When in The Editor while testing track it never seems to show up the same after posting/uploading to Track Central!
When Testing in Private Multiplayer it should let you test for replays instead of Skip Heat or maybe have (both options)!
Most of my custom tracks are getting burnt because there's just simply no way to get around this - because something different always happens during testing versus playing after posting to Track Central
I'd really love seeing something like this improved for us Editors!
For Example My OTHG8 - 2020 Vision !
1. Watch replay of mine on Track Central !
The Camera should move into place when the Hot Air Balloon Snaps into place using same interval trigger for both OPE!
Balloon moves camera doesn't (but did in editor even on Restart)
Then watch the clip I posted on Xbox of me doing exactly the same way I did on my replay and see the difference!
2. Xbox Clip Titled - What Should Have Been My Replay on Track Central!
3. after beating downloaded track (right after - before continuing by pressing back button (B)) it says watch replay and that mostly shows up correct but doesn't save it like it shows to Track Central where it came from!
Made another Profile to Test my track!
Now I notice every once in a while watching same replay on TC back to back (showing broken replay) that it shows correctly!
Or sometimes it works watching through to the time you got and then it snaps into place.
Replays on TC should always be the same Right?
I've noticed a few other things that happen that are strange (maybe my fault)
I would love it if Track Central could have a new section called "Test Tracks" where a person could upload a track they would like people to test run with a short comment on what to look for. The track could stay in there for a day or two, then be auto deleted. While a track is in the "TC-Test" section people could leave short comments to help with test aspect your curious about. This would be a really helpful tool because there are quite a few things that are not testable in the editor.
Proper Scoring is another thing that seems untestable in the editor.
I'm creating a distance skillgame at the moment and I can't see how many meters I've run when I crashout, or if the finish trigger is going to register diamond or platinum because it's set at a precise distance.
These little things could really improve the design aspect of this great game in my opinion.
This is Gold... but hard to realize....Originally Posted by MadMotoMan Go to original post
But love your Idea MMM
I was talking with people on Twitch a couple days ago and lots of people really would love to see this.
If it can be imagined, it can be done... but what would it take to make it a real priority?
I don't know of a way to post comments within the game but even if a forum here was set up just for this or if people used twitch, twitter or discord, it might work.
One reason they mentioned not being able to delete TC tracks was the leader boards, but records don't need to be kept for WIP tracks.
If we all put our heads together, maybe we can work out the logistics and make this happen.
you are probably right that there has to be a way ... if I think about it more, I see a realistic chance. which I imagine as follows ... First the editor needs another upload function, for example upload test track ... From there it goes on to a separate route control center which will only contain test uploads. this test center should then be linked to designated fixed groups from Discord, twitter or whatever ... For example, I play a test track and then you are forwarded directly to a feedback area ... where you can then type in your information and comments as well as further details ... then the button upload messages ... these are then in suitable rubrics are displayed on discord or a similar concept and released for discussion ......its just a basic concept ... that need more details but maybe the right way that will be possible...