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  1. #41
    > I think I have to test this. Even if it has similar cornering pattern it cant feel exactly the same because Diablo has a wide kit.

    Camaro gets both wider and lower with It's fender upgrade.

    >often didnt feel right with supercars, which is majority of the cars in game

    Knowing Huracan, GT3RS, F12 etc It didn't feel impossible to make these fast cars feel nice, top ones were a pleasure. I can't imagine these cars being a miracle only possible in their chassis. It would take balancing work ofc, but that would be a softer change to the game which they don't seem to favor. Recent wild air nos story kinda fits that too, IVT aren't making It easy on players with drastic changes sometimes.


    >But whenever IVT tried to give a car a really stiff suspension they were always getting something like original Pista or Red Fury. Stiffer suspension makes cars more likely to lose grip under pressure (bumps, tight turns), its expected. But with older model those cars were losing it all the time, and this wasnt fine at all. New model let IVT create stiffer cars

    As comical as It is, both Pista and Red Fury got punished hard with bodyroll and instability on this new model. When kept under control they were actually easier before, because the roll was more manageable and they had less "dancing around" initiated from not having that suspension wobble. Part of why we are better now with very similar new handling is just...being better as players, getting more ready for that grip loss punish, wheelspin, etc. Faster steering reset is both a help and an enemy in that sense, really depends on the situation, which type of a corner you do, if the car comes out better or worse. Out of most HotShots cars only a few came out without that heavy bodyroll burden actually, Wasp and ZR1 roll only a little, but RS5, Evo, Cayman GT4, Spyker got slammed hard with It.

    >I bet someone at IVT owns a Gallardo

    Still not as huge of a bias as Bugatti got. From 0 cars to what? 7 already for a brand that has not that many cars, meta domination included, they do have certain preferences for sure
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  2. #42
    EN3S-'s Avatar Member
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    This thing still happens.
    [Fixed] Tires sinking into the ground during high speed turns.
    Inner Drive patch notes: https://thecrew-game.ubisoft.com/the...154-361123-16/

    Also I'm gonna give answer this guy's question;

    41:27

    It's sh*tty at drift and there is no power while drifting. The game auto-centering the steering wheel during drift, this makes me cancer especially when i do countersteering. I prefer full wheel control on me.
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  3. #43
    theres areas and vehicles that have wheels sink way deeper into the ground even, like almost up to the lugnuts levels of wheelclip.
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  4. #44
    they just don't care... too busy making vanity
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