1. #11
    Originally Posted by ScottOld Go to original post
    coon isn't that bad, IF you summon him with call girl at 4 you get a nice +50 off the bat, then save energy get mosquito in and suddenly not a slouch
    In your example, you spent 9 energy to make Coon “not a slouch”. I’d like everyone to think about that for a second.

    For 5 cost, tank Coon +1SH gives Coon +50, which is the almost identical attack and health as 5 cost tank Santa, and slightly better attack and similar health than 5 cost tank Awesome-O. For Coon to be better requires an additional SH. So best case, spend 6 to summon CG, who summons Coon, plus Captain Diabetes for another 2 cost...8 Cost to make Coon have 150 attack, which is about 50 points higher than Santa and 70 points higher than Awesome-O, and all 3 tanks would have roughly the same health. But both Awesome-o and Santa provided ranged benefit via their abilities, while Coon has to be up close and provides no range benefit.
    Also, note you have in the field the terrible CG and Captain Diabetes, which is the cheapest way to make Coon “viable”...for 8. Even if you spend 9 and play Mosquito, yes now Coon hits hard, but you had to spend 9 energy. This is likely only doable once, at the beginning of the game.

    I have pointed out the impacts or synergy cards in other posts. City Wok Guy, Space Pilot, and DAR all likely all 1 cost lower than they should be because they require other cards & more challenging strategy for their synergistic impacts to work. Coon also requires other cards for his synergistic ability to work (to even make Coon on par with other 5 cost tanks, it’s a requirement), but Coon never got the cost reduction like these other cards.
    Coon is not worth 5 cost and as such he is one of the lowest played cards. I think pre-nerf CG gets more plays than Coon.
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  2. #12
    Originally Posted by dannyb1022 Go to original post
    Just want to mention that cards can not spawn other cards of the same character. So DAR can not get AQR or DSR, and Pope can not get PST, MT, DT, or CT. Should probably calculate those in your stats. Also, even though Pope and DAR COULD resurrect anything, that is not ideal and could potentially be energy lost. Another thing to note is that Pope and DAR could fail, if you use Pope too early in the match or DAR too far from a 5- cost card or right as a card dies and are too late..
    You are 100% correct on my math, I neglected to reduce the number of playable cards because of their other formats. I’ll go back and revise. My quick recalc says PT can grab 97% of all cards, and DAR can grab 91% of all cards. CG can still only grab 7%.

    That said, I never meant to imply DAR or PT were perfect. I assume a player has some skill in using them and is selectively using them to avoid a wasteful or inefficient play. I tried to identify this by saying PT targets are Mostly Selectable and DAR Targets are Very Selectable. I’m sorry if it’s hard grabbing one of the any of the 96% or 91% of all cards you could possibly grab.

    Aside from whiffs because there are no target cards available, DAR and PT never suffer energy loss when used. If they summon any card, that’s energy gain. Unless what you really mean is they summon a card with an energy cost that is not optimal. That’s an inefficient or suboptimal summon but it is not an energy loss.
    Or, maybe you meant PT is really statd like a 3 cost card, so he needs to summon something 3 or greater to at least break even. If this is what you meant, I point out CG is a ~2 stat card, which means she only provides any energy efficiency IF you summon mysterion or Coon.

    Note 1- All 3 are subject to being sniped before they resolve, with good timing.

    Note 2- you cannot really compare CG ability to generate a Win in the same arena as PT and DAR. Both PT and DAR are vastly superior and to claim other wise is honestly ridiculous. If you lose with PT or DAR because you misfire, that’s a fault of the player or just bad timing, not a fault of the card. If you lose a CG, it’s a fault of the card, as well as bad plays and bad timing, and the player for selecting the card in the first place.
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  3. #13
    Originally Posted by Echomute Go to original post
    Note 1- All 3 are subject to being sniped before they resolve, with good timing.
    Thing is though, pope is in a lot of cases very predictable (MBP, GWC) , CG is not, DAR is more predictable too, and you dont need to snipe her, you can just snipe her target before kill.
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  4. #14
    Originally Posted by DIEBeest Go to original post
    Thing is though, pope is in a lot of cases very predictable (MBP, GWC) , CG is not, DAR is more predictable too, and you dont need to snipe her, you can just snipe her target before kill.
    That’s fair, CG is harder to anticipate, but still possible. I often have my finger on UC waiting to drop it in whatever I don’t want, but if I se a SH deck I don’t usually bother ever trying to snipe CG because I know whatever she’s likely to summon is easily beaten. Only if she is rezzed by Pope Timmy do I care.
    In all 3 cases you can always snipe the newly summoned card, thereby still generating a benefit to you. I have given up trying to snipe Pope directly, because lag makes it really unpredictable, same with DAR, so I just plan on sniping whatever they summon. It isn’t ideal but it is more reliable than trying to get the summoner.
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  5. #15
    Originally Posted by Echomute Go to original post
    That’s fair, CG is harder to anticipate, but still possible. I often have my finger on UC waiting to drop it in whatever I don’t want, but if I se a SH deck I don’t usually bother ever trying to snipe CG because I know whatever she’s likely to summon is easily beaten. Only if she is rezzed by Pope Timmy do I care.
    In all 3 cases you can always snipe the newly summoned card, thereby still generating a benefit to you. I have given up trying to snipe Pope directly, because lag makes it really unpredictable, same with DAR, so I just plan on sniping whatever they summon. It isn’t ideal but it is more reliable than trying to get the summoner.
    Pope is easy to snipe, the real challenge is sniping Satan :P
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  6. #16
    I don't afraid this words and may say surely : AFTER ALL CALL GIRL SILL A GARBAGE LEGENDARY CARD EVER
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  7. #17
    I agree- after this weekend I still believe Call Girl is the worst legendary and this was really a “nerf”. I suspect because of other announcements the developers have made, they plan to release additional higher cost SH cards (they’ve announced some details-not-released Superhero Randy card coming sometime later this year, almost certainly 4+ cost given the other Randy cards). I have to assume they aren’t going to make any other changes to CG until they’ve released more cards. It’s a shame though because she’s just a weak card. I would love to see her get a large range increase and I think that’s bring her up to a 3 cost card value.

    Also, Devs: can you at least slow her walk speed down? She walks faster than Tupperware and toolshed. If she summons coon, she ends up pushing him because she walks so fast. She’s also faster than other ranged Bebe cards.
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  8. #18
    Another season is about to start
    hopefully they are doing something to balance this time
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