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Junior Member
Review and a few suggestions
I really like Apex Legends because of its fluid movement system and your ability to get almost anywhere withit seconds, Thatīs exactly why Hyper Scape caught my attention and why I really like its gameplay so far. Adiditionally I very much enjoy the setting and kind of immersion. While most games nowadays aim at realism in a futuristic, present times or medieval kind of gameplay, Hyper Scape really feels like a video game. It feels kind of like a world in the comics or movies of Tron, except that is it a br shooter. This leads to a whole different exerience which I find refreshing and fun.
But I also believe that some of the guns require a bit of work.
For example the minigun. I would either reduce its clip size or dpsl. Right now itīs used by almost everyone, because itīs damage is so damn high.
Grenade launchers in general also seem a bit too strong. An improvement in my eyes would be to either nerf the damage or at least reduce the aoe of the explostions. Right now you can whipe out a team that is spread out quite far in a building with ease,
And then there is the Ripper. Itīs dps is fine but at far mid range to long range it is practically useless since its weapon spread is so inacurate and due to its limited mag size in cannot compete with the minigun. Thatīs why my suggestion would be to simple make it a bit more accurate.
Still, overall I really enjoyed the game so far and hope that it will be taken good care of in the future, It really has a lot of potential
(I was also surprised that the servers where quite stable, considering what we are used to in games like Rainbow6Siege. I hope that it stays this way, once the masses flood the game after release.)
additionally I would change the skull upon gettting a kill. Maybe just move it a bit further down, where most other games have their kill feedback. right now itīs obscuring too much of your critical field of view, making it a bit tougher to aim at your next opponent
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Community Representative
Welcome Kuch3nfr3und! I'm glad you are really enjoying the feel of Hyper Scape currently and feel that it is refreshing.
Regarding your feedback, we have mentioned in our AMA that we do plan to look into making changes to the Hexfire (minigun). The grenade launcher is also something that we are interested in tweaking based on community feedback. It does feel pretty strong, especially in close quarters combat (since it is a grenade launcher), but the AOE feels quite big in my opinion. The Ripper is a fairly solid choice of a weapon for closer range fights but can lose some power for the more long-range fights. Are you suggesting increasing the mag size and reducing the spread slightly for the Ripper?
Regarding the skull icon, I have mentioned that I have passed that feedback along to the team. It can be a bit obnoxious when you are in the middle of a team fight and trying to track to your next opponent. Thanks for the suggestions!