I actually agree.Originally Posted by Riflemania Go to original post
The problem isn't with the turret or the drone.
The problem is with how the NPC AI reacts to it. And that's where the fix should happen.
Not that the NPCs should automatically target the Agent and ignore drones/turrets. But there should be some intelligence or priority system.
If an NPC can't see the agent because they deployed their turret or drone from cover or broke line of sight, then yeah they should go after the deployable.
But if an Agent is blasting away at the same time, it seems like there should be some kind of logic or aggro that causes the NPC to make a decision.
I don't know. It's just a weird situation that I don't really know the answer to. It's not like this is the first build that has damage by proxy. My mortar/hive build does the same thing with only a little bit more aim on my part. And to be fair, the NPC drone operators do the same things to us....
This is sort of off topic, but Ive never actually seen a nade alter course in mid-air. Super accurate at long range, sure. But if I see one in the air, I've never not been able to get out of the way(unless cover rubberbands me, which is a separate issue).Originally Posted by SuspiciousPixel Go to original post
I'm on PC btw. Don't know if that matters or not for this.
And also, this is not a rant against skill builds. It was just my initial reaction to this particular build. Other skill builds often require some form of aim or care when deploying. Turret/drone is simply the least interactive of them so far.
Dont think it will get much of a nerf if any, like others say, 4 drones and 4 turrets will never finish legendary missions as quick as 3 dps and 1 CC with blinder and jammer.Originally Posted by Cadillac-Jack Go to original post
District legendary in the videos I've seen are 12 minute completion times, with 3 dps running jammer and 1 CC with jammer and blinder, if any skill is OP in legendary its the jammer pulse.
You could run 4 district legendary missions on the time it takes to do 1 with this skill build.
Not sure this is being effected in tu10 though.
It may seem easier with these skills but it still takes a lot of effort and coordination from the team as things can get tough even if just one person goes down.
Funny enough I agree and don't want them nerfed.Originally Posted by scarp99anzz Go to original post
But this is Ubi/Massive since when have they not overreacted and gone nerf heavy or just nerfing stuff that seems to be good/fun or advantageous to the players.
My question is.
Do you trust the Devs not to nerf them and leave them as is?
Sorry but I don't . (maybe i'm just being cynical)![]()
He's a below-par troll, acting out like a toddler so that people will give him the attention that he quite obviously doesn't get in real life. It would be a mistake for you to spend any sort of time giving him what he wants, or looking for any sort of meaning in anything he's ever said. There are a lot of valuable opinions here, and all of them are presented with the basic decency that everyone else here were ingrained with a very long time ago.Originally Posted by Padds01 Go to original post
whoever does most damage is who the AI will shoot at ... if you run solo and you take cover they'll defenitly target your equipment or if the equipment is close by they'll shoot it too,Originally Posted by Sircowdog1 Go to original post
In division 1 they prioritised healing stations defenitly cause that would die 9/10 times instantly across the map when put wrong, npcs will focus the users first, in pvp you'd do the same, don't forget the black tusk have EMP grenades, dogs have EMP, the easiest way to fix it is by having Blacktusk emp's deal damage to turrets, but overal if you enjoy sitting in cover 9/10 times and having 2 things shoot for you.... thats fine imo, they will defenitly focus the drone, and the turret is not effective long range, so you must get in close ranged
Originally Posted by Sircowdog1 Go to original post
I also agree but I don't think that's likely to happen. I know nothing about game development but considering all the issues the game currently has and all the things the player base is complaining about, it just seems much easier to adjust things by applaying nerfs, buffs and talent rework here and there than trying to change the AI. Then again I don't really know what I'm talking about it's more of a hunch.
Once again you have identified a symptom of a larger problem that I already posted in a thread regarding status effects and 100% uptime. The reason people resort to this is because the game is broken.
Their last patch notes spoke of increasing tank and healer diversity. Never happens. A tank cannot draw aggro and a healer cannot heal a 1 shot. Therein lies your problem. The NPCs in legendary deal way too much damage (while I get that the builds can be used in heroic and below it is totally unnecessary and simply overkill outside of legendary content).
When a dps player can be taken down to the critical state in 2 seconds, pop a medkit and then pop back out to shoot and be instantly downed you have a problem. When a tank build with 1.8 million plus in armor can have his shield broken and then be melted in less than 2 seconds YOU HAVE A PROBLEM.
What players have been doing is finding ways to all around eliminate the damage the NPCs do. Thus 100% blind and emp, striker drone assault turret combos have risen to the top of the meta. They are now planning to nerf status, which will simply result in looking for other ways to overcome the spike damage NPCs do. Saw a video from solid fps where he solo legendary. You look at it and recognize and he said it at the start of the video a lot of it is about positioning. He is basically using the old corner cover strategy with a shield where he can shoot but the AI cannot hit him. And don't misunderstand me, I think his run was phenomenal. I'm not knocking him or his strategy. My point is that almost every strategy to run a legendary involves attempting to eliminate 95 - 100% of the damage the AI does. This is simply silly.
They discuss in their patch notes that 100% status uptime gives the AI no opportunity to fight back. But they neglected to mention that every second the AI isn't blind or emp gives the player no opportunity to fight back. If it's a choice between us and them I pick us.
And before the shills jump in to start crying git gud or drop difficulty. Know that you will be speaking to the wrong one. Had legendary done in week 2 after they launched using a tank healer skill damage and 1 dps build. My comments have nothing to do with my ability to get it done. It will only take some more time to clear. I am simply identifying why the meta has become what it is.
I just started doing heroic control points last night with all directives on except cool down, just as you mention. This is with my turret/drone build. I had never done that before and I'm happy I can. I still died and got rushed and had to deal with running out of ammo and managing health. It wasn't just sitting back and enjoying wine and cheese while my skills did all the work. If I get to where it's boring or easy, I'll use something else. But I wouldn't take the opportunity for others to experience it away.