????Originally Posted by MikeWeeks Go to original post
He said he was a writer like 5 times in the first two minutes, including dialog, plot and missions.
Originally Posted by Bone_Frog Go to original postAgreed if anything an older GR game with wildlands parameters and umm ARMA well wildlands it very close to that game in many aspects dude and again when speaking milsim ARMA is a standard to go off of as when mentioning milsim ARMA is the next word connected look at what you said.Originally Posted by FCacGRdvWD Go to original post
Originally Posted by Bone_Frog Go to original postOriginally Posted by MikeWeeks Go to original postNo lie man as a matter of fact when MOH:WF was in development the USDOD disciplined several seal team 6 members whom gave... uh insight on the game one main reason that games offical first raid never happened to controversial and way to much info and detail on how it might have went down via MOH:WF.Originally Posted by Bone_Frog Go to original post
And that SF guy if he did or was is a joke how the storyline is no disrespect but MOH:WF is a real testament to real Operators giving input on a tactical military shooter game geared toward milsim mock realistic tactics besides ARMA.
Hehe you think they came up with that insanity all on their own? Pull up a chair and let's talk corporate double speak management kool aid binging fun!Originally Posted by Bone_Frog Go to original post
I took a team lead role for the past 1 1/2 years despite hating management jobs (which I have successfully avoided for most of a 30+ year career) specifically to try and protect my team. I have another year and a half to go for retirement and my biggest question is do I blow the PTO time I have built up to leave early or hang onto it for an additional chunk of money to bank. It is a daily struggle against stupidity and a real question of what will win out, my patience or my frustration.
Speaking of NDAs, there was an article yesterday on Bolton's lawyer. Apparently he gave his manuscript to his lawyer to provide for pre pub review. An which act in and of itself may have violated his NDA and the dude (lawyer) revealed that in an OP Ed. I would have thought Bolton would have a better lawyer versed in Intelligence requirements.
Worst writer ever.Originally Posted by Bone_Frog Go to original post
Ps. Good to see you back here on the forums (but nothing going on, over 80% of the people here aren’t playing anymore)
why would you want a remaster of wildlands? now your just acting desperate. remaster would just be improvement on some shaders and lighting. wildlands needs a REMAKE, its needs to switch to vulcan, new animations, interactive terrain, character models, graphics, optimized improved tight gameplay mechanics, prone camo, add in new gameplay mechanics such as breaching, helicopter rappel, building rappel , prone camo, environmental camo etc etc.
if we get a another wildlands it better be a huge improvement not just some remastered crap that just adds a few graphical differences. not even worth the money or even a playthrough.
that is what he meant byOriginally Posted by Player-fdc1d Go to original post
The alone part meant minimum items we could expect to be improved- it was not a limitation as to what else would be part of remastering.Originally Posted by Virtual-Chris Go to original post
The idea being the starting point is already there - a game that isn't a drone rehash on an island with no life. So you update graphics, gunsmith, animations, switch to Vulcan etc but you already know you are doing it from a game that works. Then you get into mission development and expand the concept. Bolivia is a free for all now and your actions can potentially cause friends to become enemies etc so Rebels, mercenaries, Unidad are all a potential potpourri of firefights.
Or we could just keep fighting mindless drones - I mean Sentinel guys... and the other drones.
And you do the mission design differently. You create them as OPS. You have a mission briefing, select loadout and team, decide an insertion method and an extraction point. You don't do bivouacs etc
Exactly. Expand the map, add new bases above and below ground, expand Fallen Ghosts across the entire map and make it how the start of BP should’ve been. Behind enemy lines, cut off from support and constantly hunted. Then add all the good from BP. (That last bit shouldn’t take too long).Originally Posted by Steven527 Go to original post
Yeah, a lot of us have specialized skills and experience but but that doesn't mean we would necessarily be good a making games on those subjects.Originally Posted by Virtual-Chris Go to original post
When he talks about the difficulties in capturing the feel of certain aspects like gunplay or creating a balance between realism and fun, I wonder how much experience they have with other games. .....because there are others out there that do it way better IMO/IME. Even shooters that are normally considered a lot more casual than GR like CoD:MW strike a really good balance with their weapons and their weaponsmith. ......way better than GRB IMO. They just feel good and it helps make the game become more immersive especially when you have the freedom to create your own modified variants using what are essentially acc's and skill effects that are more believable. ....more grounded in reality.
Little things like ammo / magazine management, staged reloads, magazine retention, etc. can add a lot to the gameplay experience including tension in gunfights without causing sensory overload. Most of all, it can add that realism and authenticity which GR player typically crave. Hell, just make a realism option that turns stuff like this on so if someone wants a really casual experience, they can still have it. Either way, I think things like this can be implemented without going overboard. ......they can strike a good balance as some other games have shown.
Personally, I think the balance Ubi took with Breakpoint and even WL was too far to the casual side of things which is a shame because there are elements they could have played with without making it too "milsim-ish". Hell, even something as small as taking into account a cartridge left in the chamber during a reload is accounted for in The Division but not GR? In other words, If you exchange a partially used 30 rnd mag or an empty one with a round still in the chamber, you will then see 30+1. If you chamber a round from a fresh mag and then reload that mag (which now has 29 rnds left in it for a full one), you will have 30+1.
These might be tiny little details but they can add up and give the gameplay more depth and enhance the experience.
Obviously this is only one aspect (weapons) but these are the things that can make the gameplay seem more realistic and help make the players feel more involved and engaged.