🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    Sircowdog1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    3,953

    The Turret/Drone build conundrum.

    Having watched a few videos of people doing legendary using a full squad of agents all using a variation of the same build(Assault Turret/Striker Drone), I decided to give it a try myself.

    Just as a point of reference, I don't really do groups. As a result, I haven't even set foot inside a legendary except one time, just to get completely annihilated. So take that into consideration when reading this:

    My original intent was to have a build that I could farm challenging content with all directives turned on except Cool Skills(which is a broken directive, and a completely different topic). When that ended up being TOO easy, I decided to take the build into heroic.

    The TLDR version is that this is probably the most stupid, brain-dead easy build I've ever played.

    I mean, even using only a pistol to counter-act "Ammo Hoarders", with enemies firing special ammo, no healing, and no radar, I was able to safely sit behind cover and plink away at enemies while they almost completely ignored me in favor of trying to kill my turret and drone. Watching Cleaner axe-rushers chase around a drone was pretty funny for awhile, I'll be honest. But when the heavies just stand there and stare up into the sky because they don't know what to do, I started to wonder how broken this really way. When enemies of all types started running straight past me at less than 10 feet, or stand still in confusion while I shot them.....I started to think that maybe this wasn't all that good.

    On the one hand I think that having a build that creates these types of situations is good, especially for newer players, or those with bad aim. It will let them farm gear and SHD levels with relative safety.

    On the other hand, I'm not sure that having this much power while being able to basically AFK is actually good for the game.


    Really what it comes down to is a failure of the enemy NPC AI. NPCs should not just stand there while I shoot them in the face from 5 feet away because the NPC can't figure out how to path to a drone or turret. I like that turrets and drones and other skills are this effective. I really do. The amount of damage that the drone and turret are doing is awesome! But not when it takes all engagement and thinking out of the gameplay. I'm glad that NPC heavies can't just one-shot my turrets, but I'm not happy that NPC heavies will just sit there and stare at the turret at their feet and do nothing.

    Basically the entire thing needs some refinement. What do you guys think?
     1 people found this helpful
    Share this post

  2. #2
    Red builds are 125% ( literally 125% ) more powerful than the best skill build even with the skill build shooting his primary constantly, if the skill build is not shooting his weapon then red builds are 400% more powerful.

    I'm not sure what your crying about or why but since you actually JUST started using this build and you've watched some YouTube videos lol I guess you have valuable feedback and you're very informed lmao

    It seems like you want skill builds nerfed hahaha show me on the doll where the skill build touched you, maybe it would please you if the skill build constantly shot his weapon during the gameplay, would that make you happy? Would you say it's more powerful than an all red glass cannon vigilance m1a 60% chc 190% chd build? Lol
     5 people found this helpful
    Share this post

  3. #3
    I personally have been using the striker drone for a long time, when the first speed league thing came out. It was the skill that resulted in my fastest times when running a full red build, I never use a shield so i didn't do the speed runs like most did back then.
    I used it for the reason you gave above, the NPC's just concentrate on the drone, even in a red build its long enough for me to shoot freely so after many attempts at failing some of the tougher speed run times i finally found this to be the best.
    So having found that I transferred it over to a skill build and had been quietly using it for a long time. I always commented in the threads about skill builds are no good, they dont do enough damage etc as red builds, about how strong a striker drone and assault combo are, decent enough damage for legendary plus great CC too but the response was always, well a red build does way more damage etc. but look now, these builds have taken over.

    Its was the striker drone and assault turret that I completed my first solo legendary mission with, Im 95% a dps player normally but cant do a legendary solo yet with a red build, but generally I wouldn't say the drone and turret are OP as groups with 3 dps and CC are still the fastest at completing them.

    If any skill is the most OP in legendary its the jammer pulse currently, if you see the groups who are doing District in 12 mins the group is full of jammer pulse on all 4 builds, 1 blinder, 3 dps just blasting everyone down.
    You are never going to clear a legendary this fast with a 4 drones and 4 turrets, it may seem easier to some when the shotgun rushers just run right past you chasing a drone, but you do still need to set up right and make sure skills are up because as soon as just one person goes down on legendary in a team running all skills, if its a tough spawn then you can get rushed.
    Share this post

  4. #4
    Goo-Goo-Man's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    DZ
    Posts
    4,534
    Originally Posted by Sircowdog1 Go to original post
    Really what it comes down to is a failure of.......
    https://forums.ubisoft.com/forumdisplay.php/2034-PC
    Share this post

  5. #5
    Sircowdog1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    3,953
    Originally Posted by KIudde Go to original post
    snip
    I didn't have any ulterior motive with this post. I simoly expressed my first impressions and asked for feedback specifically because I was unsure about it due to the lack of experience with it you mentioned.

