1. #1

    Overview of the problems I have seen

    I have greatly enjoyed my time testing Hyper Scape. The game is very fun, and the idea of having zones collapse individually instead of having a map-wide circle is a fresh addition to a pre-existing genre. I only have two problems that I have personally seen. First, there is the problem with the announcements. It seems that there is an array of slightly different announcements for a given situation, with 20 squads remaining being my example. When one of those scenarios happens, it seems as though the announcer goes through many of those different announcements, instead of just saying it once, like how I assume it is meant to happen. That is really the only bug I have seen, but there is a balance change that I would suggest, and that many people have probably suggested as well, and that is a nerf to the Hexfire. I understand that it is made to be a strong weapon, and it functions very well as one, but it is too good in its current state. Any players who don't pick one up are basically putting themselves at a disadvantage, as most other players in the lobby will most likely have one. If the rate of fire, accuracy, or damage was reduced, or the gun made less likely to spawn, I believe that it would give other guns the chance to see wider use among players. Those are really my only problems for the game, and I hope they can be fixed, or at least lessened.
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  2. #2
    UbiMorning's Avatar Community Representative
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    First, there is the problem with the announcements. It seems that there is an array of slightly different announcements for a given situation, with 20 squads remaining being my example. When one of those scenarios happens, it seems as though the announcer goes through many of those different announcements, instead of just saying it once, like how I assume it is meant to happen.
    I've noticed this as well and wanted to double-check to see if this interaction is intended. It can be a bit annoying sometimes.

    nerf to the Hexfire. I understand that it is made to be a strong weapon, and it functions very well as one, but it is too good in its current state. Any players who don't pick one up are basically putting themselves at a disadvantage, as most other players in the lobby will most likely have one. If the rate of fire, accuracy, or damage was reduced, or the gun made less likely to spawn, I believe that it would give other guns the chance to see wider use among players. Those are really my only problems for the game, and I hope they can be fixed, or at least lessened.
    Do you have any new thoughts after the recent changes?
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