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  1. #91
    Originally Posted by Primus16 Go to original post
    Geat stats & perks should neverbe a thing. Last time cost me around 200k steel to get all the right perks on every hero i use, it realy depens on who play on the hero some players only spam the same attack some have no idea what they are doing and then we have the players who knows what they are doing so the +120% advantage can quickly be -120% if its bad players who use that hero. Raiders attack moves is not the worst hes light attack and heavy unblock attacks needs a tone down. Aramusha Attack is worse in my book special if you play as and assassin
    You missed the point by saying that it wont work if they are -120% your skill... thats the exact point im making, you need that skill gap to overcome it all.

    Because I 3 v 1'd three at launch hito's with a pre-buff PK doesnt make PK op and hito underpowered. Just means I had to be ALOT better than them.
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  2. #92
    step 1: should be premades vs premades be added

    step two: single pick on breach permanent change

    Step three: feat balancing

    Step 4: Character balancing

    Step 5: Rework for highlander and shinobi

    Step 6: Fix tribute

    Step 7: Add single pick to every mode (except breach) one at a time
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  3. #93
    Originally Posted by garr1999 Go to original post
    step 1: should be premades vs premades be added

    step two: single pick on breach permanent change

    Step three: feat balancing

    Step 4: Character balancing

    Step 5: Rework for highlander and shinobi

    Step 6: Fix tribute

    Step 7: Add single pick to every mode (except breach) one at a time
    That serves to split a smaller player base further resulting in skill imblance. Premades need to stay with solo or both will suffer, just something needs to be done against the multistack premade cheese squads stat padding, Restricting them to single pick would deal with that while leaving the search functions to stilll work to a certain degree (splitting further will break the game)
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  4. #94
    Gaser.'s Avatar Senior Member
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    In casual no, simply because i want to play the hero I want to play in that moment and not a different one because someone loaded in faster or I’m joining mid match. (I tend to play the new hero / reworked heroes the day they come out to get used to them and make myself a picture of there current balance with that system I couldn’t do that)


    Premade vs premade search i have tho disagree with simply because I think it would effect search times to much.
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  5. #95
    Originally Posted by Lunamaria2020 Go to original post
    Well, there is no discussion as you have brought nothing to it apart your initial statement.

    You have proven nothing, debunked nothing, and the system is flawed as you suggested it.

    Single pick for premade only could be a way for it to work.
    You're an imbecile.
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  6. #96
    I don't really think single pick is necessary not only because we've been playing the game for years without it, and from a balance perspective having more than one of a certain character on a team isn't really game-breaking.

    Yeah, 2 or more raiders or cents or hitos on the other team can be tough. Not impossible, though.

    The fact of the matter is some heroes are simply stronger than others. A 4 stack of Orochi's would not be as powerful as a 4 stack of Cents. It all has to do with pressure, and some characters have a lot more pressure in 4v4's. Unblockable pressure, 50/50's, etc. You also need to read your opponents in 4's believe it or not. Some Raider(s) might always let a zone fly in a group. Be prepared to parry it, and if he's not locked on, dodge it appropriately. If a Cent keeps doing a full punch in a gank, try and roll away or be more patient and punish it. Shugokis and hitos can be tricky since they have HA and can target swap when they charge their heavies. Either back step, roll away, or interrupt with a bash.

    Just little things. Some players might try and be big brain gamers and, you guessed it, NOT let unblockables or 50/50's go.

    I've been in many games where I'll have been external blocking a Glad, and he got into his UB mixup. He feinted to a GB, and I externally counter GB'd. Same with Berseker. Cents have also feinted their UB's or punches to GB's as I was externally blocking them. The fact of the matter is to just keep playing 4v4 game modes. Yeah you'll run into 3 or 4 stacks of cents or hitos or raiders or whatever. Those characters are naturally good in 4's because of all they're wide arching AOE attacks and HA, and can hit really hard. Cent just has a lot of bash UB pressure. It also depends on how good your team mates are, and that can vary greatly if you play with randoms. I've had games where my team and I would destroy 4 stacks of Shugokis. Then I'd run into another 4 stack of Shugokis later and get absolutely destroyed. It happens.

    I don't think it's as unhealthy and unbalanced as you say it is. Just challenging.
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