Or the pirate treasure hunt. It physically hurts to remember that.Originally Posted by TrickShady Go to original post
Lol, I'd not come across that one. I literally stopped all side missions after gone fishing and the dude with the sexual interest in bots. They were my breakpoint.Originally Posted by El_Cuervacho Go to original post
Honestly, what did this game become?
What it was intended to be, more or less; I mean, these people created WL, which is closer to the older games, chronologically speaking, so it somewhat follows the same line. But still, just a moment ago was remembering WL's last mission to takedown El Sueño; a mission that should've been great. Assaulting SB's stronghold and what did we get? A timed mess more akin to Burnout with assault helicopters than GR.Originally Posted by TrickShady Go to original post
A debilitated SB with rebels turning on us should've constituted a whole chapter of that game, but no.
I think that WL's success emboldened them to pursue stuff that was further away from the franchise's core, as I'm convinced these people never liked the subject matter in the first place. Only with BP, they had to rush it, had they had more time, BP would've been a bit more stable, techinically speaking and perhaps also include AI team mates from the start, but that's about it.
The main issue with these games is the company and the studio behind them, they wanna "successfully transform" this franchise, I say we don't let them.
I agree about improvements in terms of stability but actually think the game in many ways would have been even worse had it had more time in development. If you break down clothing there are different qualities so if they had had longer, we would have without a doubt seen a lot more in the direction of looter-shooter and RPG. That's one of what would have been a major aspect and it was just half left in. Too lazy to either finish it or take it out.Originally Posted by El_Cuervacho Go to original post
This seems to have been their main goal over the past years, we don't want a bit of everything in each game. There is no reason for it, I know at times it can be helpful to freshen up title's but this genre needs to be kept just what it is rooted in realism and grounded.Originally Posted by El_Cuervacho Go to original post
You're right actually had they finished implementing these systems they would've been much more reluctant to remove them as they are now doing with these updates. All they've done is dismantling this game, adding nothing to it, and doing so as skillfully as a sledgehammer to a headache.Originally Posted by TrickShady Go to original post
As if there wasn't anything to improve or to add to this franchise anymore. It's a joke.Originally Posted by TrickShady Go to original post
I agree. They abandoned their own intentions with the game and replaced them with cheap mechanics like the Azreal and an insane density of random encounters. There’s so many things they could have done, as we’ve discussed (like the bounty hunters in RDR2) but instead they clearly spent the bulk of what little time they had on the drones which just sully the game further.Originally Posted by Steven527 Go to original post
Hey you leave the mystical creatures out of this when they're not here to defend themselves.Originally Posted by Virtual-Chris Go to original post
I like the idea of avoiding detection from civies... though I am still overflowing with joy to be among a population I enjoy and feel a connection to- even if I don't understand a word they say.
I think it was one of you two who said it first since it seems like something one of you would say... it remains one of the most critical shortcomings of Breakpoint and why it is that you just can't wait to get it over with: I don't care about the people I'm supposedly there to support / protect / save. I'd murder every last one of them myself in gruesome and ridiculous ways if it wouldn't kick me out of the game after every threepeat.
I'm murdering all these poor security guards who are no more guilty of an offense than the people I'm not allowed to kill for some reason- I don't know or really care why... My guy gets treated like trash until someone needs something-
Actually... now that I'm thinking of that whole concept- I think I should play one session as the guy from "No Country for Old Men." I'll flip a coin for every person I meet and ask them what's the most they've ever lost in a coin toss.