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  1. #41
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  2. #42
    TrickShady's Avatar Senior Member
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    Gone fishing sums up the clueless nature of what the devs thought was good content.
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  3. #43
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by TrickShady Go to original post
    Gone fishing sums up the clueless nature of what the devs thought was good content.
    Or the pirate treasure hunt. It physically hurts to remember that.
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  4. #44
    TrickShady's Avatar Senior Member
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    Originally Posted by El_Cuervacho Go to original post
    Or the pirate treasure hunt. It physically hurts to remember that.
    Lol, I'd not come across that one. I literally stopped all side missions after gone fishing and the dude with the sexual interest in bots. They were my breakpoint.

    Honestly, what did this game become?
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  5. #45
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by TrickShady Go to original post
    Lol, I'd not come across that one. I literally stopped all side missions after gone fishing and the dude with the sexual interest in bots. They were my breakpoint.

    Honestly, what did this game become?
    What it was intended to be, more or less; I mean, these people created WL, which is closer to the older games, chronologically speaking, so it somewhat follows the same line. But still, just a moment ago was remembering WL's last mission to takedown El Sueño; a mission that should've been great. Assaulting SB's stronghold and what did we get? A timed mess more akin to Burnout with assault helicopters than GR.
    A debilitated SB with rebels turning on us should've constituted a whole chapter of that game, but no.
    I think that WL's success emboldened them to pursue stuff that was further away from the franchise's core, as I'm convinced these people never liked the subject matter in the first place. Only with BP, they had to rush it, had they had more time, BP would've been a bit more stable, techinically speaking and perhaps also include AI team mates from the start, but that's about it.
    The main issue with these games is the company and the studio behind them, they wanna "successfully transform" this franchise, I say we don't let them.
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  6. #46
    ArgimonEd's Avatar Senior Member
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    Yeah, just look at R6 SIEGE right at the beginning, the game had a bit more realistic graphics, the premise was realistic enough and the characters as well.
    Now it looks like ubisoft version of overwatch
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  7. #47
    TrickShady's Avatar Senior Member
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    Originally Posted by El_Cuervacho Go to original post
    Only with BP, they had to rush it, had they had more time, BP would've been a bit more stable, techinically speaking and perhaps also indude AI team mates from the start, but that's about it.
    I agree about improvements in terms of stability but actually think the game in many ways would have been even worse had it had more time in development. If you break down clothing there are different qualities so if they had had longer, we would have without a doubt seen a lot more in the direction of looter-shooter and RPG. That's one of what would have been a major aspect and it was just half left in. Too lazy to either finish it or take it out.

    Originally Posted by El_Cuervacho Go to original post
    The main issue with these games is the company and the studio behind them, they wanna "successfully transform" this franchise, I say we don't let them.
    This seems to have been their main goal over the past years, we don't want a bit of everything in each game. There is no reason for it, I know at times it can be helpful to freshen up title's but this genre needs to be kept just what it is rooted in realism and grounded.
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  8. #48
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by TrickShady Go to original post
    I agree about improvements in terms of stability but actually think the game in many ways would have been even worse had it had more time in development. If you break down clothing there are different qualities so if they had had longer, we would have without a doubt seen a lot more in the direction of looter-shooter and RPG. That's one of what would have been a major aspect and it was just half left in. Too lazy to either finish it or take it out.
    You're right actually had they finished implementing these systems they would've been much more reluctant to remove them as they are now doing with these updates. All they've done is dismantling this game, adding nothing to it, and doing so as skillfully as a sledgehammer to a headache.

    Originally Posted by TrickShady Go to original post
    This seems to have been their main goal over the past years, we don't want a bit of everything in each game. There is no reason for it, I know at times it can be helpful to freshen up title's but this genre needs to be kept just what it is rooted in realism and grounded.
    As if there wasn't anything to improve or to add to this franchise anymore. It's a joke.
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  9. #49
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Steven527 Go to original post
    I'm not sure I'd say that is my main issue, but I totally agree that the design is more of a treasure hunt experience than a mission.
    Start mission, get info 13 km away. That person somehow has intel that has you go another 13 km in another direction and just to rub salt in the wound let's make traversing long distances in the game a god awful chore of constantly repetitive random encounters over and over and over to the point you are pushed to use faster transport that is totally immersion killing. And just in case you got used to that let's add a mechanic that has you mud dive every 7 1/2 minutes so you can appreciate the way we decided to ruin your camo look.

    I prefer to move slow. Hell in Bolivia I just had my one team traverse to their new AO with the intent of not even having the civvies see them. So off into the jungle I go. Climb a few mountains avoid Unidad outposts and cartel activities to set up and start observing activity before deciding on an OP. I had one random encounter which I skirted in that move. Helo flyovers weren't an issue as I was in cover and I didn't jog.

    I wish they had slowed down BP more. I start out with just a sidearm and within 100 meters I find a loot box with an Assault rifle. I can without ever feeling pursued end up at a location of the biggest arms dealer in the pacific who runs their shop out of a little counter in a mountain. BP should have forced me to have to scrounge for a weapon. Ammo should be something I have to steal or kill for. Nope go to bivouac, build a campfire and poof - full ammo. WTF. I didn't like the premise of BP - too much like Far Cry but if you are gonna go there- go all in. Instead you set the stage and then abandon the entire concept in 5 minutes of game play.
    I agree. They abandoned their own intentions with the game and replaced them with cheap mechanics like the Azreal and an insane density of random encounters. There’s so many things they could have done, as we’ve discussed (like the bounty hunters in RDR2) but instead they clearly spent the bulk of what little time they had on the drones which just sully the game further.
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  10. #50
    EN075's Avatar Banned
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    Originally Posted by Virtual-Chris Go to original post
    I agree. They abandoned their own intentions with the game and replaced them with cheap mechanics like the Azreal and an insane density of random encounters. There’s so many things they could have done, as we’ve discussed (like the bounty hunters in RDR2) but instead they clearly spent the bulk of what little time they had on the drones which just sully the game further.
    Hey you leave the mystical creatures out of this when they're not here to defend themselves.

    I like the idea of avoiding detection from civies... though I am still overflowing with joy to be among a population I enjoy and feel a connection to- even if I don't understand a word they say.

    I think it was one of you two who said it first since it seems like something one of you would say... it remains one of the most critical shortcomings of Breakpoint and why it is that you just can't wait to get it over with: I don't care about the people I'm supposedly there to support / protect / save. I'd murder every last one of them myself in gruesome and ridiculous ways if it wouldn't kick me out of the game after every threepeat.

    I'm murdering all these poor security guards who are no more guilty of an offense than the people I'm not allowed to kill for some reason- I don't know or really care why... My guy gets treated like trash until someone needs something-

    Actually... now that I'm thinking of that whole concept- I think I should play one session as the guy from "No Country for Old Men." I'll flip a coin for every person I meet and ask them what's the most they've ever lost in a coin toss.
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