For an example, using the third tier bleed feat plus an attack buff allows for a shinobi to insta kill almost any hero from full health.
Using rush with speed boots gives you even more speed
I am not sure if it still works but you could get further att damage from inspiration, roar of the crowd, fury, etc... from pairing it with att pick ups
Otherwise we can see some extremely broken damage values, the speed thing mainly comes into play with the banner in breach but that is a whole other topic
Maybe this was fixed and the bleed feat is just ultra crunk
The highest damage I have seen from a a projectile was 60, feels like its att buffed but that's just raw balanced damageOriginally Posted by Lunamaria2020 Go to original post
Gladiator trident at close range while Fear Itself is activated = 78 damage
That is without any attack buff. I don't think this is an issue though. They fixed it to where feats don't stack. So the only thing you have to worry about stacking is perks, feats & power ups. It would take a high level of strategy to align ALL of those things to stack at the same time, so I don't see this being a big issue or priority to fix.
Back in the day of gear stats, I have full attack build + 2 buff feats on my Raider.... with both 2nd & 3rd tier feats activated on my Raider in revenge, my combo Raider's Fury unblockable finisher did 110 damage to everyone in it's path.
Fairly confident that rush stacks with boots because shamans with boots can be way faster with rush than a shugoki last time i checked.Originally Posted by Bo_sack_noodle Go to original post
What i do know how it stacks for sure is if you pick up a banner in breach with boots, you are slower than the full speed of the boots because of banner. If you pop rush it cancels out the speed debuff from banner and allows you run at full speed
What i mean was that if shinobi lands sickle rain on someone with the feat+power up, he can kill most heroes from full health by the end of the comboOriginally Posted by GayForShugoki Go to original post