo/fog, but swap skills for pistolero on my technician build. Solo heroic both open world and missions. SHD 530

    I'm not going to lie and say it's easy. But I have played enough to get good and understand the game so that it feels fairly routine to me. Yes, I use cover, but I don't stay in one place. I often run and gun, using a lot of cover to cover moves.

    Most of the problems the OP describes sounds like what happens when you stay in one place for too long and let the enemy take over the battlefield. I feel like the game is designed to punish passive gameplay like this. You have to be aggressive and take command of an area, or fall back and regroup until you can.

    If you're playing in a group, then you need teamwork. Enemies are outright more powerful than you in almost every regard due to group scaling, and if no one is using CC you're going to suffer, even on heroic.

    I hate to be that guy, but it really does sound like a "Git gud" issue. The game isn't perfect, by any means. But it's nowhere near as bad as the OP makes it sound. Our agents ARE powerful....just not powerful enough to facetank like a Terminator.
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  5. #25
    Originally Posted by MadBede Go to original post
    So you talking about 1 man heroic? sorry i dont play 1 man missions, i prefer team play. Teach me about those magic tools that take aggro off me. Fully optimised build? Did you even read my topic? 97% done with my build to be god rolled on every piece, you want to lecture me about build making?
    You need to get of that all red build meta stigma its outdated.
    I have 5 builds that mop the floor with heroic group and solo ,
    Healer , drone/turret, sniper build , tank/dps,eclipse protocol.
    Now granted some build are more efficient then the other.
    My most effective and efficient one is my skill build turret/drone
    My sniper build i use perfect headhunter with nemesis instead of going CHC/ CHD priority try the CHC/max weapon handling/CHD on the nemesis with headhunter, everything is 1 shot as long as you hit headshots but with 50 handling its pretty steady Nemesis and perfect headhunter bonus is ..... madness fun

    I have a build i solo heroic with 4 directives on missions and or open world.
    Technician specialization.
    1 red
    4 blue
    1 yellow
    Shield Tier 6!
    Artificer tier 2!
    I call it 1 four 1
    4 bulwark piece , chest with intimidate on it and backpack with perfect matador on it.
    Artificer/Medium Shield
    Medium Shield with Lady death and Tsunami shotgun.
    Super fun.
    Owns everything as long as your not being shot in the back ofcourse.
    A lot is also based on situational awareness certain basics of your build you have to iron out for instance know when to fall back this is by far one the most important things to do.
    Don’t wait for your skill to run out and then fall back its too late and you will be shot in the back.
    This is just one example.
    This 1-4-1 build i get to flank the enemies for a change.
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  6. #26
    You talking about heroic which is easy, anybody can do it in with rainbow gears. Try taking your eclipse or tank in legendary and see how fast you get kicked.
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  7. #27
    Originally Posted by Sircowdog1 Go to original post
    Just want to chime in here. My strongest build is Negotiators Dilemma with a Vector SMG, but I also do the same content with a pistol technician using drone/turret. Generally I play with the directives heal/skills/special ammo/fog, but swap skills for pistolero on my technician build. Solo heroic both open world and missions. SHD 530

    I'm not going to lie and say it's easy. But I have played enough to get good and understand the game so that it feels fairly routine to me. Yes, I use cover, but I don't stay in one place. I often run and gun, using a lot of cover to cover moves.

    Most of the problems the OP describes sounds like what happens when you stay in one place for too long and let the enemy take over the battlefield. I feel like the game is designed to punish passive gameplay like this. You have to be aggressive and take command of an area, or fall back and regroup until you can.

    If you're playing in a group, then you need teamwork. Enemies are outright more powerful than you in almost every regard due to group scaling, and if no one is using CC you're going to suffer, even on heroic.

    I hate to be that guy, but it really does sound like a "Git gud" issue. The game isn't perfect, by any means. But it's nowhere near as bad as the OP makes it sound. Our agents ARE powerful....just not powerful enough to facetank like a Terminator.
    Completely agree with this.

    Sorry OP, but it sounds you have no idea what sort of game you are playing. It's a cover based shooter -- you are expected to be in a cover all the time, that's why there is mechanics like cover to cover movement and that's why there is talents that gives you boosts -while- in cover. Having to explain this to an 1300+ SHD player is a little baffling, but there you have it.

    Learn to play the game and you -will- feel powerful or failing that lower down the difficulty, because it sounds to me you are playing waaay above your playing field, if your build is actually 97% optimized (still have my doubts since you didn't shared a single screenshot of it.) Contrary to what many players believe a good gear and good build is only the one half of what you need to succeed in higher difficulties -- the other half is to actually know how to properly use that gear and build.
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  8. #28
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Deathlyhearts Go to original post
    Contrary to what many players believe a good gear and good build is only the one half of what you need to succeed in higher difficulties -- the other half is to actually know how to properly use that gear and build.
    I think that's a misconception a lot of players have: That gear will carry them to success like it does in other games.

