The Hexfire is undoubtedly one of the best guns in Hyperscape. For this reason It's very frustrating to be chased down by someone using it on you point blank. It doesn't make sense that someone using this gun should be able able to keep up with a player using a smaller gun. While shooting the Hexfire you should experience a slowing effect until you stop shooting. This would limit the amount of Hexfire spam I see in almost every game as well as add balance to a gun that desperately needs it. Plenty of other games have this effect and it makes sense in this game especially. This change is a great alternative to a damage or ammo nerf and I hope it gets implemented.
I can agree that sometimes the hexfire can be op (even tho i can easily beat anyone using hexfire with a ripper). I feel like we also have to pay attention to skybreaker wich in my opinion is a6tleast top 2 in the weapons category. it litearlly shreds people. Theres is a reason why people use hexxfire with it' It's because it's bbecause it makes all enemys one hp for clean up. Also feel like protocal v (sniper) should be buffed. Don't think they should slow you down with hexfire only make the recoil worse.
I'd apply 1st point and also a movement penalty like someone said above. The rest seem way too muchOriginally Posted by bl1ndlight Go to original post