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  1. #11
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    My view is that it's the opposite of "lazy" and shows all the hallmarks of over thinking and over designing what would make a good Ghost Recon finale - which would be multiple ways in to a defended area, fighting conventional AI, and an enemy boss that is free to escape if they can. The contrived arena battles and enemy types in them, similar to the raid, have no place in the franchise in my opinion and are a waste of effort in design, balancing and testing. You could take those sections out and the game would be better for it.
    I think you’ve hit why it ‘feels’ lazy. The whole DLC ends with just another raid style encounter. We’re left with a feeling of ‘Is that the best they could come up with?’ The final base is interesting and detailed, but it doesn’t really matter, because no matter what, we still end up in the same arena fighting waves of stupid drones.

    As you say, lots of effort and lots of over thinking all capped off with a lazy concept.

    So you’re right. It’s not lazy, but they undermine all their effort by following a poor concept.
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  2. #12
    Steven527's Avatar Senior Member
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    Originally Posted by Hugo-FOU Go to original post
    I think you’ve hit why it ‘feels’ lazy. The whole DLC ends with just another raid style encounter. We’re left with a feeling of ‘Is that the best they could come up with?’ The final base is interesting and detailed, but it doesn’t really matter, because no matter what, we still end up in the same arena fighting waves of stupid drones.

    As you say, lots of effort and lots of over thinking all capped off with a lazy concept.

    So you’re right. It’s not lazy, but they undermine all their effort by following a poor concept.
    I am not sure I can fully agree. Mostly, but the fact that Episode 2 had Sam show up and arrange a pick up of a HVT to be taken off island and no mention is made whatsoever about the fact that Nomad is alive and active on the Island and word could be gotten to the Wasp during that same window of time does appear to be incredibly lazy regarding the main story line. That is after all what Nomad has been working toward ever since getting to Erewhon. And where is the aid against the drones that was part of the reason for some of those side missions? It is like they couldn't be bothered to make any of the story they were writing be consistent.
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  3. #13
    FCacGRdvWD's Avatar Senior Member
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    I am sorry but (borrowing from Blue's eloquent words) if that's the way I am going to cover for the Laziness/greed or lack off (insert whichever word you like here to assign culprit from whomever's fault it is), the WHOLE GAME is full of Hallmarks and Over Thinking Designs. and of course this is my opinion.

    Perhaps I am wrong but the whole game feels like it was made in separate groups, groups that literally hate each other so there was zero communication between the different groups, they rushed everything they did except probably the land and backdrops (even if there are some copy/paste) and then the teacher got upset because she/he had to put it together (editing through the nights of his/her vacation) at the last moment , with no help, because the greedy and the marketing group was pushing to finish it before the deadline.

    This is how the game feels from the very beginning of the helo crash and then it blows into oblivion once one gets to Erewhom and finds out that everything they wanted out of the game was to steal one's money. Very very cheesy and not at all worthy of an applause nor a praise for anyone what-so-ever.

    But now borrowing from Steven (again it seems ), if the OP liked what he has played so far, he will surely like the DLC and that's no lie even if I can't wrap my head around the why, unless of course, he loves MMO/RPG elements in a game then sure, not his fault that he likes the game.
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  4. #14
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Steven527 Go to original post
    I am not sure I can fully agree. Mostly, but the fact that Episode 2 had Sam show up and arrange a pick up of a HVT to be taken off island and no mention is made whatsoever about the fact that Nomad is alive and active on the Island and word could be gotten to the Wasp during that same window of time does appear to be incredibly lazy regarding the main story line. That is after all what Nomad has been working toward ever since getting to Erewhon. And where is the aid against the drones that was part of the reason for some of those side missions? It is like they couldn't be bothered to make any of the story they were writing be consistent.
    That’s what I mean. They put loads of effort in all the wrong places. They don’t put it into the story, or getting the voice acting right, or authenticity. They plough it all into bad mechanics and artificially increasing difficulty.

    Rather than lazy it’s confused, inconsistent and nonsensical. To be honest, I’m not sure which is worse.
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  5. #15
    I still stand by my statement that it was a lazy DCL, the missions were sh!te and the end was a typical boss fight that stank of a game from 2001, very lazy even by today’s standards.
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  6. #16
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by FCacGRdvWD Go to original post
    I am sorry but (borrowing from Blue's eloquent words) if that's the way I am going to cover for the Laziness/greed or lack off (insert whichever word you like here to assign culprit from whomever's fault it is), the WHOLE GAME is full of Hallmarks and Over Thinking Designs. and of course this is my opinion.

    Perhaps I am wrong but the whole game feels like it was made in separate groups, groups that literally hate each other so there was zero communication between the different groups, they rushed everything they did except probably the land and backdrops (even if there are some copy/paste) and then the teacher got upset because she/he had to put it together (editing through the nights of his/her vacation) at the last moment , with no help, because the greedy and the marketing group was pushing to finish it before the deadline.

    This is how the game feels from the very beginning of the helo crash and then it blows into oblivion once one gets to Erewhom and finds out that everything they wanted out of the game was to steal one's money. Very very cheesy and not at all worthy of an applause nor a praise for anyone what-so-ever.

    But now borrowing from Steven (again it seems ), if the OP liked what he has played so far, he will surely like the DLC and that's no lie even if I can't wrap my head around the why, unless of course, he loves MMO/RPG elements in a game then sure, not his fault that he likes the game.
    It’s like they’ve all individually gone to a different bunch of school kids and asked them what they think would be ‘really cool’, including getting them to write most of the dialogue.
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  7. #17
    stdape's Avatar Senior Member
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    Basically No it was rubbish, the Final Fight, was Terrible, boring and fairly Easy even on Hard Settings. Wait until it becomes a freebie with your Cereal
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  8. #18
    Virtual-Chris's Avatar Senior Member
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    I think the bottom line is, that if you want to get something out of this game, you need to buy the year one pass. Otherwise, there’s very little to do. The base game campaign is terribly short. If you buy everything on sale, by the end of year one, you might have a proper games worth of material to work with and paid an appropriate amount for it.

    As for the suitability or quality, well it’s right in line with the rest of the game, which is to say, terrible. The whole premise of this game is flawed, with its utopian sci-fi elements, mashup of mechanics from most other Ubisoft games, and lack of identity or any real relationship to Ghost Recon. The DLC content post launch has consisted of a Terminator event, a Raid killing giant robotic tanks, computers, and flying space craft, and a Splinter Cell tie-in. All of which have nothing whatsoever to do with Ghost Recon.

    But on the bright side, the Splinter Cell addition to the game, actually makes the most sense. This game should have been a Splinter Cell game right from the start. All the high-tech sci-fi elements fit perfectly with that genre, as does a solo operator.

    It’s so frustrating to be a fan of this franchise. It’s hard to put into words the disappointment.
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  9. #19
    KingSpawn1979's Avatar Senior Member
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    Erm... What DLC? Did I miss something?
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  10. #20
    recklessnico's Avatar Senior Member
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    Good job on spoilers, he asked if it was good, not what the end mission was.

    Anyway, to answer OP, DLCs are fine if you enjoyed the game so far (I thought they were terrible but I also thing the game itself is terrible), they just feel very short and the missions are the same "go this/do that/come back" and they didn't put a lot of effort in it. I guess you can give it a try though, if you've liked the regular missions so far there's no reason you wouldn't enjoy Deep State.

    So in short, quality wise you'll probably enjoy them, but regardless of the quality of the missions I feel that it's very expensive for a very short expansion.
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