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  1. #11
    SuspiciousPixel's Avatar Senior Member
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    3 of us tried the afk build as I like to call it with 1 dps in legendary. Whilst it's no speed run build it sure as hell can make the games most brutal content seem like a Sunday stroll.

    I think it's good people have found builds that suit their playstyle or to defeat content they otherwise thought was impossible. However the npc ai are just dumb and need adjusting but I can't see that changing tbh
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  2. #12
    GAP_Computer's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    Basically the entire thing needs some refinement. What do you guys think?
    That combo didn't work for me, when i was deploying a turret and seconds later deploying the drone, the drone (60% of the time) wasn't doing anything, it was just hovering, if i was deploying first the drone then the turret, the turret stop shooting after a few seconds of being deployed until was destroyed or the time run out.
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  3. #13
    Well if you kill this build, what other builds are left?

    It will just be DPS left as a build, as Tank is garbage and CC builds have just been killed.
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  4. #14
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by blueray789 Go to original post
    Well if you kill this build, what other builds are left?

    It will just be DPS left as a build, as Tank is garbage and CC builds have just been killed.
    IF?

    Not if it's a surefire thing the turret/Drone is going to get nerfed/whacked etc etc, trust me the Devs have probably already seen the Heroic/Legendary runs using those, and also my money is on a certain part of the playerbase making sure it gets nerfed/noticed by the devs.

    My bet is either a nerf just before TU10 or a stealth nerf over the next week.

    The Turret/Drone builds won't be like this for long
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  5. #15
    Oatiecrumble's Avatar Senior Member
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    Don't think the turret/drone needs a nerf tbh....

    3 x red build & 1 x CC clears the raid quicker then 4 x turret/drone so does that mean the red builds need a nerf too?

    The turret/drone combo just works but a very boring one at that, it does not mean it needs a nerf.

    Also gotta remember nefring the turret/drone mainly because it can clear legendary without much effort will also effect players who don't do legendary.

    p.s I don't use turret/drone combo, too boring for my liking.
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  6. #16
    i use:

    1 x murakami,

    2 x Alps summit (including perfect tech support backpack)

    2 x Hana U

    1 x Wyvern

    As talents: perfect tech support and glass canon (u can also use overwatch or kinetic momentum)

    mods: everything skill duration

    skills: assault turret and artificier hive (u can swap it to striker drone)

    weapons: the surge and sweet dreams
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  7. #17
    IgotNerfed's Avatar Senior Member
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    Originally Posted by Cadillac-Jack Go to original post
    IF?

    Not if it's a surefire thing the turret/Drone is going to get nerfed/whacked etc etc, trust me the Devs have probably already seen the Heroic/Legendary runs using those, and also my money is on a certain part of the playerbase making sure it gets nerfed/noticed by the devs.

    My bet is either a nerf just before TU10 or a stealth nerf over the next week.

    The Turret/Drone builds won't be like this for long
    Then it will be time to move on.
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  8. #18
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by IgotNerfed Go to original post
    Then it will be time to move on.
    To be honest those are just my thoughts on the subject, and going by past changes/nerfs and such, I can see those two things changing.

    I mean look at the upcoming changes in PTS 3 (nerfing the shock trap) was that really OP? of course not, add in all the other changes to CC/status effects et-al and I can see the drone/turret combo getting hit.

    People clearing Legendary difficulty without hardly shooting or moving (that's not going to fly) with the devs is it?

    PS: I maybe totally wrong though, so we'll have wait and see.
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  9. #19
    Sircowdog1's Avatar Senior Member
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    Originally Posted by zigMAGNA Go to original post
    ugh...

    why is it a conundrum? at some point.. when all things are so called "balanced"... some builds will rise up to the top above others..
    if it isn't these particular 2 skills in combination...
    then what 2 skills are acceptable for all of us?
    .
    It's a conundrum because Massive seems unable to give us tools which are both fun and powerful, but without breaking the game in the process.

    Before the 9.0 changes to AI, the drone and turret were effectively useless, since they would die too quickly to NPC fire, or literally be one shot by heavies that charged like enraged bulls afflicted by OCD.

    Now the pendulum has swung to the entire other end of the spectrum, and turrets/drones tank heroic and legendary enemies while causing them to ignore the Agent(and sometimes stop moving entirely), all while doing respectable damage. Letting players almost AFK their way through missions.

    I call it a conundrum because it seems like there should be a happy medium in there, but for some reason Massive seems unable to reach it. If it isn't the M1A all red, it's the turret/drone build, or something else.

    I like how the turret/drone combo works, and how much damage it does.

    I don't like how it turns NPCs into brain dead target dummies that I can AFK against.

    I hope people can understand the difference between the two. It's not always just about what does more damage.

    But maybe I'm wrong and that's really all it's about: Mowing down enemies who can't really fight back. That's why I wanted opinions on the situation.
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  10. #20
    SuspiciousPixel's Avatar Senior Member
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    If you think the NPC AI needs adjusting when encountering skills then how about change how they also react when they encounter players?

    - Threat Alert. You're always bound to trigger several activities when you want to complete a simple resource convey.
    - Movement. They climb ropes faster than Spiderman. They do more rolly pollies than a player in DZ who is about to die.
    - Stealth. Remember the release video when they said high grass or folliage will give you cover? Maybe they were referring to Division 3 because an NPC will detect and find you from 100metres away.Then hip fire using their duel wielded SMGs and reduce you to 10hp.
    - Heat seeking grenades. You think you can roll away or move away before a grenade can land on you? Nope, it will track and follow and you'll burn or bleed to death.

    Point to all of this is whilst skill builds might seem OP to some people in missions it helps when you deal with the above BS when doing solo heroic activities. So more power to those players.
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