Do i have to really write anything no but i ll do it, the salvo, the grenade launcher, THE MOST FRUSTRATING WEAPON TO DIE TO xd, should be deleted. Why? this weapon is only usefull in close range in batiments doesnt require skills, the grenade has a HHHHHHHHHHUGGGGGGGGGGGE hitbox and do splash damage and bump the ennemis so imaging ur vs the biggest noob ur gonna destroy that guy with a minigun or any other gun, he is gonna armor or dash in a batiment take out that salvo and because the grenade bumps u, u cant escape and dont tell me "if he is a noob he wont touch u'', no the hitbox are ridiculous and even if he doesnt touch u there is splash dammage, so what should i do, i shouldnt rush him even if he has 40hp or i should pray the **** out of me that he doesnt kill me no in this game in my opinion u should be able to rush someone in a batiment without fearing this ****, to resume the salvo is a weapon where u cant escape (only with armor hack) destroy u because splash dammage and hitbox but only in batiments, tbh that **** made me rage quit a lot and i think i wont play the game till this horrible **** isnt out of the game, the game is high skilled and i really like it but the salvo is too much frustrating.
low gravity event ruinning the gameplay aswell
I appreciate you trying to express your opinion on the Salvo currently. The AOE of the explosions does feel really big and annoying to fight against. It is especially annoying when fighting within a building. To escape the Salvo, you could also use Teleport or Slam to get away out of range from the gun. I've seen suggestions to lower the Rate of Fire and also nerf the AOE of the explosions. Do you think this would improve the game for you?
As for Low Grav, we have been listening and recording feedback from players and streamers about their experiences with Low Grav. What specifically is upsetting about the event for you?
I probably need to test the Salvo more, but in the open where people have good movement the radius didn't seem big enough. The lobbed grenade-like projectile would just bounce past or the explosion radius would just miss them. Most people I watch use this weapon miss at least half their shots, even in buildings.
I was thinking this weapon could be used more for the disruptive nature of the knockback, which could allow you to lock someone down in a building or knock them back as and escape tool. For that to work they would need to lower the damage and increase the radius of explosion/knockback so that it is easier to bump players around in situations where you are assisting a teammate or trying to distance yourself from an enemy. Higher damage weapons should win fights against this weapon if they try to stand their ground, but it could still be used to bump players back that are trying to push into a building and could possibly allow you to heal or escape out a backdoor.
I suppose they could reduce the ammo capacity instead of the damage to achieve the same result and create less spam at the same time. Given that most players will miss half the shots with that weapon, I think a max ammo capacity of 6, instead of 9, would work if they keep the damage equal to the Komoto. To make the Komoto a viable and different option, they could give that weapon very little knockback but more ammo.
I think with these changes someone pushing a Salvo with a peek/shoot technique using a Riot pistol, shotty, or Komoto should win the fight. Although, they may keep you at bay long enough for backup to come or to escape out another door. The Salvo would become a good strategy weapon that would require good game-sense and awareness instead of just spam killing people out of luck randomly.