    This isn't WoW. It's not Destiny. You actually have to get good at the game. You have to learn what you're good at. Just copying some YouTube build and maxing it out won't cut it.

    I say this because of experience. A few months ago I was in a similar spot as the OP. Raging against how bad the game's loot was, and being mad at the meta. But taking a step back and re-examining my approach let me move forward.
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  9. #29
    darkzone.RO's Avatar Member
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    Yes, that's right, but if you don't have that gear to support your gameplay you can't go through content. Or you struggle. In both cases is bad for player. OK, you have to adapt as the game evolve, so this is why now I'm running with mostly hybrid builds and skill-ish builds (a sort of semi-tank with striker drone, or red-yellow mix with striker drone, or armor on kill with shield, or purely skill build with striker drone and assault turret and so on), the all red DPS build collect dust these days.
    But, even in these circumstances, I don't feel powerful at all, although the content became somehow easier that way. We still have that NPC's burst fire issue (the so-called "one shot" due to very short time when happens) that's shred us in seconds at first pop up and even behind a cover, and this is the major complaint here, after all. The game is artificially set up to appear harder with this, I don't even know how to name it, but it's obviously that is intended to be like that. It's a very cheap, artificially and totally unfair way to increase the difficulty of the game, and this is what all players talk about. And developers know very well what we are saying here, but just don't care, they have their own agenda and they are stuck with it.


    The second quarter has just ended and at the next meeting of the board they'll have to give to shareholders some explanations for the small numbers in the graphs. When the guys with the money will tell them that they are going to a wrong way and that's bad for business, you'll see the game improving. Because, these days, it's all about money.
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  10. #30
    Sircowdog1's Avatar Senior Member
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    Originally Posted by darkzone_RO Go to original post
    Yes, that's right, but if you don't have that gear to support your gameplay you can't go through content. Or you struggle. In both cases is bad for player.
    That's where I'm going to disagree...on both points.

    Gear is not as important as most players seem to think. People REALLY need to break down the mental barrier of "I must have gear in order to progress". Because while it's true you need some gear, the assumption immediately translates to "I need GOD ROLLED gear in order to progres"...which is patently false.

    To illustrate this point, I actually started a completely new character at level 1, right after TU10, in order to discover if the claims about bad drops blocking progress was clear. What I found out is that within about 10 hours after hitting level 40, I was already running challenging content in decent time(~20 minutes per mission or so). I did this without ever using the recalibration library, supplying my character with gear from my main, and only using drops found on the new character.

    The point of that was to show that player skill and knowledge of the game is FAR more important than perfectly rolled gear. Yes, perfectly rolled gear and optimized builds will help you progress faster and easier, but it is not required to progress!

    Which brings me to the second point: Players struggling being bad.

    I would argue that struggling at the game is EXACTLY what will teach players the skills they need to get better at the game. Which in turn will allow them to progress further in the face of "bad drops" If everything is handed to the player, if everything is nerfed into the ground due to complaints, the player never actually gets better at the game. They just keep getting handouts and crutches.

    Struggle is not bad. Struggle is GOOD!


    Originally Posted by darkzone_RO Go to original post
    We still have that NPC's burst fire issue (the so-called "one shot" due to very short time when happens) that's shred us in seconds at first pop up and even behind a cover, and this is the major complaint here, after all. The game is artificially set up to appear harder with this, I don't even know how to name it, but it's obviously that is intended to be like that. It's a very cheap, artificially and totally unfair way to increase the difficulty of the game, and this is what all players talk about. And developers know very well what we are saying here, but just don't care, they have their own agenda and they are stuck with it.
    Again, I disagree. I haven't seen any cases of being shot through walls for quite a few months.

    The issue of being "one-shot" is almost ALWAYS a case of the player screwing up and not being in as much cover as they think., or using Glass Canon when they REALLY shouldn't. The cover system isn't a 100% perfect barrier. Line of sight still applies. Some cover has holes or gaps in it. Many effects and skills used by NPCs are known to ignore cover(Heavies in Legendary with their stupid hives).

    Legendary this is an accepted and expected part of the challenge. But on heroic and below, the issues of burst damage are easily overcome or avoided with skillful play. I REALLY think it might be useful for there to be some sort of replay camera to show you how you died, so players can better understand and learn from their mistakes instead of just claiming "******** BUGGY ****!" and never getting better.

    Now....having just said all that, I do agree that armor is a horrible stat that needs a complete overhaul. Blue is almost completely useless as a stat, IMO, and completely overshadowed by yellow+shield and a little bit of hazard protection. Armor should provide damage mitigation as a percent instead of just giving a larger hitpoint bar that gets shredded quickly. Blue should also maybe inherently provide some amount of hazard protection.

    I'm not really sure what else, but I do agree that armor needs to have a point in this game...and right now it doesn't. I DO know, however, that this is a problem with the Armor stat, NOT with npc damage or accuracy.
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