Some hero improvement suggestions
Unlike typical rework threads where one hero is focused on in great detail this one is going to be a grouping of suggestions to improve kits. These suggestions are either ones of my own or some interesting ones i've found. Don't mistake all the changes/suggestions that will be listed as a group for one rework. They are merely ideas that can be taken to be put in individually or with a combination of some of them. One could look at it as using said suggestions as a template for a rework of their own.
Zhanhu:
-all dodge recovery cancels are now 300ms
-can dodge soft feint out of UB heavy
-can dodge cancel recovery after light finisher
-removal of SB property on dodges in favor of getting his bash on side dodge. Has variable input window and doesn't confirm damage naturally.
-Enhance property on dodge attacks that come from canceling a recovery.
-can input side dodge attacks from 100-400ms into the dodge.
-can soft feint UB heavy finisher into a chain starting 400ms light.
-zone direction changes based on recovery cancels.
Orochi:
-Dodge canceling his finisher recoveries and dodge soft feinting out of his heavy attacks makes his dodge attacks enhanced.
-Riptide now has proper I frames, can be charged slightly into an unblockable light, and if whiffed can have it's recovery dodge canceled.
-Can do riptide input during the rush of storm rush. Is considered a heavy that can execute.
-Storm rush gets a GB input that follows after SR only. is a minor blind based bash that doesn't confirm damage.
-Storm rush sides are both 300ms. Light after SR is undodgable.
Shaolin:
-Side dodge attacks are now chain starters and can flow into qi.
-Holding heavy input when mid chain now flows directly into qi instead of tossing out a heavy first. (can still throw a raw heavy and hold after to enter qi that way.)
-Qi lights flow back into the infinite combo.
-Sun kick sweep can now come out raw via back GB input in addition to after a kick. Sweep is treated like valks. Meaning only trips enemy and has a heavy combo finisher input that is guaranteed.
-First and second hit of zone can be held to flow into qi with either held light or heavy. Third hit chains back into infinite.
Hitokiri:
-fully charged heavy opener still links into her "stance" aka chains.
-Armor now exists on chained heavies.
-Unblockable portion of chained heavies can be soft feinted into raw kick.
-Chained heavy finishers can be followed up with sweep via standard GB input.
-Zone and dodge forward heavy now link into chain.
Aramusha:
-Removal of twin vipers and furty unleashed from BB. Twin vipers is the new heavy finisher animation unblockable included.
-Ring the bell and kick now count as chain starters allowing you to flow directly into deadly feint mix ups.
-Can soft feint heavy openers into opposite side lights or heavies.
-Chained heavies can soft feint into kick.
-Zone attack is now target swappable.
-Dodging after BB cuts it's recovery short.
Annnd that's it for now. Thanks for reading!
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