Those millions just play the game, OK, fair enough, but many of them don't have time to write on forums. Instead, some of them talk with other players in-game, exchanging opinions, highlighting issues and so on. Some of these other players have time for writing on forums too and bring to other's knowledge what they have gathered from the in-game activities with other players. That's all.Originally Posted by dagrommit Go to original post
If you look at the numbers you'll see that there are just a few players that states the game is too easy while the number of players that feels the game behave in a wrong way is a lot bigger. It's enough to extrapolate to entire community those numbers to obtain the big picture. Which is bad at the moment, regardless of what you and a few others try to defend here, because is nothing to defend, the facts are very clear and this game studio full of amateurs (at least at management level) made the same mistake for a second time in a row and dragged the game in the same hole as first time.
But this time I don't know if they'll have someone to fix things for them because, you know, there's a word: fool me once, shame on you, fool me twice, shame on me. And Red Storm was fooled once. This is not gonna happen again.
Again, it's not about me. I have enough DPS builds that melt elites on Heroic in seconds with half an AR clip, at most. Now I'm using an LMG build with an Custom L86 that cut through NPCs like a warm knife through butter. Even so, there are situations when I can't manage the content because of aforementioned issues (taking a bullet from nowhere, a flaming NPC that struggles in all directions at 50 meters away, me being in cover, for example). And this is the major issue that most of the players are complaining of. That's the point in the end.Originally Posted by Brando_0070 Go to original post
What fool in their right mind would buy such a thing? AAA pricing with tiers, season passes and crap. LMAO!Originally Posted by Merphee Go to original post
Good one!
*sigh* Take a look at the official forum for any game and you'll notice that the vast majority of comments are complaints. Claiming that you can project the numbers of posts against a player base of "millions" is asinine.Originally Posted by darkzone_RO Go to original post
This is true for all internet comments/discussion boards. NPR found that the percentage of people who commented on their site was 0.06% of their readership.
Huhregardless of what you and a few others try to defend here
@darkzone_RO
I adressed your point where you stated that it is "not normal" for an NPC to survive being shot multiple times - it is perfectly normal within the context of this game and its RPG mechanics. You have a build that allows you to kill that enemy much quicker than that ,great, but if others dont then they need to lower the diffuculty then that doesnt become a problem.
You said it wasnt hard as you have good builds, but then complained that you didnt like convoys and elite patrols turning up when you were clearing CPS.
I love that, and only play solo. Yes it takes longer to clear but you also get more drops, more exp and more of a challenge/fun than just clearing the same old CP for the 50000th time.
I feel the cheap deaths are far fewer than before, but sometimes you just have to accept that you will be knocked out of cover by a grenade you didnt spot and then finished off by a sniper or whatever. Apart from playing Heroic+ missions there is no real punishment for dying so I dont let any deaths bother me too much anyway. I certainly dont feel "humiliated" like you stated in one of your other posts.
As others have pointed out, just because you find these things a problem there are many others that do not.
What I'm trying to highlight here is that the game "play dirty" with us. In an artificially induced mode. If you don't understand this then keep giving credit to developers for a broken game.
On the other hand, people complaining about the game means that people still play the game. Because they care about the game. People who don't complain means they don't play the game anymore. Because they don't care about the game. Simple as that. If you fail to understand this too, then I don't know what else to say, your bubble is bigger than I expected.
You maybe wonder how can I be so sure about people who don't play the game anymore. Well, my clan, for example. A long time before TU 10 we were about 20-25 individuals playing daily, now we are 3 or 4 at most. And this situation is widely spread onto community. Another example, here on forum: https://forums.ubisoft.com/showthrea...one-since-TU10
And if I keep searching surely I'll find more. This game is dying, slowly.
Again, not everyone shares your opinion on the game "playing dirty".Originally Posted by darkzone_RO Go to original post
and I still play the game, after more than 1400 hrs, but I am not constantly complaining about it because, surprise surprise, I have a differnt opinion to yours
I have already commented in that post, so read my reply in there and you may see another reason for why people may have left the game.
But I will sum it up for you anyway - people who have maybe been playing from day 1 for many many hours have just reached a point where, yes they still enjoy it, but there is simply either not enough new stuff to chase or new content to try. Time to move on until more content is added.
Nothing to do with bugs, or the game "playing dirty" or imbalance or bad loot or any other thing you, personally, feel is driving players away
They have simply seen and done it all, and dont see the point in repeating the same missions/bounties/CPs anymore.
That's true. I hadn't really thought about that aspect of the game in awhile. I just assumed that I was just a little more cautious, patient, and slightly better now as a player than earlier on.Brando_0070...
I feel the cheap deaths are far fewer than before, but sometimes you just have to accept that you will be knocked out of cover by a grenade you didnt spot and then finished off by a sniper or whatever.
Oh, make no mistake, the Division can play dirty! But players who have gone through Division 1 and now run Division 2, I do believe they're not shocked at being treated so poorly. Love it or hate it, it's just part of the whole Division experience.Brando_0070...
not everyone shares your opinion on the game "playing dirty".
I might play a couple times a month hoping the game will get better, when I have the itch to play this type of game. Every single time I play it's the same garbage coding ruining the experience. After about 20 minutes I quit out of frustration. Ubisoft has lost me as a customer for any and all future games they might develop, and I'll NEVER buy a game the massive has had a hand in developing.
I'd be curious to know with a little more detail what you mean by "playing dirty".Originally Posted by darkzone_RO Go to original post
What I've seen over the years is that most of the "cheap deaths" usually happen from a pkayer misreading the situation, or not being as good as they think with their situational or spacial awareness.
But I've also noticed many times that enemies will often spawn out of doors the moment a player gets near, especially when travelling through the open world. While some might perceive that as the game being "cheap", I see it as a mechanic the game uses to keep the open world feeling alive and interesting.
Either way, if you know to expect it, it stops being "cheap".
But anyway, I'd like to hear some specific examples of the game playing dirty. Because very little is left in this game that isn't pretty well understood by the community of top-end players. But it's always possible something new is happening with this dev team.
Yep, open world solo heroic is probably some of the toughest content in the game because of the things you have mentioned.Originally Posted by darkzone_RO Go to original post