1. #11
    Thanks for the update.

    Good overall. Two big ones left

    1.Jean healing enemies with his 25% chance
    2. Skills which should activate when fighting double enemies not activating or deactivating mid fight

  2. #12
    Great news..

  3. #13
    Originally Posted by Ubi-Bunny Go to original post
    Today is Patch Day!
    I see one of the worst "bugs" was not addressed, can you finally confirm if DPS nerf was actually intended or a bug?

  4. #14

    auto mode

    dear bunny and devboy,

    - i note devboy because at the rate things get fixed here im assuming that ubisoft only assigns one fte for this game’s after support. given the amount of income these players generate thats simply unacceptable.

    thanks for the update. as far as the “other” bugs, i think quite some are not valid bug reports. for example, beatriz seems to always nicely apply bleeding, and edward never failed for me ever his 100% moves.

    but 2 major things:
    1. auto mode. please disable it, or add a minimum of AI to it. For example, you could add
    IF (any of the three heroes has lockpick) THEN (use this skill on chests) ELSE (your current random ****ty code) ORDER BY (hero dexterity)
    IF (any of the three heroes have multi attack skills) AND (room has more than 1 enemy) THEN (use this heros skill ) ORDER BY (hero attack skill)
    etc..
    i mean, really, an intelligent kid of 12 could probably already write you 20 rules to apply in your Auto “AI”. A grownup of 30 like me would spend probably a day to fix that. Why cant you ??

    2) can you remove the hero power limit from the events, like with the regular missions. its pointless.

    thanks

  5. #15
    Originally Posted by darthmarsden Go to original post
    That... was a lot more disheartening than I thought it'd be. Still lots of issues for them to work on, and thankfully it does seem they are working on them, but it really is quite amazing how many issues one update can introduce.
    I was pretty happy until I read your review. Right now, I don't know if I love you or if I hate you 😅

  6. #16
    Ubi-Bunny's Avatar Community Manager
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    Originally Posted by Numaner Go to original post
    "Fixed an issue where Throwing Knives no longer granted Initiative to the Hero."
    "Fixed an issue where Throwing Knives and Bayek's Bow traveled in slow motion after the first Charge."

    Hi Bunny, I assume these also fix the other types of projectiles like Jaime's crossbow and the pistols?

    Also, have you heard anything about fixes for Jean's Righteous Strike healing enemies as well as other hero buffs being given to enemies?

    Thanks for keeping us updated!
    Hi, Numaner! Excellent questions!

    These are the Skills fixed for gaining Initiative:

    • Brace of Pistols
    • Hunter's Bow
    • All Throwing Knives
    • Pinning Shot

    These are the Skills fixed for slow movement speed:

    • Hunter's Bow
    • All Throwing Knives

    We are aware of the issue with Jean's Righteous Strike skill, we will be fixing more bugs related to Hero Skills in upcoming patches!

  7. #17
    Ubi-Bunny's Avatar Community Manager
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    Originally Posted by ragincake Go to original post
    I loved the slow mo knives. Kind of bummed it was a bug.
    Not going to lie, I found the slow mo Throwing Knives entertaining as well!

  8. #18
    Ubi-Bunny's Avatar Community Manager
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    Originally Posted by Kachocalvo Go to original post
    Very pleased to hear about it, Bunny! We'll get this game up and running again!
    Yes we will, one patch at a time!

  9. #19
    Great news! Thanks for continously working on thin issues! Bugs and crashes are the most pressing issue in the game, in my opinion, and it's good to see that they get addressed and fixed, even if sometimes it seems to take a bit long. Great job and keep up the good work! This announcement on improving the game is much, much better than announcing that some other unwanted and useless hero is about to be added.

  10. #20
    Originally Posted by Ubi-Bunny Go to original post

    • Fixed an issue where Throwing Knives no longer granted Initiative to the Hero.
    • Fixed an issue where air attacks while using Auto Mode caused a soft lock to occur for some users.
    • Fixed an issue where defeating an enemy using Skills with Bleed or Poison damage prevented their death animation from playing.
    • Fixed an issue where defeating an enemy using Bleed or Poison damage before a scripted sequence prevented the dialogue box from appearing and caused a soft lock.
    • Fixed an issue where Hidden Blades no longer hit twice. Hidden Blades should hit the enemy twice and the enemy should receive damage for each hit.
    • Fixed an issue where Luciano's Stealth Assassination was not available at Rank 2 through Rank 5.
    • Fixed an issue where Throwing Knives and Bayek's Bow traveled in slow motion after the first Charge.
    • Fixed an issue where Maria's Weapon "Lover's Parting" did not provide an additional Charge.
    • Fixed an issue where some enemies did not have their textures (appeared grey) in the Dead Men's Gold event.
    • Fixed an issue where Grandmaster Skills were unlocked at Ranks 1 through 4. These Skills should only be available at Rank 5.
    • Fixed an issue where not yet available Gear Items appeared in the Workshop for some users.
    • Fixed an issue in the Crafting Tutorial where Tariq was missing from the selection screen.



    This is like throwing one bone to a pack of dogs saying you feed them.

    Too little, too late, but I guess you had to do it even with only a few fixes just to show us something...

    Can you please tell me what is really going on?
    Do you have a team taking care of the issues, is there only one person, there is none? What is the problem causing this very slow progress? (please don't tell me it usually takes a lot of time, I know how it works and how much time it should take)

    Also, I ask again, until you answer... damage nerf is intentionally made or a bug?