Excuse me ??!!
Rolling is overtuned and the fact that it can track is an extremely good addition to the game. I don't even main Cent or play him and very happy that he has it. I think everyone is sick of having attacks whiff because abysmal ranges or flawed tracking. The rest should have a look and not nerfing what actually works!
His kick range was specifically buffed along side his dash heavy for them to both be viable options for someone who tries to disengage with a roll. So that's not going to happen. Also Centurion cannot punish your roll on reaction with either option. It has to be a read if you're spacing properly before the roll. His kick isn't a standard bash for opening. If it was meant to be that then they would've changed it's vulnerability and let it come out earlier into the dodge like every other strong bash option.
Maybe stop trying to roll to escape mix ups. The devs have clearly been against that for a while now. Hence all of the nerfs to rolls.
So its designed to be a ridiculously magnetic attack?Originally Posted by Knight_Raime Go to original post
I don't roll away from mix ups unless i have 1hp and need to conserve lives or am breaking, nice assumption though. I am all for roll nerfs but it would make more sense to give cent a more traditional chase tool instead of keeping his chase tool garbage and adding this feature to his kick.
You are excused, did you burp or something?Originally Posted by muhbelal Go to original post
I wouldn't saying rolling is that over tuned anymore, they just continue to make **** chase tools or magnetic options for mixups. However, this game would be pretty annoying if it was completely impossible to escape combat period.
Both his kick and his dodge heavy are roll catch tools now. I really don't see the problem. He can't use it reactionarily to catch your roll unless you miss time. And it would be more rewarding for him to dodge heavy for the execute or GB you in start up if you weren't spacing. Really just feels like a whine rather than pointing out a legitimate issue. It's not like his kick is even strong like other more popular bashes. So if they'res any supposed balance problem i'm not seeing it.Originally Posted by CanadianSoupMan Go to original post
Magnetic options!! .. Lol, That's a new one! Still a weak excuse though. It is still fairly easy to dodge the kick if you actually tried to face him the traditional way instead of trying to cheese your way out or as you called it "escape combat". It looks like its a whining post instead of actually trying to start a meaningful discussion and this comments is the end of discussion for me.Originally Posted by CanadianSoupMan Go to original post
Thanks for the echo post,Originally Posted by muhbelal Go to original post
I clearly stated already that i don't roll away from mixups so we can remove that from the equation. Do you actually not know what a magnetic attack is? Vortigers second heavy in a chain, jorms second light in a chain, zhanhus zone, warlords zone, orchis dodge attacks. A lot of those are intended to catch rolls/dodges on read. There has yet to have been a hero that uses a bash in place of those until the cent rework so my main complaint was about how cent has amazing tracking on his kick instead of on an attack like the aforementioned examples.\
While this post is partially a personal complaint, its not THAT shocking.