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  1. #1
    ZarrexNet's Avatar Junior Member
    Join Date
    Jan 2011
    Location
    UK, Near Oxford
    Posts
    13

    GR-BP: Distance draw / rendering

    The distance draw in Breakpoint is criminally bad!
    Regardless of drone, drone zoom, binoculars, teloscopic zoom there is a hard graphic cut-off between 500m-600m where targets appear/disappear.

    Once a target has been acquired it can be possible to step backwards and achieve longer shots but any shot over 600m risk targets disappearing.
    Interesting observation: if you shoot one target and it drops an item (blue/purple) that tag stays rendered; I've seen out to ~835m

    I get that a real life view would be that at >700m the human eye can't see much but to see exactly the same (Nothing) with the best rifle (TAC50) and Scope (T5XI) in game, is horrendous!

    Where or what are the guides for better distance draw on a PC? My i7 and RTX 2080 Super should no way be having any issue and according to the Benchmark results I still have some headroom for more.

    I have tested & tweaked all the settings in game, customised the Nvidia Experience GPU settings, swapped guns, swapped scopes, moved to different map locations, tried drone sync shot as a local anchor and moved back, used the intel launcher, fly-by in a helicopter and quick land 700m+ away, used DX11 and Vulkan; nothing works.
    Which means that this problem is hard coded into the game! Why? Wildlands didn't have this limitation so what has happened ?

    Is it console compatibility? I hope not! The personal computer is not in the same league as consoles, its far superior and rightly so considering the cost of a high end Gaming PC; lets face it, my RTX 2080 Super, alone, is worth more than any console.

    Ubisoft please fix this disgrace!
    PC Gamers - Please support this thread and show Ubisoft just how many people are having this issue.
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  2. #2
    This is the "Looking for group" section mate You should post this in "Suggestions and Feedback" - it may grab more attention there.
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