I apologize first. I'm sorry.
I'm not a good English speaker, so I hope you understand that some of my sentences are unnatural.
Still, I wanted to tell you something.
I had been told that player enhancements would be made in TU10.
However, when I attended the PTS after reviewing the PTS improvements, I was under the impression that the game had been rebalanced and not that player enhancements had been made.
The part I felt was that some weapons were enhanced, but not all of them felt enhanced, and not all NPCs were weakened, either in attack or defense.
Most of the obstruction-related skills that give NPCs an opening are weakened, and there are a few skills that have been enhanced instead of receiving a weakened part of the game.
If the purpose of TU10 is to add new weapons, etc. and change the specs of item drops, etc., I understand, but if they don't increase the base damage of the player's weapons on the offensive side, or increase the armor value that can be assigned by the core trait from 170k to 200k on the defensive side, or reduce the armor value of NPCs, I don't understand or feel it if the purpose is to strengthen the player.
Translated with www.DeepL.com/Translator (free version)