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  1. #21
    Jarlander_'s Avatar Member
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    Originally Posted by Sweaty_Sock Go to original post
    Just the sheer payoff for a good trade is circa 70 - 80 damage. The bash kick is not all that easy to avoid when its mixed into the level of UB heavy feint, and its very matchup dependent. Rather than just scream i'll show you the respect of going point by point using your thread post (assuming its still what your going for) - I probably yelled a little hard but some of those were OP as all getout (GB immune dodge in OS, and 500ms crushing counter enhanced light for example). After around 2,600+ hours of gameplay I've seen enough things come and go to freakout when I imagine their impact ingame



    These are not so bad in isolation (but any changes like those below would obviously factor in). Standarised run speed/faster running attack are just quality of life changes



    I wasnt a fan of the standardised 500ms lights in the game, but done is done so no issue with speeding them up given need these days to beat out HA etc. HOWEVER. Crushing counter 500ms enhanced lights was too much, especially when you factor in the OS options it would guarantee. I see you removed the enhanced property from the first light which makes it seem alot better already, however you are still allowing a 500ms crushing counter light out of the heavy feint, and now also adding a bash that can also guarantee the light.

    As your already speeding up defensive stance attacks, buffing the chains, and triggering the HA earlier, I would bin the pommel strike - its too many tools for what is 'defensive stance'. It still needs to be a tad awkward so the aim of the HL is to get into OS to really get stuck in, defensive stance should remain as a step you need to work with to get the offence going and also allow some interesting HA options.


    Will address this with kick/toss below.



    Zone, to 600 ms - no. Followup 2/3 zone attacks could be sped up no worries., but thats pretty much just adding a 600ms essentially enhanced light that would flow into OS even if blocked & also make the zone out of GB pretty nasty given its not just a second heavy like most champs, rather all the options the OS can give

    OS back dodge, no, he already has river-dance for a side dodge

    The lights going to 12 could be done, but the speed up no thankyou, FH doesnt need an enhanced light spam at that speed.


    Balor's Might
    The damage reduction makes sense inline with the buffs, but it all depends on the August patch I suppose, feint window seems fine at 400, just let the softfeint lights come from another direction (even if its always top) at an increased speed to beat out light attack interrupt attempts. I know top is used like this in a few champs but I find it good in that it prevents overuse of a move by making it more predictable but also helps deal with zone option select/parry overuse in an opponent (true you can just feint & drop out of offence for a crushing counter, but the softfeint is already in there).

    Now, the others in conjunction with Celtic Curse are where some significant madness is still in there. Your asking for an undodable, un GB able, HA engage that can feint, feint into OS, softfeint into a sidge heavy, which in turn is feintable. Thats to many branching paths for an engage. If you can hard feint you dont need undodgable as you can can to GB, parry a dodge attack etc. and you want the this at an increased range, and coupled with an increased toss speed from OS. Thats just far too many things you can do on an engage especially when you are already buffing the DS moveset to make it more viable.

    The feintable kick is insane particularly when you factor in he has a feintable UB heavy that can softeint into that kick which in turn can softeint into a toss.

    Hard feint on Celtic curse would be more than enough of a buff.

    The OS buffs are a no in terms of the kick and the grab, they are still guaranteeing 33 damage. He has UB to pressure already and these moves are for catching rather than 100% your objective (which seems to be where hes falling down right now). I would much rather see some form of OS dash forward attack to add further pressure and engage and rattle lose mistakes for these moves to be used against.

    My own thoughts are much simpler on how to tweak the champ without overtuning, would be a few increases to timings to modernise (ie 500 ms lights), fix his Balors might softfeint light, allow celtic curse to hard feint (top only, but show the red indicator and partial animation and make sure GB vuln ends once feint window has passed), delete the feint into OS from Celtic and then just add a new move attack, akin to zerks heavy-feint-light where a DS heavy feinted will be followed by Balors might rather than another DS heavy (including Celtic Curse so you can hard feint from the top). Its another way to enter OS, gives options, and speeds up the little speed bump that has developed in HL as the game gets faster around him. Ideally make this a buffered input option, where delay will just throw a standard DS heavy to allow parries while buffering the heavy feint heavy upfront will net a Balors. Coupled with a fix to the softfeint OS lights this could add some more aggressive options to get into OS.

