1. #1
    Ubi-Bunny's Avatar Community Manager
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    Feb 2020
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    560

    Update Notes - Version 2.9.1

    Hey, Assassins!

    Today is Patch Day!

    We are releasing version 2.9.1 via an incremented roll-out, so the update will appear on the stores for some players first and then will become available for all players over the next 24 hours.

    This patch includes fixes for the following community reported issues:

    • Fixed an issue where Throwing Knives no longer granted Initiative to the Hero.
    • Fixed an issue where air attacks while using Auto Mode caused a soft lock to occur for some users.
    • Fixed an issue where defeating an enemy using Skills with Bleed or Poison damage prevented their death animation from playing.
    • Fixed an issue where defeating an enemy using Bleed or Poison damage before a scripted sequence prevented the dialogue box from appearing and caused a soft lock.
    • Fixed an issue where Hidden Blades no longer hit twice. Hidden Blades should hit the enemy twice and the enemy should receive damage for each hit.
    • Fixed an issue where Luciano's Stealth Assassination was not available at Rank 2 through Rank 5.
    • Fixed an issue where Throwing Knives and Bayek's Bow traveled in slow motion after the first Charge.
    • Fixed an issue where Maria's Weapon "Lover's Parting" did not provide an additional Charge.
    • Fixed an issue where some enemies did not have their textures (appeared grey) in the Dead Men's Gold event.
    • Fixed an issue where Grandmaster Skills were unlocked at Ranks 1 through 4. These Skills should only be available at Rank 5.
    • Fixed an issue where not yet available Gear Items appeared in the Workshop for some users.
    • Fixed an issue in the Crafting Tutorial where Tariq was missing from the selection screen.

    We are continuing to investigate the issue where some players appear to be unable to collect Intel from their Intel Room. However, this appears to be a visual issue only, meaning that players affected by this visual bug should still be receiving their Intel, it is just not visible in their total. One potential workaround for this issue suggested by the community includes changing one of the Heroes assigned to the Intel Room.

    Although the Auto Mode fix we implemented in this patch should resolve the issue with soft locks, we are still investigating a potential link between using Auto Mode and game crashes.

    We will also be turning off notifications for this patch and hope to have them back up and running as soon as possible. We are currently investigating an issue with the notifications that may be contributing to the crashes that some players are experiencing.

    We hope the fixes in this patch will resolve the crashes the majority of our players are experiencing, but we are continuing to monitor crash rates for further improvements

    We are planning to release additional patches soon, although our release schedule for these patches is subject to change. These upcoming patches will include additional bug fixes and game improvements, including additional fixes for Hero Skills related issues and further improvements for the crash issues if necessary.

    I also want to say a big THANK YOU to the community for rallying together after update 2.9.0 to compile bug lists, provide additional information where needed, and respond to other players experiencing similar issues. I am very impressed with how quickly the community came together during this time to help out and I want you to know that I appreciate you all!

    Thank you for being patient with us as we continue to chase these issues.

    All the best,

    Bunny
     5 people found this helpful

  2. #2
    "Fixed an issue where Throwing Knives no longer granted Initiative to the Hero."
    "Fixed an issue where Throwing Knives and Bayek's Bow traveled in slow motion after the first Charge."

    Hi Bunny, I assume these also fix the other types of projectiles like Jaime's crossbow and the pistols?

    Also, have you heard anything about fixes for Jean's Righteous Strike healing enemies as well as other hero buffs being given to enemies?

    Thanks for keeping us updated!

  3. #3
    Thank you. Will see how this patch goes.

  4. #4
    Very pleased to hear about it, Bunny! We'll get this game up and running again!

  5. #5
    I loved the slow mo knives. Kind of bummed it was a bug.

  6. #6
    The issue that auto mode didnt use any skill as well as instant skill like throwing knife in the 1st tick. Will it be fixed?

  7. #7

    Costo

    Hola Bunny: hay una cosa que no me agrada de estar actualizaciones: cada vez que las envían, por más que los héroes tengan las 5 estrellas y sus armas estén al máximo, ustedes le suben de una manera exagerada a la dificultad de los enemigos. Por ejemplo, las habilidades de Perinna no sirven para capítulos que tengan 4 o más estrellas, así todos los demás. Deberían revisar los costos de mejorarlos porque el juego aparte que ya es aburrido, es muy costoso.

  8. #8
    hell, it's about time!

  9. #9
    Originally Posted by ragincake Go to original post
    I loved the slow mo knives. Kind of bummed it was a bug.
    Agreed - it was one of the few 'fun' bugs.

    I assume when BunBuns refers to people who "compile bug lists", she's referring to people like me. If so, then you're very welcome - I'm just glad it helped.

