Originally Posted by
Hugo-FOU
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So I’d like to expand this idea a little to see what people think. Rather than just Wildlands remastered, how about Wildlands 1.5.
What I would suggest is that we could have all the content from Wildlands, including all updates and DLCs. (Maybe not Narco Road), plus new content, new mechanics and new weapons, plus the select few improvements that BP introduced, (not the drones), like the injury system, the leaning around cover, (no drones), the CQC finishers, selection of knives, (definitely no drones), maybe even an optional better thought out survival system, better terrain movement, the rocket launcher, (only as a weapon, not an equipment item), single or even no primary weapon, ability to pick up and use any fallen weapon, without the equipped weapon vanishing and no drones.
Examples of new content that I think could work.
Expand the Peruvian Connection.
A Peruvian Cartel lends support to Santa Blanca. This could have two different story paths dependent on when the player starts it.
If started prior to removing El Sueno, the alliance threatens to reinforce SB to a degree that it would jeopardise the operation. If started after then the Peruvian cartel could be looking to take over.
Either way there could be a number of mission, new buchons and preferably and expansion of the map. Maybe even a region or three set in Peru that can only be accessed via air or fast travel.
Add in an expanded Santa Mueté cult. Separate from Santa Blanca but equally brutal to the civilian population, this could be entirely optional content set in a new region to the NW of map, but completing it could help to get the local population on the teams side.
Trains that can actually be boarded, interacted with and missions involving them.
Potential new mechanics.
Limited vehicles. Option for vehicles to be something that need to be cared for, repaired and fuelled. Vehicle weapons could have limited ammo just like any other weapon.
Rebel pilot. New rebel resource allowing players to rappel, HALO and in the right circumstances extract.
RPGs, both enemy and Ghosts.
Infrastructure destruction and repair. Bridges, roads AA batteries. Taking out a bridge could slowdown reinforcements. Destroying an AA battery would put it out of action for a period of time.
A base capture and loss system as suggested for BP by Vahndaar.
A vastly expanded set of team options. Full customisation, including skills and loadouts and a detailed team orders system. Soul swapping.
Climbing and rappelling.
Options to limit quantity of ammo, munitions, bandages, rations.
Ability to craft and set booby traps.
Weight management and movement penalty/bonus system.
Armour weight, protection and degradation system.
Working scuba gear.