    Might seem contrary to my issues above but your forgoing HA and risking GB on this so its not something you can just spam in their face, just an option to help drop out of OS into DS and back again to get a better flow, while still keeping DS as a little bit of a 'wall' to get through to OS (unless the transition works and you crushing counter or land a light etc. then its a nice fast flow).

    I will add the same explanation here as I have put in another thread - someone has to play devils advocate to stop everyone nodding and agreeing and never scrutinizing their own ideas. Please poke holes in my ideas, its the only way to know if they are watertight. I am saying this because I seem to be getting an undue amount of angst (wont name names) for trying to prevent buff threads turning into echo chambers of everyone just agreeing and not really challenging their own ideas. And yes, sometimes an over the top 'no' is a good way to get that side of things going (proportional to what is being suggested).
    First of all, thank you for taking the time to respond and respectfully. It's good to see another point of view in order to create something more balanced.

    So, if I follow your ideas and I mix them with mine, I should:

    reduce Superior block damages to 22 (from 30)

    remove Celtic Curse side heavy hard feint

    remove Celtic Curse invulnerable to Guard Break, instead of that, Guard Break vulnerability window has been reduce to 300ms (from 500ms)

    remove Celtic Curse cancel into Offensive Form, replaced by a Charging Top Heavy Attack (Unblockable) (900 - 1300ms) hard feintable, Heavy Top deal now 25 damages (from 28), Charging Top Heavy Attack deal 30 damages

    remove Undodgable on Celtic Curse Top Heavy attack

    Zone attack allow you to enter in Offensive Form only after the first attack

    remove Kick cancel into Caber Toss

    NEW MOVESET [Bear claw] (Defensive Form) , Forward dodge + Light Attack = Top Light (Undodgable) (500ms) (without Superior Block) (not enhanced) deal 15 damages.

    I probably forgot some things but it's already enough changes.

    I understand your fear about a hard feintable Kick but I'm sure it can be balanced if we add a bit of input delay and don't forget the stamina cost if you do that. For the Balor's Might, I find the hard feint unconvincing, that's why I want increase a bit the hard feint window.

    I think that's all, what do you think about these changes
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  2. #22
    I love the fact the HL is getting some attention in this thread.Its also good to see people putting in some really good ideas,God knows this hero is WAY overdue for an overhaul.I dont mean to be a negative person,but ill belive the rework when I see it.After 2 years of straight up nerfs,and adjustments which is code for nerfs,im a little hesitant to even D/L the game back on my system. A leopard never changes its spots.When and if they do get a rework,ill come back here and eat my own words,untill then im not going to hold my breath. Gl to you all
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  3. #23
    Originally Posted by Dunmaglass_ Go to original post
    First of all, thank you for taking the time to respond and respectfully. It's good to see another point of view in order to create something more balanced.

    So, if I follow your ideas and I mix them with mine, I should:

    reduce Superior block damages to 22 (from 30)

    remove Celtic Curse side heavy hard feint

    remove Celtic Curse invulnerable to Guard Break, instead of that, Guard Break vulnerability window has been reduce to 300ms (from 500ms)

    remove Celtic Curse cancel into Offensive Form, replaced by a Charging Top Heavy Attack (Unblockable) (900 - 1300ms) hard feintable, Heavy Top deal now 25 damages (from 28), Charging Top Heavy Attack deal 30 damages

    remove Undodgable on Celtic Curse Top Heavy attack

    Zone attack allow you to enter in Offensive Form only after the first attack

    remove Kick cancel into Caber Toss

    NEW MOVESET [Bear claw] (Defensive Form) , Forward dodge + Light Attack = Top Light (Undodgable) (500ms) (without Superior Block) (not enhanced) deal 15 damages.

