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  1. #1
    recklessnico's Avatar Senior Member
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    Can this game be turned around?

    Spoiler alert :it can't.

    I've seen people making the comparison with R6 Siege, and how it took them almost two years to turn it around and that it's now a big success for Ubisoft.
    I think what these people are missing on is the fact that R6 Siege was a good concept from the beginning, it took a lot of bug fixing and balancing to really make it what it is today, but it was a solid FPS multiplayer as a concept and still is.

    Breakpoint is different. Let's say that all the reviewers who absolutely trashed the game at release (so bascially all the reviewers) said "OK, forget this game released in 2019, let's review it today", I don't think their review would be any more positive on the overall feeling of the game.
    What I'm saying is incremental updates and bug fixing won't change the fact that the story is still absolutely horrendous, the drones are still there, the world is empty lifeless and boring, the modern bases are steile and not fun to fight, the cutscenes are pathetic, the faction missions are repetitive and pointless (when not bugged with 19 drones spawning), Wolves still look ridiculous, the sci-fi/futuristic feel is still present, it still doesn't feel like a Ghost Recon game and there's nothing spec-ops about it.

    Everything I listed cannot be changed, it would involve creating a game from scratch. They won't remove drones, they're 90% of the story, they won't redo the main mission, the story or the cutscenes, the universe is still the same, etc....

    So, I'm glad they're giving us a new gunsmith and resolving a few bugs here and there but I don't see reviewers going back on their critic of the game and suddenly considering it a solid game just because you can add a different scope on your weapon.

    You'll still be fighting the same boring bases with the same ridiculous Wolves.

    The inclusion of the AI Team will for sure add some replay value (and that is depending of their implementation, the bugs that will inevitably come with it, and the depth of customization/orders) but that won't be a game changer.

    At this point I'd rather have them release all the content they already have available in one big update, spend a few more months on just bug fixing and finally put a fork in it and direct all these resources towards the next iteration of the game, that should be discussed in an empty room with white walls only covered by AI Bluefox's poster.
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  2. #2
    Originally Posted by recklessnico Go to original post
    At this point I'd rather have them release all the content they already have available in one big update, spend a few more months on just bug fixing and finally put a fork in it and direct all these resources towards the next iteration of the game, that should be discussed in an empty room with white walls only covered by AI Bluefox's poster.
    As much as I would like to see a full redemption arc for Breakpoint, I think that what mentioned here is more or less what is already happening in regard to GRB (big updates every 3-4 months until all season pass obligations are met).
    I don't think that the game will be supported for long after all season pass content is delivered nor that Breakpoint will have a Year 2 like Wildlands, given its reception and low sales figures.
    Who knows... maybe UBI has different plans and DLC 2 can turn things around (wishful thinking).
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  3. #3
    EN075's Avatar Banned
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    Still wish there was even the most basic mission editor to erase the part of this game that otherwise won’t go away.
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  4. #4
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by recklessnico Go to original post
    Spoiler alert :it can't.

    I've seen people making the comparison with R6 Siege, and how it took them almost two years to turn it around and that it's now a big success for Ubisoft.
    I think what these people are missing on is the fact that R6 Siege was a good concept from the beginning, it took a lot of bug fixing and balancing to really make it what it is today, but it was a solid FPS multiplayer as a concept and still is.
    Wildlands was a good concept and this is on the same engine with much of the same code base so the possibility could be there.

    Originally Posted by recklessnico Go to original post
    Breakpoint is different. Let's say that all the reviewers who absolutely trashed the game at release (so bascially all the reviewers) said "OK, forget this game released in 2019, let's review it today", I don't think their review would be any more positive on the overall feeling of the game.
    What I'm saying is incremental updates and bug fixing won't change the fact that the story is still absolutely horrendous, the drones are still there, the world is empty lifeless and boring, the modern bases are steile and not fun to fight, the cutscenes are pathetic, the faction missions are repetitive and pointless (when not bugged with 19 drones spawning), Wolves still look ridiculous, the sci-fi/futuristic feel is still present, it still doesn't feel like a Ghost Recon game and there's nothing spec-ops about it.
    Some of the styling cant change, for sure yeah, but new stories and missions can be created. That wont change the original story, but it can provide content that players do enjoy and want to replay.

    Originally Posted by recklessnico Go to original post
    Everything I listed cannot be changed, it would involve creating a game from scratch. They won't remove drones, they're 90% of the story, they won't redo the main mission, the story or the cutscenes, the universe is still the same, etc....
    They can change the new stuff coming. We know the second raid is canned but we don't know yet what lessons will have been taken on-board in terms of new story content and mission design. They are crucial to me because the immersive settings are good for general wandering about, but the missions aren't designed around those settings - particularly the "boss" fights and the stand your ground elements where the DMS you started off with now needs to be an LMG. I am waiting to see if the new content will be complementary to immersive settings and team AI, because that is what the game really needs. That content needs to downplay the drone concept as well.


