Skill Cooldowns man... FFS! All serious opinions welcome
Let's be real, playing with friends is great: "Hey, 33 seconds so I can switch builds" Fine. Can't complain much, but when you're with a random group and everybody is f'in Leroy Jenkins in the flesh, it would be really nice to move at the same pace. You want to keep the reviver hive on an insane cool-down 24/7.. fine. I get it a little bit, but out of combat should be 1,000,000% skill haste boost! In a perfect world, everybody waits, but they don't. I don't think it's out of the question to "simulate" a class change between engagements. Don't let D-bags ruin this so called amazing communication among agents. I'd honestly love to hear why this shouldn't be installed. I'm talking worldwide, out of combat skill refresh. This also includes what I consider an ACTUAL bug, which is you switch from an all red build to a skill build with an ammo skill; it loads you in with the ammo of a 6 red, and makes u load in the rest of the ammo. I usually don't care, but when I accidentally click my healer build where I care very little about skill haste it takes a good long time to load all that ammo. This was a MISTAKE build switch and now I'm just stuck with it. Doesn't make sense out of combat. Especially when every once and a while you can sneak one in here or there. I don't get it.
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