    I probably forgot some things but it's already enough changes.

    I understand your fear about a hard feintable Kick but I'm sure it can be balanced if we add a bit of input delay and don't forget the stamina cost if you do that. For the Balor's Might, I find the hard feint unconvincing, that's why I want increase a bit the hard feint window.

    I think that's all, what do you think about these changes
    The ability to throw the UB heavy on kick miss would need to go if you wanted the kick to be feintable- in theory with a feint you could feint kick/drop to Defensive stance & GB/parry/crushing their dodge response. So following through and missing needs to retain a punish (give CGB back asap but allow a decent window for at least a light attack to punish the miss for champs lacking a dodge attack). Not sure what timings your thinking on the heavy after kick but the issue is you could miss and still feint a heavy into a parry or CC on punish attempts from champs without a dodge attack, or even potentially the dodge attacks themselves. Even without the feint this has potential to make the kick pretty much safe, which is a recipe for spam abuse.

    Finally just as a though if you want an undodgable move on this champ with the dash top light you should slow it down to say 600 ms make it a bad engage but a good situational catch/chase move (and leave the forward heavy and its options as your main engage, its pretty beefy with all the tweaks and a few new options thrown in ala sped up offensive stance attack and even just a hard feint). Other than that its looking alot better
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  4. #24
    Jarlander_'s Avatar Member
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    Originally Posted by Sweaty_Sock Go to original post
    The ability to throw the UB heavy on kick miss would need to go if you wanted the kick to be feintable- in theory with a feint you could feint kick/drop to Defensive stance & GB/parry/crushing their dodge response. So following through and missing needs to retain a punish (give CGB back asap but allow a decent window for at least a light attack to punish the miss for champs lacking a dodge attack). Not sure what timings your thinking on the heavy after kick but the issue is you could miss and still feint a heavy into a parry or CC on punish attempts from champs without a dodge attack, or even potentially the dodge attacks themselves. Even without the feint this has potential to make the kick pretty much safe, which is a recipe for spam abuse.

    Finally just as a though if you want an undodgable move on this champ with the dash top light you should slow it down to say 600 ms make it a bad engage but a good situational catch/chase move (and leave the forward heavy and its options as your main engage, its pretty beefy with all the tweaks and a few new options thrown in ala sped up offensive stance attack and even just a hard feint). Other than that its looking alot better
    If you feint the Kick, it will keep you in Offensive Form so it's a good way to balance this. A missing Kick will always be vulnerable to Dodge Attacks, Guard Break and Bash. If I reduce a bit the vulnerability window (It can also be an Input delay, not sure), it will help him to come back a bit more faster in the fight. You will be able to punish him like before, just dodge when the Kick start. It may be easier to understand than saying `` Balor's Might after missed Kick ''. It will also help the Kick cancel into Balor's Might to be more stressful for those who dodge a bit later. For the 600ms dodge Light Attack, it can probably work with fast reaction.
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  5. #25
    Originally Posted by Dunmaglass_ Go to original post
    If you feint the Kick, it will keep you in Offensive Form so it's a good way to balance this. A missing Kick will always be vulnerable to Dodge Attacks, Guard Break and Bash. If I reduce a bit the vulnerability window (It can also be an Input delay, not sure), it will help him to come back a bit more faster in the fight. You will be able to punish him like before, just dodge when the Kick start. It may be easier to understand than saying `` Balor's Might after missed Kick ''. It will also help the Kick cancel into Balor's Might to be more stressful for those who dodge a bit later. For the 600ms dodge Light Attack, it can probably work with fast reaction.
    Sorry this is a tad confusing (my brain is slow) - are you saying retain OS on missed kick? The Option to dropout out of OS is a good one on the DS dash heavy to replace the toss so i dont think you need to can that
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  6. #26
    Jarlander_'s Avatar Member
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    Originally Posted by Sweaty_Sock Go to original post
    Sorry this is a tad confusing (my brain is slow) - are you saying retain OS on missed kick? The Option to dropout out of OS is a good one on the DS dash heavy to replace the toss so i dont think you need to can that
    The current Highlander can already retain Offensive Form on a missed Kick. And the last part, I don't understand what you are talking about.
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  7. #27
    Originally Posted by Dunmaglass_ Go to original post
    The current Highlander can already retain Offensive Form on a missed Kick. And the last part, I don't understand what you are talking about.
    HAHA i didnt understand you, and made a gibberish statement, and now your stating back the position I was in when I read your comment.