    Just for giggles, let's check the list I compiled and see what remains to be fixed...

    Originally Posted by darthmarsden Go to original post
    GENERAL BUGS
    - Several players have lost their save data, forcing either a Facebook sync or (if that is not an option) a complete restart
    - Screen displays in a smaller window on certain devices (OnePlus 6T, Galaxy S10)
    - Intel Rooms displaying a 'Cannot Collect Intel - Your Storage is Full' message when this isn't the case
    - Turkish language has several letters (İ, ı, ç, ü, ö, ş, ğ) not displaying correctly
    - Many, many visual glitches - these are numerous, but in the grand scheme of things aren't super important
    - Completing achievements may not give players the correct rewards (Helix Credits in particular)
    ...um. Looks like they've not addressed most of these, unfortunately. BunBuns DID mention they're looking into the Intel Room one, but they've not 'fixed' it.

    Originally Posted by darthmarsden Go to original post
    GENERAL CHARACTER ISSUES
    - When using the 'auto' feature in missions, characters will frequently no longer use their best abilities
    - All characters will display the yellow exclamation marks indicating there's better equipment for them to use when there isn't - this appears to be specific to certain pieces of equipment, like the T5 swords or 'Daeva Pelt'
    - General reduction in stats for various characters, most noticeably the DPS (red) characters
    - Several stealth (blue) characters can no longer use hiding spots to sneak past/kill enemies (Luciano in particular)
    - Assassin characters who use Hidden Blades as their main weapon no longer deal two sets of damage, only one
    - Number of 'charges' for certain character abilities isn't displayed at the bottom of the screen before entering a room
    - If an enemy dies due to bleeding out/poison/counter-attacks, the death animation doesn't play (though they DO die)
    - AoE attacks and Healing abilities now have a chance of missing
    - If a healed character is damaged, any damage dealt to them might ignore any restored health, potentially killing them
    - Revealing far-off rooms will frequently cause the camera to get stuck on the revealed room, preventing progress
    - Using throwing knives no longer guarantees initiative (used to be 100% guaranteed, now no longer is)
    - Throwing knives now seem to trigger a slow-motion effect (similar to Leaps of Faith), which can be visually glitchy
    - Attempting to sell the new legendary weapons will only give you 1 gold
    - Skill checks that display at 95% seem to fail much more often than before
    Again, most of the issues remain un-addressed, though the few I've greyed out do appear to have been fixed with this update. The double-blade characters now actually using both blades is the big one, bit shocked they overlooked that!


    Originally Posted by darthmarsden Go to original post
    SPECIFIC CHARACTER ISSUES
    - Al Mualim's 'Mentor's Gift' ability no longer shows a 100% chance of success when used on himself (may only be visual)
    - Flora's 'Crippling Strike' ability no longer reduces enemy's attack (it even displays "-0% ATTACK" when used)
    - Beatriz's 'Maiming Sweep' ability no longer consistently applies Bleed damage to multiple enemies, just the first one
    - Edward Kenway's 'Freerunning Grandmaster' ability no longer works 100% of the time as intended
    - Gaspar's 'Field Doctor' ability will cause characters to LOSE health if used after his 'Vitality of the Covenant' ability
    - Luisa's 'Lethargic Poison' ability no longer stacks due to increased Recharge Time
    - Maria's 'Nimble Opponent' ability no longer works, period
    Nope, none of these have been fixed, near as I can tell.

    Originally Posted by darthmarsden Go to original post
    EVENT SPECIFIC ISSUES
    - In the Dead Men's Gold mission 'Blood and Thunder', the game crashes after defeating the final enemy and watching him jump overboard, causing the 21 Rift Tokens spent to play the mission to be lost
    - One enemy type (the dagger-wielding Spanish soldiers) no longer has any textures, displaying as all grey
    - If a chest is in the same room as an enemy, the prompt to open the chest will appear before the enemy is killed
    - After dodging an enemy shooting at you, the enemy will always have initiative
    - In the Mask of the Iblis mission 'The Bounty of Thoth', engaging Auto mode causes the game to soft-lock
    - General crashes seemingly at random (this seems to only be the case on NEWER devices, strangely)
    Again, most of these bugs remain, though the untextured enemies one has been fixed. Huzzah.

    That... was a lot more disheartening than I thought it'd be. Still lots of issues for them to work on, and thankfully it does seem they are working on them, but it really is quite amazing how many issues one update can introduce.

  10. #10
    SGP-13's Avatar Junior Member
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    Nov 2014
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    25
    Well done Ubi! Keep up the good work!
     1 people found this helpful

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