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  1. #21
    darkzone.RO's Avatar Member
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    Originally Posted by dagrommit Go to original post
    And where did I claim you did? I was addressing (and quoted) your attack on deltium. Just because *you* have an opinion on the game doesn't mean its automatically shared by "millions" - that's the point.
    Those millions just play the game, OK, fair enough, but many of them don't have time to write on forums. Instead, some of them talk with other players in-game, exchanging opinions, highlighting issues and so on. Some of these other players have time for writing on forums too and bring to other's knowledge what they have gathered from the in-game activities with other players. That's all.
    If you look at the numbers you'll see that there are just a few players that states the game is too easy while the number of players that feels the game behave in a wrong way is a lot bigger. It's enough to extrapolate to entire community those numbers to obtain the big picture. Which is bad at the moment, regardless of what you and a few others try to defend here, because is nothing to defend, the facts are very clear and this game studio full of amateurs (at least at management level) made the same mistake for a second time in a row and dragged the game in the same hole as first time.
    But this time I don't know if they'll have someone to fix things for them because, you know, there's a word: fool me once, shame on you, fool me twice, shame on me. And Red Storm was fooled once. This is not gonna happen again.



    Originally Posted by Brando_0070 Go to original post
    If you build correctly, you can still 1 shot most named elites on heroics, you can still set whole rooms of enemies on fire/bleeding etc. etc.
    And at SHD 1500+ you should be able to get your LMG to a place where it will destroy that guy just walking toward you anyway.
    Again, it's not about me. I have enough DPS builds that melt elites on Heroic in seconds with half an AR clip, at most. Now I'm using an LMG build with an Custom L86 that cut through NPCs like a warm knife through butter. Even so, there are situations when I can't manage the content because of aforementioned issues (taking a bullet from nowhere, a flaming NPC that struggles in all directions at 50 meters away, me being in cover, for example). And this is the major issue that most of the players are complaining of. That's the point in the end.
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  2. #22
    Originally Posted by Merphee Go to original post
    #Division3
    What fool in their right mind would buy such a thing? AAA pricing with tiers, season passes and crap. LMAO!

    Good one!
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  3. #23
    dagrommit's Avatar Senior Member
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    Originally Posted by darkzone_RO Go to original post
    Those millions just play the game, OK, fair enough, but many of them don't have time to write on forums. Instead, some of them talk with other players in-game, exchanging opinions, highlighting issues and so on. Some of these other players have time for writing on forums too and bring to other's knowledge what they have gathered from the in-game activities with other players. That's all.
    If you look at the numbers you'll see that there are just a few players that states the game is too easy while the number of players that feels the game behave in a wrong way is a lot bigger. It's enough to extrapolate to entire community those numbers to obtain the big picture.
    *sigh* Take a look at the official forum for any game and you'll notice that the vast majority of comments are complaints. Claiming that you can project the numbers of posts against a player base of "millions" is asinine.

    This is true for all internet comments/discussion boards. NPR found that the percentage of people who commented on their site was 0.06% of their readership.

    regardless of what you and a few others try to defend here
    Huh
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  4. #24
    @darkzone_RO

    I adressed your point where you stated that it is "not normal" for an NPC to survive being shot multiple times - it is perfectly normal within the context of this game and its RPG mechanics. You have a build that allows you to kill that enemy much quicker than that ,great, but if others dont then they need to lower the diffuculty then that doesnt become a problem.

    You said it wasnt hard as you have good builds, but then complained that you didnt like convoys and elite patrols turning up when you were clearing CPS.
    I love that, and only play solo. Yes it takes longer to clear but you also get more drops, more exp and more of a challenge/fun than just clearing the same old CP for the 50000th time.

    I feel the cheap deaths are far fewer than before, but sometimes you just have to accept that you will be knocked out of cover by a grenade you didnt spot and then finished off by a sniper or whatever. Apart from playing Heroic+ missions there is no real punishment for dying so I dont let any deaths bother me too much anyway. I certainly dont feel "humiliated" like you stated in one of your other posts.

    As others have pointed out, just because you find these things a problem there are many others that do not.
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  5. #25
    darkzone.RO's Avatar Member
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    What I'm trying to highlight here is that the game "play dirty" with us. In an artificially induced mode. If you don't understand this then keep giving credit to developers for a broken game.

    On the other hand, people complaining about the game means that people still play the game. Because they care about the game. People who don't complain means they don't play the game anymore. Because they don't care about the game. Simple as that. If you fail to understand this too, then I don't know what else to say, your bubble is bigger than I expected.

    You maybe wonder how can I be so sure about people who don't play the game anymore. Well, my clan, for example. A long time before TU 10 we were about 20-25 individuals playing daily, now we are 3 or 4 at most. And this situation is widely spread onto community. Another example, here on forum: https://forums.ubisoft.com/showthrea...one-since-TU10
    And if I keep searching surely I'll find more. This game is dying, slowly.
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  6. #26
    Originally Posted by darkzone_RO Go to original post
    What I'm trying to highlight here is that the game "play dirty" with us. In an artificially induced mode. If you don't understand this then keep giving credit to developers for a broken game.

    On the other hand, people complaining about the game means that people still play the game. Because they care about the game. People who don't complain means they don't play the game anymore. Because they don't care about the game. Simple as that. If you fail to understand this too, then I don't know what else to say, your bubble is bigger than I expected.

    You maybe wonder how can I be so sure about people who don't play the game anymore. Well, my clan, for example. A long time before TU 10 we were about 20-25 individuals playing daily, now we are 3 or 4 at most. And this situation is widely spread onto community. Another example, here on forum: https://forums.ubisoft.com/showthrea...one-since-TU10
    And if I keep searching surely I'll find more. This game is dying, slowly.
    Again, not everyone shares your opinion on the game "playing dirty".

    and I still play the game, after more than 1400 hrs, but I am not constantly complaining about it because, surprise surprise, I have a differnt opinion to yours

    I have already commented in that post, so read my reply in there and you may see another reason for why people may have left the game.