    OK. so lets break it down 1 at a time. The dodge kick.

    What do you really mean 'can do UB heavy on missed kick'. U can kinda do that already. What Im concerned with on that move is if you can cancel the recovery via chaining into an UB heavy, your basically allowing that chain to be feinted into a cc or parry. If your planned timing allow a punish in there from say a shugo dodge light or a cent dodge light to guarantee then OK by me.

    RE: the other part, think i misread, forget me :S
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  8. #28
    Jarlander_'s Avatar Member
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    Originally Posted by Sweaty_Sock Go to original post
    HAHA i didnt understand you, and made a gibberish statement, and now your stating back the position I was in when I read your comment.

    OK. so lets break it down 1 at a time. The dodge kick.

    What do you really mean 'can do UB heavy on missed kick'. U can kinda do that already. What Im concerned with on that move is if you can cancel the recovery via chaining into an UB heavy, your basically allowing that chain to be feinted into a cc or parry. If your planned timing allow a punish in there from say a shugo dodge light or a cent dodge light to guarantee then OK by me.

    RE: the other part, think i misread, forget me :S
    After missing your Kick, you are vulnerable, after the vulnerability time, you have already two choices:

    1. Stop holding heavy button and go back to Defensive Form
    2. You keep holding the heavy button and continue with whatever you want but the time to throw an UB Heavy after a missed kick is a bit too long

    This is the problem of the (2) I was talking about, I want to reduce the time it take to throw an UB Heavy after you missed the Kick. I'm sure it's Input delay because you can throw a Kick faster than Balor's Might after a missed Kick on the current Highlander. Hope you understand what I try to explain or we can just forget it because I'm not a master in English.
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  9. #29
    Originally Posted by Dunmaglass_ Go to original post
    After missing your Kick, you are vulnerable, after the vulnerability time, you have already two choices:

    1. Stop holding heavy button and go back to Defensive Form
    2. You keep holding the heavy button and continue with whatever you want but the time to throw an UB Heavy after a missed kick is a bit too long

    This is the problem of the (2) I was talking about, I want to reduce the time it take to throw an UB Heavy after you missed the Kick. I'm sure it's Input delay because you can throw a Kick faster than Balor's Might after a missed Kick on the current Highlander. Hope you understand what I try to explain or we can just forget it because I'm not a master in English.
    OK I get you. So long as you cant feint balors might faster on kick missed than the punish then all happy faces

    EDIT: just out of interest what dialects sentence structure am I trying to mimic (i.e whats your native tongue?) And dont take that as an insult, I enjoy learning sentence structure from other languages. its one of my odd-balll hobbies
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  10. #30
    Jarlander_'s Avatar Member
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    Originally Posted by Sweaty_Sock Go to original post
    OK I get you. So long as you cant feint balors might faster on kick missed than the punish then all happy faces

    EDIT: just out of interest what dialects sentence structure am I trying to mimic (i.e whats your native tongue?) And dont take that as an insult, I enjoy learning sentence structure from other languages. its one of my odd-balll hobbies
    No problem. I'm French Canadian (Québécois).
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