1. #1

    Some balance changes

    The hexfire is currently way too oppressive and does too much damage, personally feeling out of place with the game-flow altogether. The Komodo, Salvo EPL, and Skybreaker all feel very overtuned and should probably receive some sort of nerf as well, personally if they didn't move the player when they were hit and maybe a slight damage nerf, they would be balanced. All hacks except Heal, Slam, and Teleport feel very lackluster and almost as if they don't do anything to the fight, Wall is too weak to actually block anything, Mine is too easy to outrun so it never does anything, Invisibility is very easy to track through and with the slight delay at the end normally ends in just getting killed (this is less of an issue and more of a playstyle preference to be honest, if being used as a assassinate hack it seems fairly decent), Wallhack doesn't have enough distance to be useful when sounds are this loud, it is very easy to pinpoint where someone is when they're running around. Armor is in a decent spot but feel bad to use. And Ball just feels like you're putting yourself at a disadvantage using it, it makes you such an easy target. Teleport feels very nice to use. Slam is way too good, definitely needs a cooldown nerf and a damage nerf at max fusion. Heal could probably do with a nerf at max fusion as well, maybe making it so it doesn't come off cooldown before the circle disappears.

    Other than this the game feels very nice to play, movement feels smooth, weapons feel fun to use and rewarding (except a few mentioned here). I can only see this game getting batter and better.
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  2. #2
    UbiMorning's Avatar Community Representative
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    Thanks for sharing your thoughts! We will be addressing the Hexfire in an upcoming patch, as mentioned on the AMA thread. As for the Komodo, Salvo, and Skybreaker, we are aware of several discussions around possible nerfs for these weapons. I haven't heard anyone suggest toning down the knockback on these weapons before, but I do agree that it does make it a bit irritating to try and fight back.
    Wall being weak is an interesting take. I personally use it to throw a blocker in the way of someone chasing me or to lift myself to a higher vantage point. I don't usually use it to prop up and take cover behind for prolonged periods of time. Do you feel the same way even with maxed out Wall?
    I like Mine a lot, but I do agree that it is fairly easy to counter and is pretty slow.
    I think Invisibility depends on when you pop it. I haven't actually used it much at all, but according to Discord, it is the 3rd highest favorite Hack to use.
    I do agree Reveal's range is a little lackluster. I don't see much of an issue with the sound personally.
    Can you expand more on why you think Armor feels bad to use?
    Ball does feel a little goofy for me. Do you have any ideas on how to make it more viable?
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