besides hackers being rampant and killing the game right now here are a few things i want to see addressed in the game.
- time to kill feels a little long where players are constantly running off with 50 or less health and getting away.
- you need to be able to shoot through armor hack eventually like the ball hack instead of waiting for it to run out.
- the invisibility hack needs a longer charge up time or you need to get better visual ques when you hit them while they are invisible.
- i think they should implement a system to where if a player has taken damage in the last amount of x time they cant heal while they are running or up the amount of time they already have if that is in the game.
- they need to add a slight wall climb ability and work on how momentum works in the game.
- they should just remove the events that happen in the game or at the very least remove the low gravity one.
- reveal event blinds you and makes it hard to see.
- the sound of the boxes you can find needs a better audio que instead of the high pitched one.
- get rid of the sound that it makes when an event is about to happen because its the same sound used for a windows action and is really annoying.
- i personally believe they should get rid of upgrading things because it adds to much looting time to the game and is really annoying when your team mate picks up an item you need to upgrade their item.
- we need a different game mode besides the crown rush because it feels gimmicky at the end when you destroyed the lobby and its just chaos of people shooting at you instead of the crown holder while they run around the map using armor and movement abilitys to get away.
- you need to take damage from your own explosives.
- a minimap would make deciding where to go next a bit easier in a rush when you are getting shot at and the zone is disintegrating
Please make sure you are sending reports to our Support team so we can get that sorted right away.besides hackers being rampant and killing the game right now
I think most player's initial reaction to the game is that the TTK is fairly high. As Randy points out, most BRs have a much lower TTK. I think it's something that gives Hyper Scape a unique feel and feels incredibly rewarding when playing as a squad. There are tons of movement options in the form of Hacks, as well as the Jump Pads around the map.time to kill feels a little long where players are constantly running off with 50 or less health and getting away.
We mentioned in the recent patch notes we have noticed players learning the cooldown for the Armor hack, and are waiting players out for the cooldown to finish before they start to attack.you need to be able to shoot through armor hack eventually like the ball hack instead of waiting for it to run out.
I've been told that the Invisibility Hack has an awkward delay at the end of it when you are coming out of it. When you say charge uptime, do you mean cooldown or the transition into the Hack itself?the invisibility hack needs a longer charge up time or you need to get better visual ques when you hit them while they are invisible.
Can you explain what you mean by this suggestion? What is the issue you are trying to resolve with this change?i think they should implement a system to where if a player has taken damage in the last amount of x time they cant heal while they are running or up the amount of time they already have if that is in the game.
I agree that it would be nice to have the ability to wall climb on certain areas of the map.they need to add a slight wall climb ability and work on how momentum works in the game.
Hyper Scape was built for Twitch Integration. The events are part of the game itself, so the mechanic is not planned to be removed. However, feedback on the specific events itself is appreciated. We are aware of the memes around Low Gravity and have been documenting feedback when given.they should just remove the events that happen in the game or at the very least remove the low gravity one.
This has been reported actually!reveal event blinds you and makes it hard to see.
What Windows action? I can't find a similarity off the top of my head. The noise is to alert players something is about to happen instead of it happening randomly.- get rid of the sound that it makes when an event is about to happen because its the same sound used for a windows action and is really annoying.
What kind of specific audio queue are you looking for? What is the issue with the current one?the sound of the boxes you can find needs a better audio que instead of the high pitched one.
The issue with your teammate picking up an item you need is an issue with communicating with your team. Some people may not realize you are also using the same gun, so communicating that you are looking for something is important. I personally find the looting system to be really quick and easy. Picking up an item to fuse takes no time at all and can be done easily by running by. The only thing that takes a little bit more time is picking up something new and trading it for something you already have. It can also depend on where you are dropping and if anyone has looted that area before you got there.i personally believe they should get rid of upgrading things because it adds to much looting time to the game and is really annoying when your team mate picks up an item you need to upgrade their item.
We have mentioned that we do plan to do other game modes, like limited time ones such as the Dark Haze event. The people you are fighting while someone has the crown could be the squad members of the Crown Holder who are defending their teammate. It can also be an issue of that opponent's target prioritization. Especially if you engage with them in a fight first, they will turn around and fight back. Additionally, there are two ways to win a match - either being the last one standing or having the crown. So the flowchart would be to get rid of the other players so less players are fighting for the crown. Regardless, how would you suggest improving this type of situation?we need a different game mode besides the crown rush because it feels gimmicky at the end when you destroyed the lobby and its just chaos of people shooting at you instead of the crown holder while they run around the map using armor and movement abilitys to get away.
I agree that there should be more friendly fire damage from explosive weapons, as this would help in the situations where it is being spammed inside of buildings.you need to take damage from your own explosives.
Minimap has been a hot topic within the community. Personally, I think the game is really fast paced so a mini-map doesn't seem super useful since I am constantly moving away from the Decay and towards/away other people. You do have the option to flash the full-screen map, but that can be invasive and distracting. I don't think there isn't much of a tactical depth yet to want to rely on your map as much. I think it could be useful in the case where you would like to know what zones are decaying and want to challenge people who are pushing from that direction. However, I do understand the appeal for it from other games and the comfort of having one available is nice.a minimap would make deciding where to go next a bit easier in a rush when you are getting shot at and the zone is disintegrating
"time to kill feels a little long where players are constantly running off with 50 or less health and getting away."
this kind of ties into a lot of the questions you asked about my feedback. right now the mix of time to kill, hacks, and movement in the game leads to me shooting someone until they are low health and then they use a hack and just run away while healing the whole time and the fight is essentially back to where we started all while their team is shooting me during the chase. it feels like the only way you ever get a kill is from having your whole team chase down one person, hoping they are caught out alone, or that they never bother to use their hacks.
"the invisibility hack needs a longer charge up time or you need to get better visual ques when you hit them while they are invisible."
what i was trying to explain here is that you shoot at someone and the transition to go invisible is way to quick and should almost be stopped by gunfire. once they are invisible they are impossible to see and if you manage to hit them the visual que for it isnt enough for you to tell where to shoot next unless they are in a corner and you spray with minigun, but even them taking a sidestep throws that off alot.
"i think they should implement a system to where if a player has taken damage in the last amount of x time they cant heal while they are running or up the amount of time they already have if that is in the game."
i kind of explained it earlier but right now it feels awkward that im shooting someone running away and they are passively healing faster than i can get damage off.
"get rid of the sound that it makes when an event is about to happen because its the same sound used for a windows action and is really annoying."
https://www.youtube.com/watch?v=ko1A1qcqWWQ at 4:29 in the video that is the sound im pretty sure. its when you test your sound device.
"the sound of the boxes you can find needs a better audio que instead of the high pitched one."
i would prefer any sound that isnt just a high pitched squeal. my brother would always say he could hear the sound of them but both me and another friend couldnt hear them at all unless we were right on top of them. also my brother said he could still hear the ringing in his ears of the sound after we were done playing.
those seem to be all the things you took issue with in my feedback and wanted clarification on and were willing to change. sorry if i didnt do the quote things right like you did i couldnt figure out how to. thanks for taking the time to read my feedback and and asking for clarification.