    Please try not to leap to conclusions.

    Now, as to the point you raised about an M1A or other red build being more powerful: Yes, I think you're correct that red builds will do more damage. But the point I was trying to make was that the turret/drone build was doing damage with extreme safety. So much so that the challenge that heroic and directives are meant to represent was trivialized. This is something red builds don't have, since they have to expose themselves to enemy fire and correct behavior of enemy AI.

    This is not a post asking for nerfs. I even said I liked how well the build performed. But it's performing in a way that causes NPC ai to break, which I don't think is healthy for the game.

    And then there's the issue of a build which essentially allows a player to AFK through all difficulties up to heroic, and whether or not that's good for the game too.

    Do you have an opinion on thase points?
    Share this post

  6. #6
    Sircowdog1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    3,953
    I'm not sure what that was supposed to link to.

    I'm not even certain that NPC AI is behaving in a way that's not intended. It could be that Massive wants it to be this way.
    Share this post

  7. #7
    KagatoAC's Avatar Senior Member
    Join Date
    Nov 2013
    Posts
    1,226
    Shhh. you'll ruin it. the only thing Massve will do is make it so the enemies one shot the drones and turrets again.
     7 people found this helpful
    Share this post

  8. #8
    IgotNerfed's Avatar Senior Member
    Join Date
    Apr 2020
    Location
    Port 80
    Posts
    613
    It's about the only skill build attacking combo that works well for us skill build players. They have nerfed everything else in the skills category to death. Leave it as it is and let us have some fun instead of making us run around with an all red DPS M1A pew pew build. The Monotomy of that build sends me to sleep.

    Speaking of drones, why has no one mentioned the Spotter drone from the Sharpshooter specialisation? That thing is awesome I have it up for 345 seconds which is roughly 5 minutes 25 seconds (using duration mods) and it constantly shows me where the NPCs are for the whole time it's up. I should have found this way earlier because it makes it impossible to get flanked. How it would work in legendary or heroic is another matter.

    I wanted to unlock firewall specialisation next but for now I am having too much fun with this drone.
     2 people found this helpful
    Share this post

  9. #9
    Originally Posted by KIudde Go to original post
    ... Would you say it's more powerful than an all red glass cannon vigilance m1a 60% chc 190% chd build? Lol
    ...Only 190 chd on the all red m1 build? These are rookie numbers 😂😂
    Share this post

  10. #10
    zigMAGNA's Avatar Senior Member
    Join Date
    Jun 2019
    Location
    The Interwebs
    Posts
    1,257
    ugh...

    why is it a conundrum? at some point.. when all things are so called "balanced"... some builds will rise up to the top above others..
    if it isn't these particular 2 skills in combination...
    then what 2 skills are acceptable for all of us?

    I think it's fine.. personally.. we have to have some.... SOME.. some.. some.. fun builds...
    i think i have expressed already in other threads on these forums.. if you are fully invested into some particular mechanic.. or skill or gear.. or stat.. you should yield the power of it..the effectiveness of it..

    if you dislike the playstyle.. i would say.. how is a Technician.. or a gadget user..or a skill specialist supposed to function?
    This is a cover based game.. an offensive skill user can't be running around at the top difficulty.. in fact red builds don't either.. CC users don't either.. only tanks should be out in the open.. so I mean the question to me is really how do you see a skill user using these 2 skills.. how are they supposed to run Legendary?..

    the other thing i would look at is.. why aren't other offensive skills better to use?.. Bombardier Drone doesn't seem to be very useful.. Maybe pulse scanner combined with Spotter isn't strong enough.. Seems like they are making a decent use out of Decoy on the PTS with that new gun.. so that's something good.. Shock traps can be thought of as offensive but it doesn't do a lot of dmg..it's really more a CC skill.. Flame turret doesn't do well as an offensive skill.. again rly it's only a CC skill.. not sure what choices you could use if you want to be a fully offensive skill user.. and there is no room for anything else in your gear's stats but skill dmg.. and maybe skill haste.. maybe Sticky bomb?.. but the issue there is exposing yourself as a skill user to aim and shoot your sticky shots.. if you are tier 6 on your skills.. you have no defensive measures on heroic or Legendary.. except to stay in cover.
     3 people found this helpful
    Share this post

Page 1 of 6 123 ... Last ►►