i thought ubi promised to fix the crafting bench to match the GS/lvl of items being crafted upon it. i may not be remembering correctly but diden't UBI promise that items crafted on the top lvl bench would not return stats of less than 50-60% value yet i am still getting min rolls on at least one stat 90% of the time.
They never gave a minimum percentage, just that rolls would spread over a wider rangeOriginally Posted by desolate-master Go to original post
Note: Item power is not the same as minimum rollOriginally Posted by Ubi
it also is impossible to get more than 1 godroll on a Crafted item, This was one of the rules of the crafting bench, rolls have increased from TU9 to TU10 Goodjob on the devs for this one
defenitly wish i could stop getting safegaurd on all my crafted backpacks tho, feels like they want me to be a healer xD
The crafting bench should give us the option to create items with higher rolls than 75% with an increased cost in making them or perhaps requesting a specific item, like the exotic holster (which requires 2 high-end items) or Liberty (which requires a high-end D50). I'm not sure if we can even recalibrate crafted items. It's been so long since I crafted something that I can't remember if I ever received something worth of keeping.
It is because they are clueless on how to design the crafting bench. '
This is what happens when you make your game with an RNG stat-based system instead of a Grind to Upgrade system like Warframe.
If they made it so weapons have a different amounts of "attachment slots" with slight "base variants" and a perk.
Then the rest of the weapon modded purely by custom attachments - then you can get a much more satisfying crafting table and much more easily balanced set of weapons.
Ubi promises lots of things. Then, once they've got your money, they ignore what they promised and do whatever is the cheapest.Originally Posted by desolate-master Go to original post
The main problem with this game is that they have no idea how to problem solve. They failed to balance mutltiplayer in Division 1 and they've taken those failings through to Division 2.
Every time they patch the game they try to adjust everything at once. That is not how you balance a game.
The crafting bench isn't designed to provide god-rolled items. It's designed to give you items you can use in the short term. Things you can try and then decide to grind for.
The thing to remember is that promises are cheap.
They also promised that loot would be more rewarding a few patches ago. Now they've promised to fix it in the next patch. Anyone noticing a pattern![]()