Petition to rid of the super punch
In this thread I want to talk about NPCs ability to jack all your armor and half your health with one mele attack. This game has suffered quite a bit with gun diversity. Mostly because close range options leave you far to vulnerable to over powered npcs. Whether it’s yellows and purples that close the short gap at close range to gun you down before you can put them down or the the infamous knockout punches they often down us with. These mechanics need to be removed or scaled down to make shotguns and smgs viable in harder end game content. There is no justification to get in that close and risk being one tap punched by an npc right now. Lower the risk some. (Risk is already extremely high as you are within every npcs optimal range meaning your taking the full damage from them) Npc aggressiveness has been looked at although arguably feels worse now then it did pre tu9.1 (comments on that for another day). However the mechanic of npc super punches has never been addressed. Why do npcs meles hit so damn hard? Ours as agents are a joke. Recommendations.
1. Lower the damage done by npc mele by 75 percent.
2. Lower the range at which npcs turn this mechanic on.
3. Lower the npc health and armor so players can burst incoming npcs more effectively. (More to argue on this in the future) or decrease their aggressiveness tawrds players attempting to get in optimal range for their shotguns and smgs.
4. More talents such as adrenaline rush so players that enjoy close quarters combat have solid options to use to get in close. (Really am excited for that talent)
These changes I think could help bring shotguns and smgs back into use in challenging and above end game content. They will never be meta but I suspect they will get more use they have so far in the games life cycle.
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