    But I will sum it up for you anyway - people who have maybe been playing from day 1 for many many hours have just reached a point where, yes they still enjoy it, but there is simply either not enough new stuff to chase or new content to try. Time to move on until more content is added.

    Nothing to do with bugs, or the game "playing dirty" or imbalance or bad loot or any other thing you, personally, feel is driving players away

    They have simply seen and done it all, and dont see the point in repeating the same missions/bounties/CPs anymore.
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  7. #27
    Brando_0070...
    I feel the cheap deaths are far fewer than before, but sometimes you just have to accept that you will be knocked out of cover by a grenade you didnt spot and then finished off by a sniper or whatever.
    That's true. I hadn't really thought about that aspect of the game in awhile. I just assumed that I was just a little more cautious, patient, and slightly better now as a player than earlier on.

    Brando_0070...
    not everyone shares your opinion on the game "playing dirty".
    Oh, make no mistake, the Division can play dirty! But players who have gone through Division 1 and now run Division 2, I do believe they're not shocked at being treated so poorly. Love it or hate it, it's just part of the whole Division experience.
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  8. #28
    I might play a couple times a month hoping the game will get better, when I have the itch to play this type of game. Every single time I play it's the same garbage coding ruining the experience. After about 20 minutes I quit out of frustration. Ubisoft has lost me as a customer for any and all future games they might develop, and I'll NEVER buy a game the massive has had a hand in developing.
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  9. #29
    Sircowdog1's Avatar Senior Member
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    Originally Posted by darkzone_RO Go to original post
    What I'm trying to highlight here is that the game "play dirty" with us. .
    I'd be curious to know with a little more detail what you mean by "playing dirty".

    What I've seen over the years is that most of the "cheap deaths" usually happen from a pkayer misreading the situation, or not being as good as they think with their situational or spacial awareness.

    But I've also noticed many times that enemies will often spawn out of doors the moment a player gets near, especially when travelling through the open world. While some might perceive that as the game being "cheap", I see it as a mechanic the game uses to keep the open world feeling alive and interesting.

    Either way, if you know to expect it, it stops being "cheap".

    But anyway, I'd like to hear some specific examples of the game playing dirty. Because very little is left in this game that isn't pretty well understood by the community of top-end players. But it's always possible something new is happening with this dev team.
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  10. #30
    Originally Posted by darkzone_RO Go to original post
    Yes, you. One from millions who see other way around. Huge ego, what to say...

    On the other hand, when you'll stop with this stupid statement? Comments like this are fueling developer's incompetence in fixing the game, they show to others "look, he can, why you can't" and mess up the game again. Because of you and a few others that scream all over the place "game is too easy for ME". Maybe is time for YOU to look after other game(s) if this one is too easy for you.

    The game in current state is anyhow, but not easy. Maybe missions are easier due to linear progression and the fact you already know them inside out after hundreds of runs. Maybe some CPs are easier, but those who have several close activities around are not. And open world is another thing for a solo player (even for groups), there you have to face multiple factions in the same time because, even if they are fighting each other in the beginning, when you show up they will forgot why they are there for and all of them will start to shoot you from different directions, will rush you, will flank you, and you are only one in the middle against 20 to 30 NPCs at the time (number may vary due to activities type, for example an elite resource convoy will spawn a significant larger number of NPCs who will hit harder than the ones from the CP or regular patrol and have higher values in armor/health).

    No further than yesterday I had such experience at Sink Hole control point, one elite resource convoy, one elite patrol, another resource convoy from the other side of CP, some regular patrol who shot us in the back from the other side of the fence, so what had to be ended in 10-12 minutes took us (team of three) around half an hour, if not more. Put on top of that an rogue agents encounter who spawned when you expected them less, exactly in that moment when you don't have ammo and no med kits. Besides this, they can throw a turret from 100 meters away right in your head, they can kill you instantly with 2 shots, they don't have cooldown on skills and they can change skills instantly, they move faster than a race car and they can take a significant amount of bullets before their armor is barely scratched by a full red DPS build. Not to mention we had to resupply ammo several times, with a huge risk with all those NPCs swarming around. If this happened outside of CP, we would certainly be dead in seconds.
    This is anything but easy, to be very clear. Whoever claim that this type of clash is easy either don't play the game or is paid for trolling. Simple as that.

    Another thing I'd noticed recently, NPCs can shot us through fences and some types of walls, even doors, but we can't do this. And some obstacles on the map are working one way only, from player to NPCs, because other way around, from NPCs to player, they don't exist. That's why we take damage behind those so-called "cover". Add to this the perfect accuracy of NPCs who can precisely hit you with a shotgun or SMG from the other side of the map, outside your line of sight/fire. If they can see three pixels of your character through a tiny little hole between a door and a wall, then surely through there will come a bullet for you. It happened too many times to be just a coincidence.
    This is beyond frustrating, this is humiliating, sincerely. This game humiliate players, especially the newcomers who came from other games with more realistic gameplay and what they see here? An biblical size disaster of chaotic mess made by stupid decisions. As I said before, this is the best example of how to not develop a game. They didn't learned anything from the first game and continue to make the same mistakes, with the same consequences: players leaving the game, servers are ghost towns now, not even the new raid made things better, I would say it's even worse.

    Starting to talk about loot? Will be a very short discussion: what loot?
    Yep, open world solo heroic is probably some of the toughest content in the game because of the things you have mentioned.
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