Let me start off by saying I absolutely love this game. It's fast, the movement is phenomenal and the overall gameplay is GREAT.

However, there appears to be some caveats.

The Hexfire (Minigun) is broken OP, at level 4 unless you can't aim AT ALL, you can wipe squads alone with some decent movement. We won't talk about when all three squad members are running around with level 4 miniguns.

The explosive launchers are super oppressive. The shockwave from the explosion causing push back to a character plus the damage plus the fire rate has some serious balancing issues.

Hacks overall feel great, The slam probably needs a cooldown nerf, damage shield needs to not completely disable your fighting ability. There's no point using it to tank damage to escape because getting away without using TP/Slam/Invis is futile.

Movement is great, No complaints.

TTK is great feels rewarding when you get a kill in no time at all and feels great when you get a kill and you've worked for it.

The shotgun feels great to use but I think its non-critical damage needs buffed a little. Headshots are absolutely savage yet body shots feel like they do nothing.

Something worth noting, the skull that appears when you get a kill inside your crosshair? either needs removed or made SUPER transparent. There is NOTHING worse than it blocking your aim and another squad shows up.

On occasion shooting people feels like they have a million HP. I don't know if it's just my shots missing but sometimes I'll put riot pistol rounds in people and their health bar will plummet other times I'm getting the same damage numbers and their health bar only drops a bubble. It's odd.

Damage feedback needs changed a little, personally, Without checking my health bar 99% of the time I have NO idea how much damage I'm taking or how much I have taken before I'm on less than 3 bars.

On player count / Map size, I feel there aren't enough players for the amount of space we have, Quite often my squad are dropping into Landmarks and seeing nobody all game, even if we are running cross-map keeping up with the districts.

When dead playing as a ghost, it would be great to either, be able to pass through breakable windows/doors/zones or be able to teleport to respawn beacons within 50m(with a cooldown ofc to stop abuse). There is nothing more frustrating than your team using abilities to get to a spawn beacon you've marked only for you to realise you can't get there due to the building not having been looted yet and them having to run to the bottom / jump off into danger for you to run back up the stairs.

I think that's all.

Final note, Ubi, You've done a phenomenal job. Keep up the great work. I'll see you all in the city.