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  1. #1
    SKIR0W's Avatar Junior Member
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    Broken level editor

    I spent 3 weeks to make a map dealing with constant glitches with broken scripts, invincible AI, ghost waters... After 3 long weeks spending all my very limited free time on this map I finally finished and published. I was pissed when I saw all the makers that I carefully hidden to guide players on the map sowing up. The result is when you play the map for the first time you got lot dots everywhere. Also instead to have 5 targets displayed, the game says 4. Players has to follow one of the remaining dots to kill the last target and evacuate.

    Anyway if you have time to waste, the name of my map is "Monterano Bay". Good luck!
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  3. #3
    SKIR0W's Avatar Junior Member
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    I will try that. Thanks a lot Jcoffeycup73 for your hlep.

    Edit: Didn't work for me. I guess I will just remove them then.
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  4. #4
    Steve64b's Avatar Senior Member
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    This is a known issue.

    To remedy this on published maps, you should create a script that triggers on map start (trigger volume @ the player spawn point or triggered otherwise), which sets all markers' VISIBILITY to hidden.

    Do not use Spawn Object to create waypoints. Instead, place the markers and use the "Set Objective Marker Visibility" script action to toggle them Visible when you need them.
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  5. #5
    SKIR0W's Avatar Junior Member
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    Thank you Steve! I worked. I wish Ubisoft fixed it or at least released a tutorial about it. Anyway, if I make a video for this map I will mention you and Jcoffeycup for helping me. I really appreciate it.
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