1. #11
    My - UFO Program Testing - track is uploaded!
    Squid runs smoother !
    Lots of glitches and funny stuff like warping your character through walls and stretching you can even attach character to each end of the map which will remove you from UFO and you must recapture to hit AirCrafts I also left some other stuff through out but only above earth 🌎
    My Camera Broke down for replays again but figured some things out
    My replay is funny - basically shows me spiraled and stretched out bottom of my Craft !
    Its a test and I'm mostly happy with how it turned out .
    I'm going to be rebuilding game camera and removing Custom Camera adding guns and some other fun stuff !
    So the Replays should work for round 2 !
    Have fun
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  2. #12
    Oh man, I love the way you think outside the box and come up with unique ideas and ways to push the game with the editor. Can't wait to have a look.
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  3. #13
    Thanks MMM I think you'll like a lot of the features it has even if you have a hard time beating it.
    All 8 targets basically fly in a complete circle.
    Your UFO starting in the center of them.

    The Mantis version disables left right and back on Left Stick (going to build Airplane next with that controller set and tweaked to ride realistically)
    Disabled it because it was super glitchy
    using character (going to change that)
    I didn't build this one to be realistic just Free Roaming with squid version!

    I turned on some map items like tower and statue to break apart if you find them

    Squid version tried building limiters on edge of map to set back to start position
    (Sometimes works using delayed filter)
    Sometimes freezes UFO (don't know why).
    No rider used for this!
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  4. #14
    Directly above from start you'll see two hoops between them were strange happenings !

    Sometimes for no reason up and down quit working !
    If that were the case no controls should work!

    I noticed the camera set for mantis version is somewhat working and i think I see how to fix so I have one more test track later on!
    I was having problems switching from one with rider and one without in which there are different camera settings for.

    Also noticed in my replay that the targets don't start moving till after the time I got and look perfectly healthy which is funny.
    They should have been completly destroyed (OPE CDS)

    Click and Hold LS for more instructions!
    This camera will not show up in replay (enabled only)
    Even put in a finish screen
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  5. #15
    Is my UFO malfunctioning or freezing up a lot while playing?
    Are the controls alright?
    I noticed I have several downloads and only a couple people on leaderboards!
    Maybe it's too hard to find the targets!
    I thought about making an easier version and adding light effects so you can find targets easier and have them move more straight instead of a circle but IDK !
    I'd also like to give another go with my replay cameras - I found some new stuff I wasn't aware of in settings!
    Think i came up with a way to toggle settings - essentially it should let you choose or change your replays from start of track!
    Also set object to game character might help since there's no rider for squid version!
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  6. #16
    First of all I'd like to say well done to everyone who builds tracks on this game there is some amazing tracks out there !! I on the other hand wouldn't know where to start lol

    I've given your track a whirl and I can understand why there is only a couple of people on the LBs its just too difficult to try and understand what your meant to do a few times my ship just got stuck on a mountain and wouldn't move and other times it just felt like I kept going through like an inflatable tyre ?

    I did see a couple of things with what looked like targets on them but they quickly disappeared from view. I did try to watch your replay to have a better idea of what I'm meant to be doing but your replay is glitched so that doesn't help either
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  7. #17
    Hey Mr Boozyhead really appreciate the feedback on this !
    I did notice a target disappearing which shouldn't happen due to turning the culling range all the way up (allows you to see the item anywhere on the map)
    Maybe I'll make targets double sized and put a light beam pointing to them!
    Hmm Cel Shading might look cool.
    I don't think I'll be able to fix the inflatable feel - tried using different physics but wasn't working out for me (unless it's moving across ground and not flying like marble skillgame)
    Anyways I hope to fix that by adding guns and if you hit target you'll explode or something.
    I managed to figure some camera stuff i think/hope it'll fix replay that will be different than the custom camera i built for it
    I have no idea why it stops moving

    The UFO doesn't actually stop or get stuck - something breaking down in my controller set up that's causing havoc.
    Could be due to overloading something in statistics overlay and causing a glitch not too sure yet!

    Thanks Friend

    P.S. I just uploaded a decent video Below of gameplay and all targets destroyed!
    Right as I finished I bumped RS which shows instruction panel as it was switching into finish camera (oops)
    Hopefully that helps
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  8. #18
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  9. #19
    haha cool mate those 'Inflatable Tyres' I was trying to avoid them but I guess that ain't the case and I should be heading for them!!

    Must be my old age and I prob need the targets quadrupled in size in bright neon colours and led by the hand straight to them lol
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  10. #20
    Thought you meant something else by inflatable tires Lol.
    Ill see what I can come up with to make it easier to figure out and hopefully have replays fixed!
    And yeah that'd be cool just to make it autopilot like a video or something
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