    Originally Posted by recklessnico Go to original post
    that should be discussed in an empty room with white walls only covered by AI Bluefox's poster.
    Cheers, but I see it as the Forum's poster. The ideas for it came from here, the edits changes and improvements were from here and the art was from here.
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  5. #5
    Steven527's Avatar Senior Member
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    A couple things could turn this around for me as I do replay missions but not necessarily as part of the campaign. For example freeing Paula Madera, getting Ito the dunce out of the detention center and going after Blake are fun missions.
    What would make them better is
    1 a more aggressive QRF that created an escalating challenge. Sort of like Unidad where they just keep coming until you can escape and evade. That aspect missing in BP undermines the whole behind enemy lines concept.
    2 tone down the drones - these three missions aren’t particularly bad on this score but it is generally true

    In addition there needs to be more life brought to Aurora. The civilian areas need more activity and a more aggressive Sentinel presence. As it is I really have to work at it to get a heavy enemy response. 5 guys here and there doesn’t cut it especially in Liberty. That area is so underutilized.
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  6. #6
    Virtual-Chris's Avatar Senior Member
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    If Reviewers took a look at the game again next week, it would now fit the definition of a GR title, with AI Team and the immersive mode settings. But where it falls apart is mission content. The game was originally designed around a gear grind loop and mission content was not a priority. With gear score removed, the game is empty of anything to do... especially with the removal of the battle pass. They need something to give people a reason to play. I seriously hope they overhaul the daily Faction Missions to add more variety and get rid of the ridiculous drone count on elite missions and implement a better version of the Battle Pass that doesn't create FOMO angst. That would get people playing.

    Ultimately if they want to solve the core game's issue of a poor premise and story (which I don't think they care about honestly)...

    There's been a million suggestions here on how to improve the game, from adding a community mission editor, to having another foreign military (Russia?) invade the island. It's also been suggested numerous times to provide us with a mechanic to disable drone infrastructure, or ending tmartial law to bring some civility back to the world. But none of this will likely ever see the light of day before everyone has given up. They are just moving soooo slowly as it is. And if they are working on any of this, and not communicating, then it's on them that there will be no one here when they do turn this game around.
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  7. #7
    Solvejk's Avatar Senior Member
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    At the moment I am thinking about if it wouldn't be better, if they would just declare Breakpoint non-canon to the franchise. Even if they would change the following stories there will always remain this a bitter aftertaste for me.
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  8. #8
    Kean_1's Avatar Senior Member
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    It really depends on the individual. These changes may just be enough to allow some people to enjoy it more but for me, I don't think so.

    There are aspects of this game I hate that won't likely change with these updates. As long as there is still a focus on drones / tech, the funky camera angles / movements, horrible vehicles (bad physics, sound, control), etc., things like a decent weaponsmith (while great) simply won't make up for all the rest.

    My hope is that at least some find the changes helpful to their gameplay experience and that this (along with all the feedback on the things they can't change) gets applied to the next GR title.
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  9. #9
    Originally Posted by Kean_1 Go to original post
    It really depends on the individual. These changes may just be enough to allow some people to enjoy it more but for me, I don't think so.

    There are aspects of this game I hate that won't likely change with these updates. As long as there is still a focus on drones / tech, the funky camera angles / movements, horrible vehicles (bad physics, sound, control), etc., things like a decent weaponsmith (while great) simply won't make up for all the rest.

    My hope is that at least some find the changes helpful to their gameplay experience and that this (along with all the feedback on the things they can't change) gets applied to the next GR title.
    Yeee and I think that we have to wait even if we shouldn't, they are just starting to release new stuff that we asked. They might need more times Idk but tbh I'm losting hope more and more. Imagine iff they release a game with all the request or at least with the most inovating one with a good or a story with the same quality than wildlands. This game could had been the masterpiece we all wanted on the spec ops world. But they ruined it it's so sad to se that they trying to fix their worst mistake. I hope they'll succed but I'm not sure they will.
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  10. #10
    YES
    Can ubi perform task? Doubtful

    As mention numerous times in this their forum

    Mission editor
    Imagine creating missions that others can play and vote on, already online
    A lot talent here already posted their ideas on missions, some even posted scenarios you could play
    Ubi could but if gunsmith update is a glimpse of things to come, good luck
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