1. #41
    Originally Posted by AlexAndrei72 Go to original post
    Hello,

    While I appreciate that they have solved some issues, and I know that Bunny is just the messenger, as a new player the critical issue for me is the reduced damage for enforced heroes like Beatriz.
    The softlock issue was avoidable after you discovered the causes but unfortunately there is no workaround for the severely reduced damage of slow weapon enforcer heroes. And as a new player without elite training and OP heroes this has a severe impact for me.

    I wonder how do the Ubisoft developer or developers choose the priority when fixing the issues, by criticity or by how easy it is to solve?

    Best regards and hope they fix the real issues as well!

    Yup, this is exactly my point.

    I was in the same boat some weeks ago, until T5 weapon. My guess is they run the tests on max level heroes/accounts.
    With T5 weapon equiped the reduced damage doesn't fell that bad, but until then all enforcers are almost useless.

  2. #42
    Originally Posted by Ubi-Bunny Go to original post

    • Fixed an issue where defeating an enemy using Skills with Bleed or Poison damage prevented their death animation from playing.



    Luciano's passive Envenomed Blade is still preventing the animation from playing.

    P.S. The enforcers will have their damage back in next patch?

  3. #43
    Ima-Smakya's Avatar Senior Member
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    And healing enemies stopped?

  4. #44

    Cube opening bugs...?

    Hey Bunny and Devs

    Thanks for all the hard work fixing the bugs, but I now have a new bug where every time I open a blue cube I get a soft crash of the game, please fix it quick, as it is annoying (it’s not like I need the DNA)

    Also, death animations are still not working upon a retaliation kill.

    Keep up the good work, and hope for some new content soon rather than another new hero!

    Q

  5. #45
    Ubi-Bunny's Avatar Community Manager
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    Hey everyone! As I mentioned in the patch notes, we are currently working on version 2.9.2 which will include additional bug fixes and game improvements. Thank you all for your reports!
     1 people found this helpful

  6. #46
    Originally Posted by Ubi-Bunny Go to original post

    • Fixed an issue where defeating an enemy using Skills with Bleed or Poison damage prevented their death animation from playing



    • Luciano - Envenomed Blade still preventing the animation from playing (any soldier)
    • Beatriz - Maiming Sweep still preventing the animation from playing (check standard mission 36, soldiers in both objectives rooms)

  7. #47
    Weird actions when lock picking doors...
    - action buttons inside and out
    - once you start first lock pick there is no turning back, you either succeed or deplete all attempts remaining
    - after all attempts were fails you are still blocked and have to break the door with the same hero

    In screenshot below Luis had 2 attempts, he failed both and I was forced to break the door with him, of course he failed that too.


  8. #48
    Originally Posted by Mita_Arin Go to original post
    - once you start first lock pick there is no turning back, you either succeed or deplete all attempts remaining
    - after all attempts were fails you are still blocked and have to break the door with the same hero
    ...wasn't it always like that?

    Can someone else confirm/deny that? I could have sworn it was, but I might be wrong...

  9. #49
    I can confirm it is working as before

  10. #50
    Ima-Smakya's Avatar Senior Member
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    There are charges. If you fail you should get to keep trying up to 5 times for Grandmaster, just like Disarm or Assassinate.