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  1. #101
    Bone_Frog's Avatar Senior Member
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    Originally Posted by MikeWeeks Go to original post
    Did in fact a "SF guy write GRBP"? Apparently it wasn't Emil Daubon, given this interview:


    ????

    He said he was a writer like 5 times in the first two minutes, including dialog, plot and missions.
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  2. #102
    smilecry's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    ????

    He said he was a writer like 5 times in the first two minutes, including dialog, plot and missions.
    Originally Posted by FCacGRdvWD Go to original post
    I get that some of you hold WL in such a high regards but really guys, you are still playing it right now, what would you do different with a remastered version that you are not doing right now?

    Not that they are listening to us anyways but, if they were (in a drunken stupor it could happen) wouldn't be better to ask for the OGR to be remastered but with bigger maps and better AI? I mean, they wouldn't have to wait 5 to 7 years to accomplish that since they already have most of what they will need and we could go back to playing a semi realistic mil-sim (NOT ARMA dammit!) w/o loot, gear score or fantasy pixie dust RPG/MMO elements.

    Gunsmith that is almost real (within gaming parameters)
    Gear that make sense... go nekid and your sack will tingle if bit by a jungle mosquito
    Put on some armor and now you are heavy but protected better for battle (again, within gaming parameters)
    ROE for your teammates
    1 primary and 1 side arm because your teammates will be able to be fully customize-able as well (weapon and gear)
    Cut scene or on the fly intel as to what your next objective will be like and GPS coordinate to a near drop-off so you could re-loadout before ingress.

    I mean, you guys are much better than I am at asking for the things needed here but you get the picture.

    I stopped playing WL about 3 months ago and I want to go back but mostly because a few of you here have gone or are going back to it so the forum is a bit more lively but I really am not looking forward to repeating the same ole missions again and again.
    Agreed if anything an older GR game with wildlands parameters and umm ARMA well wildlands it very close to that game in many aspects dude and again when speaking milsim ARMA is a standard to go off of as when mentioning milsim ARMA is the next word connected look at what you said.
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  3. #103
    smilecry's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    ????

    He said he was a writer like 5 times in the first two minutes, including dialog, plot and missions.
    Originally Posted by MikeWeeks Go to original post
    Did in fact a "SF guy write GRBP"? Apparently it wasn't Emil Daubon, given this interview:


    Originally Posted by Bone_Frog Go to original post
    99.9% of people have no idea of spec ops, that is what Janes is for, and a little bit of research. Also bear in mind that most people who do know spec ops are under NDA and can't have anything officially published without prior approval from their former service branch. Hence you had a SF guy write GRBP, the President of the United States stood up and said DevGru killed UBL, yet 12yrs later if a retired SEAL tries to write that, it will be redacted by the US department of defense.

    You really have no idea how absurd it can get.
    No lie man as a matter of fact when MOH:WF was in development the USDOD disciplined several seal team 6 members whom gave... uh insight on the game one main reason that games offical first raid never happened to controversial and way to much info and detail on how it might have went down via MOH:WF.

    And that SF guy if he did or was is a joke how the storyline is no disrespect but MOH:WF is a real testament to real Operators giving input on a tactical military shooter game geared toward milsim mock realistic tactics besides ARMA.
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  4. #104
    Steven527's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    You really have no idea how absurd it can get.
    Hehe you think they came up with that insanity all on their own? Pull up a chair and let's talk corporate double speak management kool aid binging fun!

    I took a team lead role for the past 1 1/2 years despite hating management jobs (which I have successfully avoided for most of a 30+ year career) specifically to try and protect my team. I have another year and a half to go for retirement and my biggest question is do I blow the PTO time I have built up to leave early or hang onto it for an additional chunk of money to bank. It is a daily struggle against stupidity and a real question of what will win out, my patience or my frustration.

    Speaking of NDAs, there was an article yesterday on Bolton's lawyer. Apparently he gave his manuscript to his lawyer to provide for pre pub review. An which act in and of itself may have violated his NDA and the dude (lawyer) revealed that in an OP Ed. I would have thought Bolton would have a better lawyer versed in Intelligence requirements.
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  5. #105
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Bone_Frog Go to original post
    ????

    He said he was a writer like 5 times in the first two minutes, including dialog, plot and missions.
    Worst writer ever.

