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  1. #1

    TU 10 Loot Analysis - 8 Hour Run

    Afternoon Agents,


    I posted another thread regarding my "First Impressions" after TU10 dropped.


    With that, I decided to do a little more. "detailed" analysis of my loot drops.


    Couple disclaimers; All Activities, Missions, Control Points were done on Heroic difficulty. The analysis isn't "highly" detailed I simply logged the total amount of drops, Equipment vs. Weapons vs. MODs. How many of the items were opposite rolled, or rainbow rolled, how many Items I kept and how many I declared as "bad rolls".


    Regarding the bad rolls; this is obviously highly subjective, but essentially if the rolls were less than 65%, or if it was something I felt I could not personally use in a build even after re-rolling I deconstructed on sight. I was farming mostly ARs/Rifles quite a bit, and then also Walker Brand Set Items


    So with that said; there were a total of 288 items dropped.
    -----

    44/288 (15%) items were mods, I did not keep a single mod, none were better than what I already have.

    -----

    109/288 (38%) items were Weapons, I did not keep a single weapon, none were better than what I already have. Not that I have all God rolled weapons by any stretch, but many of the attributes were low rolled or undesirable and had bad talents that wouldn't fit any particular builds I would run.


    2 weapons were exotics (Chameleons which I did not keep because I already have one with better rolls)

    2 Were named weapons (Grudge and Burnout) which I also did not keep due to lower rolls.

    2 Rolled with the new talents which I put in my Library.

    -----

    135/288 (47%) Were Gear Items

    68/135 (50%) Had what I would consider overall bad rolls; less than 65% on 2 or more stats.

    37/135 (27%) Had Rainbow Rolls, I kept none.

    26/135 (19%) Had Opposite Rolls - Note Opposite Roll to me is for example a Providence piece which drops a core red and 2 yellow attributes, I kept none.

    2/135 (1%) Were Gear Set (Green), both Eclipse and I kept 1 of them

    2/135 (1%) Were Walker Gloves and Mask that I kept, 70ish% rolls.

    5 of the drops were named items (3 Chainkillers, 1 Punch Drunk, 1 Contractor Gloves) None were kept due to one of the above issues.


    Some items did drop with one attribute as God Rolled, I did not count how many, but most of the ones I got fit in the above categories, for example I got a Walker/Harris piece that had God Rolled Skill Haste and God Rolled Health but like 6.5% Weapon Damage. I did not receive a single triple God Rolled item during this time frame.

    Take the above with what you will, rack it up to a bad day of RNG if you want to, just posting my observations.
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  2. #2
    Originally Posted by DuRkaMore34 Go to original post
    Afternoon Agents,


    I posted another thread regarding my "First Impressions" after TU10 dropped.


    With that, I decided to do a little more. "detailed" analysis of my loot drops.


    Couple disclaimers; All Activities, Missions, Control Points were done on Heroic difficulty. The analysis isn't "highly" detailed I simply logged the total amount of drops, Equipment vs. Weapons vs. MODs. How many of the items were opposite rolled, or rainbow rolled, how many Items I kept and how many I declared as "bad rolls".


    Regarding the bad rolls; this is obviously highly subjective, but essentially if the rolls were less than 65%, or if it was something I felt I could not personally use in a build even after re-rolling I deconstructed on sight. I was farming mostly ARs/Rifles quite a bit, and then also Walker Brand Set Items


    So with that said; there were a total of 288 items dropped.
    -----

    44/288 (15%) items were mods, I did not keep a single mod, none were better than what I already have.

    -----

    109/288 (38%) items were Weapons, I did not keep a single weapon, none were better than what I already have. Not that I have all God rolled weapons by any stretch, but many of the attributes were low rolled or undesirable and had bad talents that wouldn't fit any particular builds I would run.


    2 weapons were exotics (Chameleons which I did not keep because I already have one with better rolls)

    2 Were named weapons (Grudge and Burnout) which I also did not keep due to lower rolls.

    2 Rolled with the new talents which I put in my Library.

    -----

    135/288 (47%) Were Gear Items

    68/135 (50%) Had what I would consider overall bad rolls; less than 65% on 2 or more stats.

    37/135 (27%) Had Rainbow Rolls, I kept none.

    26/135 (19%) Had Opposite Rolls - Note Opposite Roll to me is for example a Providence piece which drops a core red and 2 yellow attributes, I kept none.

    2/135 (1%) Were Gear Set (Green), both Eclipse and I kept 1 of them

    2/135 (1%) Were Walker Gloves and Mask that I kept, 70ish% rolls.

    5 of the drops were named items (3 Chainkillers, 1 Punch Drunk, 1 Contractor Gloves) None were kept due to one of the above issues.


    Some items did drop with one attribute as God Rolled, I did not count how many, but most of the ones I got fit in the above categories, for example I got a Walker/Harris piece that had God Rolled Skill Haste and God Rolled Health but like 6.5% Weapon Damage. I did not receive a single triple God Rolled item during this time frame.

    Take the above with what you will, rack it up to a bad day of RNG if you want to, just posting my observations.
    Yeah the probability of all 3 god roll is pretty crazy low
    3x10x10x10=3000 so 1/3000 chance = 0.03%
    So 1 in every 3000 drops will be pure god roll so meaning you don't have to change anything to it.
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