Hi there,
I really disliked the fast pace of the game, it became very very hectic.
At first it felt like the map was too small for the amount of players but at the end it isn't.
I think it is because everyone spawns at one position which you can then fly to a certain point, however most people just go to the nearest location / mid.
What about 1 or 2 more locations the players/squads randomly gets spawned at.
The map will really be used more instead of just half the map from the spawn point.
Also you will encounter a lot less people to begin with giving you a bit time to strategize aswell as load up your load out.
Because of the hectic gameplay, I quited the game already within 3 days and didn't have the feeling to return and gone back to R6S instead. (which I play on a daily basis anyways)
Next the weapons.
The weapons look nice and didn't really encounter any problems except for the hit registration which seems a bit off. I don't know why at this exact moment as the latency was "fine", there wasn't any abrupt issues I'd say. Keeping a reminder that it's a Technical test.
However the hexfire seems way to OP which results many people use them.
But technically 2 players ganging up on you with grenade launchers and you're dead.
The sniper, well let's not start about that. I get rid of it asap.
Squads
There was some confusion at the beginning when a friend and I joined a squad together.
Upon joining a lobby, you get the message "Player left the squad"
However this is isn't true and whenever one of us had a longer loading time, this got very confusing and kind of annoying.
Modes
I liked that there came in a temporary solo mode but maybe add one by default, without any fog to begin with.
I kind of liked the fog which might be a good addition to the squad mode aswell.
Maybe even get it as (random/choosable) event.
For now this is what I could've thought off after a few days of not playing the game.
Looking forward to see the development of the game in the future
Yours,
FSGamingNL
People actually spawn from all corners of the map. Some people do tend to just go straight down or try to go to the other side.I really disliked the fast pace of the game, it became very very hectic.
At first it felt like the map was too small for the amount of players but at the end it isn't.
I think it is because everyone spawns at one position which you can then fly to a certain point, however most people just go to the nearest location / mid.
If you have any issues with hit registration in the future, any clips sent to support would be appreciated!The weapons look nice and didn't really encounter any problems except for the hit registration which seems a bit off. I don't know why at this exact moment as the latency was "fine", there wasn't any abrupt issues I'd say. Keeping a reminder that it's a Technical test.
However the hexfire seems way to OP which results many people use them.
But technically 2 players ganging up on you with grenade launchers and you're dead.
What kind of changes are you wanting to see for the Hexfire? The popular suggestion has been to lower the total Ammo amount.
I would actually like to open this up a bit more. Can you explain your frustrations with the Protocol?The sniper, well let's not start about that. I get rid of it asap.
I had this issue as well. I will chase this up!There was some confusion at the beginning when a friend and I joined a squad together.
Upon joining a lobby, you get the message "Player left the squad"
However this is isn't true and whenever one of us had a longer loading time, this got very confusing and kind of annoying.
We are planning for a Solo mode in addition to the Squad mode.I liked that there came in a temporary solo mode but maybe add one by default, without any fog to begin with.
Making the fog a viewer choice event would actually be really cool!I kind of liked the fog which might be a good addition to the squad mode aswell.
Maybe even get it as (random/choosable) event.
Haven't really noticed as many spawned from where one position.People actually spawn from all corners of the map. Some people do tend to just go straight down or try to go to the other side.
Was this is from the beginning or was this a tech patch?
Often when I gone to the opposit of the map I was roaming freely without spotting anyone for minutes...
The Hexfire is a minigun so the amount of bullets this weapons spits out is minded to be "a lot" however the recoil pattern is a bit too easy for this weapon.What kind of changes are you wanting to see for the Hexfire? The popular suggestion has been to lower the total Ammo amount.
Maybe increasing / randomising the recoil just a bit more will make it not acting like an over loaded assault rifle.
The sniper it's damage is a bit worrying. But it may come up to the hit registration to begin with it.I would actually like to open this up a bit more. Can you explain your frustrations with the Protocol?
It's not for nothing a sniper, the "reload" is slow and you need to keep your distance so taking 1 hit to do a lot of damage is to be expected. Instead it feels like a feather takes more damage than a sniper.
It sometimes took me 4-7 shots to even eliminate 1 person, which is odd. Here is where the hitreg bashing came in.
As it is less noticable with a hexfire for example as it spits so many bullets
I think the solo mode shouldn't be a huge trouble as there is already one but with the fog.We are planning for a Solo mode in addition to the Squad mode.
Why not make a pool one with and one without the fog.
or for example like I said it, make the fog appear and disappear using events.
The mode is there already however it only implemtents fog at this moment![]()