    Ps. Good to see you back here on the forums (but nothing going on, over 80% of the people here aren’t playing anymore)
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  6. #106
    why would you want a remaster of wildlands? now your just acting desperate. remaster would just be improvement on some shaders and lighting. wildlands needs a REMAKE, its needs to switch to vulcan, new animations, interactive terrain, character models, graphics, optimized improved tight gameplay mechanics, prone camo, add in new gameplay mechanics such as breaching, helicopter rappel, building rappel , prone camo, environmental camo etc etc.

    if we get a another wildlands it better be a huge improvement not just some remastered crap that just adds a few graphical differences. not even worth the money or even a playthrough.
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  7. #107
    Steven527's Avatar Senior Member
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    Originally Posted by Player-fdc1d Go to original post
    why would you want a remaster of wildlands? now your just acting desperate. remaster would just be improvement on some shaders and lighting. wildlands needs a REMAKE, its needs to switch to vulcan, new animations, interactive terrain, character models, graphics, optimized improved tight gameplay mechanics, prone camo, add in new gameplay mechanics such as breaching, helicopter rappel, building rappel , prone camo, environmental camo etc etc.

    if we get a another wildlands it better be a huge improvement not just some remastered crap that just adds a few graphical differences. not even worth the money or even a playthrough.
    that is what he meant by

    Originally Posted by Virtual-Chris Go to original post
    The textures, graphics and character model improvements from Breakpoint alone would be fantastic. If you could fix a few other things while you’re at it, that would be awesome.

    Do it!
    The alone part meant minimum items we could expect to be improved- it was not a limitation as to what else would be part of remastering.

    The idea being the starting point is already there - a game that isn't a drone rehash on an island with no life. So you update graphics, gunsmith, animations, switch to Vulcan etc but you already know you are doing it from a game that works. Then you get into mission development and expand the concept. Bolivia is a free for all now and your actions can potentially cause friends to become enemies etc so Rebels, mercenaries, Unidad are all a potential potpourri of firefights.

    Or we could just keep fighting mindless drones - I mean Sentinel guys... and the other drones.

    And you do the mission design differently. You create them as OPS. You have a mission briefing, select loadout and team, decide an insertion method and an extraction point. You don't do bivouacs etc
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  8. #108
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Steven527 Go to original post
    that is what he meant by



    The alone part meant minimum items we could expect to be improved- it was not a limitation as to what else would be part of remastering.

    The idea being the starting point is already there - a game that isn't a drone rehash on an island with no life. So you update graphics, gunsmith, animations, switch to Vulcan etc but you already know you are doing it from a game that works. Then you get into mission development and expand the concept. Bolivia is a free for all now and your actions can potentially cause friends to become enemies etc so Rebels, mercenaries, Unidad are all a potential potpourri of firefights.

    Or we could just keep fighting mindless drones - I mean Sentinel guys... and the other drones.

    And you do the mission design differently. You create them as OPS. You have a mission briefing, select loadout and team, decide an insertion method and an extraction point. You don't do bivouacs etc
    Exactly. Expand the map, add new bases above and below ground, expand Fallen Ghosts across the entire map and make it how the start of BP should’ve been. Behind enemy lines, cut off from support and constantly hunted. Then add all the good from BP. (That last bit shouldn’t take too long).
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  9. #109
    ArgimonEd's Avatar Senior Member
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    While at it, they could study good features of other games.
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  10. #110
    Kean_1's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Worst writer ever.
    Yeah, a lot of us have specialized skills and experience but but that doesn't mean we would necessarily be good a making games on those subjects.

    When he talks about the difficulties in capturing the feel of certain aspects like gunplay or creating a balance between realism and fun, I wonder how much experience they have with other games. .....because there are others out there that do it way better IMO/IME. Even shooters that are normally considered a lot more casual than GR like CoD:MW strike a really good balance with their weapons and their weaponsmith. ......way better than GRB IMO. They just feel good and it helps make the game become more immersive especially when you have the freedom to create your own modified variants using what are essentially acc's and skill effects that are more believable. ....more grounded in reality.

    Little things like ammo / magazine management, staged reloads, magazine retention, etc. can add a lot to the gameplay experience including tension in gunfights without causing sensory overload. Most of all, it can add that realism and authenticity which GR player typically crave. Hell, just make a realism option that turns stuff like this on so if someone wants a really casual experience, they can still have it. Either way, I think things like this can be implemented without going overboard. ......they can strike a good balance as some other games have shown.

    Personally, I think the balance Ubi took with Breakpoint and even WL was too far to the casual side of things which is a shame because there are elements they could have played with without making it too "milsim-ish". Hell, even something as small as taking into account a cartridge left in the chamber during a reload is accounted for in The Division but not GR? In other words, If you exchange a partially used 30 rnd mag or an empty one with a round still in the chamber, you will then see 30+1. If you chamber a round from a fresh mag and then reload that mag (which now has 29 rnds left in it for a full one), you will have 30+1.

    These might be tiny little details but they can add up and give the gameplay more depth and enhance the experience.

    Obviously this is only one aspect (weapons) but these are the things that can make the gameplay seem more realistic and help make the players feel more involved and engaged.
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