Skills targeting fire and other issues
So, I don't know why, or how this has become a thing, but ever since you guys reduced the damage deployed skills take from enemies, (was it in 9.1? I honestly can't remember), skills like my turret and stinger hive now target fire from incendiary attacks, (gold cars, grenades, huggers etc) as if shooting them will somehow put out the fire, I have even seen my NPC allies fire at the fire when attacking a control point.. this should probably be fixed, and I suspect that it's somehow connected to these sources of burning death now registering on the threat indicator of the minimap in the same way as a hostile NPC does, (both this, and the skills targeting fire issue occured at the same time).
Also, when it's raining, my assault turret refuses to fire at enemies, even though it's Lazer is targeting them, and it has line of site and range... This is very frustrating especially as I use the in sync talent on my weapon, but if the turret doesn't fire, it won't hit, and I won't receive the 15% damage buff to my weapon damage.
What makes it worse still, is the turret randomly targeting enemy NPC's who are beyond threat range, (causing them to pull and aggro, often when I am already engaged with active threats), and have even seen the turret fire from half way down the road to ivy Tunnel cp, back up the road to the east, at enemies on a territory control in the large rectangular area of open ground.. when it didn't even have a clear line of site... Again.. not helpful. This also began at the same time as the targeting fire behaviour I have already mentioned.
Please, for the love of what ever fictional being you claim to worship.. fix these issues... They have caused no end of problems, not just for myself, but also my clan mates as well. And it really shouldn't be happening.
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