they told us in the SOTG that TU10 is to make the player feel more powerful, gameplay be more rewarding...
i played almost the entire time since the patch dropped and for me, i gotta say...
no
----
i just feel even less powerful, i tried
my aces build with nemesis and a SVD, damage after the nerf okish, but not more powerful and totally not rewarding
my TP build with pestillence, feels the same if not a little less powerful, this build has 1.2 million armor, got 1.2 damage on the deathscreen by a single red true son AR guy
my status effect build with creeping death, trauma and fireholster was ok i guess, since it does only proc when it actually can, but the holster still tries to ignite mechanical units that are immune, why is this still in there?
but in general i do not feel more powerful and the game does not feel more rewarding
how about you guys?
More powerful? The jury is out. My tank build is a lot better than before thanks to Foundry Bulwark (even without the talent, which I may not bother with as I'd have to lose Tardigrade and Leadership), my red builds seem about the same (or at least not different enough either way that I would swear to it), Future Initiative has had no discernible impact on my healer build but maybe getting the chest piece or backpack will help if I can be bothered with the raid, but due to a combination of bugs and nerfs my CC and skill damage builds seem to be a lot less usable, so the lord giveth and the lord taketh away.
(And as to the "more rewarded" part of it, that's going to be a no. Sure, more gear drops, but it's just more junk to pick up, sort through, and throw away. On the flipside the increase in targeted loot efficiency meant it only took a few hours to get all the new gear set pieces yesterday (in the end it took five runs of Wall Street, 4 on Heroic and 1 on Challenging) which is both rewarding in the sense of "I got a lot of new stuff" and disappointing in the sense of "OK, that's pretty much all the 'new content' done already, now what?")
No, I'm orders of magnitude weaker than before; that all comes down to not being able to swap loadouts during a mission and out of combat. That change alone has locked me into a single build for the whole mission instead of being able to equip builds that fit the environment. Skills were not improved in any material way, CC skills in particular took a major nerf on top of multiple stealth nerfs to skills in general and the nerfing of the only offensive skill build gear set added to that substantial power drain.
Weaker, not stronger.
I feel about the same. I'm running the same old meta build but I have replaced one stat with weapon handling and, although the M1A got a 12 percent nerf, I am able to hit more shots because of the improved weapon handling.
I've not had time to experiment with the new stuff yet other than headhunter which I immediately dumped and rerolled back to focus.
I have noticed that, on PC, the NPCs are a little more aggressive but easier to take down.
The PTS was a total waste of time though and the 3 weeks would have been much better spent by creating some real content.
In terms of Red builds and weapon damage and what you are using heck yes on my Red build iv'e gone up nicely and feel more powerful.
My SMG build is cracking, the Primary SMG i use is sitting at just under 150K damage (For an SMG) with 50% CHC and 115% CHD (and still have almost a million Armour .
My Turret/Oxidiser/Tech support build is hitting great as well
My Shotgun/AR shield build is decent.
My Armour Regen build is good as well
Would you mind sharing a brief breakdown of your build please, I dont have much experience of SMG and their builds so would find it interesting. Thanks.Originally Posted by Cadillac-Jack Go to original post
My go-to build for running around in the Heroic world has been a just for fun rifle build using a god-rolled perfect-lucky-shot Baker's Dozen with a mix of yellow gear-set pieces that gave the best crit-chance, crit-damage, and rifle bonus damage. I had just enough armor and health to survive a sniper shot from an elite and I was never one-shot insta-killed ever. I used this build to answer the call and to jump into heroic and even legendary rando-missions without much worry. Well... that changed yesterday when I found that instead of needing 2 shots to kill a red NPC it was taking 3 or 4. Instead of elites going down with 3 or 4 shots, it was taking 6 or 7. Then there was my first "one-shot-dead" experience when I was insta-killed by an elite sniper.
If the goal of the developers was to make us feel more powerful then TU10 is a major fail. I'll tinker with it for a few days just to see if there are adjustments I can make, but for the life of me, after going through this exasperation with Division One repeatedly, and having the same incessant nerfing obsession thrown at us in the Division 2, I think I will go back to Wildlands where the gameplay is stable without an obsession with repeated nerfing and re-balancing of builds that someone, somewhere, in a dark room thinks is necessary.
Just my opinion of course...
Norris